Showing posts with label making. Show all posts
Showing posts with label making. Show all posts

Sunday, February 2, 2020

Teaching as a Craft

Occasionally I browse the books available on audio from the library through my app and listen to an almost random pick. This is how I came by Eric Gorges’ A Craftsman Legacy. It turns out that the book emerged from a TV show with the same name. Eric reads a string of interactions with craftsman  while telling his personal story in a reflective measured voice. The result is almost hypnotic. What I found magical in the way Eric read his book was that it provided space to think. Eric who is a craftsman himself visits exceptional craftsman interviews them while learning to create in their medium. This allows for a conversation and a juxtaposition of a master, a novice, and the learning process.



I remember grappling with the conflicting ideas of teaching as an art or as a science. Following Eric’s argument I believe it is a craft and that the metaphors and rumination that emerge from the book can be useful when thinking about teaching. For example, Teaching curiously enough relies quite heavily on an apprenticeship model that Gorges sees disappearing in the physical crafts.

One strand that Gorges pulls as the book evolves is the notion of play. His interviewees often describe a path that starts in childhood, constructing a bow, taking a clock apart. But for them play never stops and the hours they put in make them an expert while keeping the element of play. As we recognize the role of play in encouraging curiosity and discovery I believe that exposing kids to physical crafts can be magical.

I have had the chance to visit with Justin Olmanson discussing his efforts to include Making in our teacher education programs. It seems like our students initially resist the effort required to actually iterate and make. The demand forces them to slow down and make time. What Justin says has helped is describing the emotional journey that accompanies making. In the same vain I wonder if we used craft of teaching as a guiding metaphor it would make it easier for our students to understand the iterative nature of learning to teach.

Sunday, July 23, 2017

Ingenuity

Yesterday we visited the Langa township and took a walking tour. One of the things that struck me as we walked around was the ingenuity of the inhabitants in reusing materials to build what ever was needed.
We saw a little girl play with a colorful push toy similar to the Fisher Price one. It was ingeniously built, rotated nicely and I have a feeling worked better than a real one would given the conditions.

A second example is the radio transistor for sale (in the picture). The cretors have emptied a transistor radio and then used recycled materials (bottle caps, wire, cans to create a beautiful pop art product. Even more ingenious is the fact that the creators found ways to mass manufacture the device.

It made me  think about the potential of the same minds if we dropped a "Do Space" in the middle of camp. I suspect that with minimal guidance kids, young and older adults could create products in 3D pronter , learn from computers and CODE like demons. I know I have sometimes naive ideas and that they may not work. What I know for sure is that the other, standard ways, are not really setting up the kids of that area for success.

Sunday, February 23, 2014

Gaming in Education- Observing Minecraft in the Classroom

In the last couple of weeks I have observed a few classrooms from Kindergarten to middle school using Minecraft EDU to support 21st century learning. To be completely honest I have not played Minecraft before this week, although I have watched my kids play it on the iPad and computer. I understood the theoretical affordances but for the first time I actually saw it in action in classrooms.

My first visit was to a fourth grade classroom facilitated by Jason Wilmot. As we walked into the classroom you could immediately sense the buzz of activity. As Matt Gordon shared later: "the first thing you get is engagement". All students were engaged moving around (the virtual world), asking for peer help, showing each other how to accomplish specific task. We (Jason, Ji and I) decided to start students with unstructured time seeing what patterns emerge. Jason is weaving in specific skills required by district and state standards making sure that students are receiving all the skills necessary.

I settled next to two students building houses one right next to each other. They were discovering functions and clearly helping each other produce the outline for their respective creations making sure that they each have enough space. This simultaneous communication off and on line is something we have observed across all grades. This is a fantastic illustration of the 21st century skills of Communication and Collaboration.

Moving to a different group I saw a student avatar in what seemed to be a vast underground cavern creating bales of wool and setting them on fire in large quantity. As I watched I could see no real reason for his actions. I casually asked: "I see that you are lighting a lot on fire". "Yes" he answered eagerly, "you see I am lost and can't find my way out. My friend is in the area", here he tapped the shoulder of his friend on the adjacent computer "he knows where he is. I hope that if the fire is strong enough he can see it and help me get out." I smiled. What I initially saw as a mindless activity, turned to be Critical Thinking and Problem Solving.

Two students were introduced to me as the "resident experts" since they have been playing at home for a few months. These two were mindlessly building, it seemed as if their position as experts was actually stopping them from exploring and innovating. I asked "What are building?"
"a house" they both answered almost in unison.
"can you make doors or windows in Minecraft?" I asked. One started showing me how you can make windows and seemed invigorated by the more structured task. Later I challenged him to create a second story with stairs leading up. He seemed somewhat disinterested but before I left he proudly showed me his new house with a roof garden and stairs that actually worked. His friend switched to creating a water area, a challenge to create a pool with a slide sent him on a creative bend as well.

On a visit to Matt Gordon's class in Horizon Middle School in Kearny we saw a real "Digital Making Space". His classroom hosted a variety of students working in Minecraft (set of tasks), creating video with iPads, editing work and probably a few other tasks that I failed to catch.

Both Matt's and Jason's spaces showed that the interaction of virtual world and a challenge led to Creativity and Innovation.

The biggest challenge that I observed across settings is the power of students to damage each others creation. While this problem can be managed with the tools embedded in Minecraft EDU, we would like to challenge students to create a civil society and foster democratic principles in which students set the norms and explore implication of personal and community boundaries. In this way we can address not just digital citizenship but citizenship in it's broadest sense.