Showing posts with label critical. Show all posts
Showing posts with label critical. Show all posts

Saturday, November 29, 2014

Four things we should do using Technology in Education to come to terms with Privilege


By User:Sargoth (Own work) [Public domain]
It is impossible to avoid thinking about Ferguson these days. But I approach the topic with great trepidation. I am not offering solutions nor explanations just some thoughts about what can be different using the affordances of technology and the power of teaching.

1. Let's not let the moment slip away- once in a while a moment emerges that is an opportunity to discuss equity be it poverty, privilege, race or sexual orientation. Katrina was such a moment but soon national attention drifted away and it was no longer attended to. My lesson from Katrina is to discuss it with my students here and now, leverage the event as it unfolds. The beauty of technology here is in the ability to access events, media, and opinion. As future teachers my students need to learn to pay attention, process, and find ways to integrate meaningful learning about social topics as they arise.

2. Let's be critical. Once students start exploring an event they can explore different narratives, consider point of view and learn to be critical. They can use this critical stance to take a look at their immediate environment and then follow up with action.

3. Let's teach technologies allows everyone to tell their story. Social media tools allows multiple stories to come out and prevents any one channel from telling a unified simple story (that is never true). Encourage your students to use social media to increase the impact of stories that matter to them, encourage them to create their own digital stories.

4. Let's act. With our students we need to make a difference in the real world using physical actions. Then let's document the action and make sure that it has a digital echo as well. For example we are building a family literacy program that builds on family strengths rejecting a deficit stance.

Let's not let this opportunity to discuss things that matter deeply slip away!

Sunday, February 23, 2014

Gaming in Education- Observing Minecraft in the Classroom

In the last couple of weeks I have observed a few classrooms from Kindergarten to middle school using Minecraft EDU to support 21st century learning. To be completely honest I have not played Minecraft before this week, although I have watched my kids play it on the iPad and computer. I understood the theoretical affordances but for the first time I actually saw it in action in classrooms.

My first visit was to a fourth grade classroom facilitated by Jason Wilmot. As we walked into the classroom you could immediately sense the buzz of activity. As Matt Gordon shared later: "the first thing you get is engagement". All students were engaged moving around (the virtual world), asking for peer help, showing each other how to accomplish specific task. We (Jason, Ji and I) decided to start students with unstructured time seeing what patterns emerge. Jason is weaving in specific skills required by district and state standards making sure that students are receiving all the skills necessary.

I settled next to two students building houses one right next to each other. They were discovering functions and clearly helping each other produce the outline for their respective creations making sure that they each have enough space. This simultaneous communication off and on line is something we have observed across all grades. This is a fantastic illustration of the 21st century skills of Communication and Collaboration.

Moving to a different group I saw a student avatar in what seemed to be a vast underground cavern creating bales of wool and setting them on fire in large quantity. As I watched I could see no real reason for his actions. I casually asked: "I see that you are lighting a lot on fire". "Yes" he answered eagerly, "you see I am lost and can't find my way out. My friend is in the area", here he tapped the shoulder of his friend on the adjacent computer "he knows where he is. I hope that if the fire is strong enough he can see it and help me get out." I smiled. What I initially saw as a mindless activity, turned to be Critical Thinking and Problem Solving.

Two students were introduced to me as the "resident experts" since they have been playing at home for a few months. These two were mindlessly building, it seemed as if their position as experts was actually stopping them from exploring and innovating. I asked "What are building?"
"a house" they both answered almost in unison.
"can you make doors or windows in Minecraft?" I asked. One started showing me how you can make windows and seemed invigorated by the more structured task. Later I challenged him to create a second story with stairs leading up. He seemed somewhat disinterested but before I left he proudly showed me his new house with a roof garden and stairs that actually worked. His friend switched to creating a water area, a challenge to create a pool with a slide sent him on a creative bend as well.

On a visit to Matt Gordon's class in Horizon Middle School in Kearny we saw a real "Digital Making Space". His classroom hosted a variety of students working in Minecraft (set of tasks), creating video with iPads, editing work and probably a few other tasks that I failed to catch.

Both Matt's and Jason's spaces showed that the interaction of virtual world and a challenge led to Creativity and Innovation.

The biggest challenge that I observed across settings is the power of students to damage each others creation. While this problem can be managed with the tools embedded in Minecraft EDU, we would like to challenge students to create a civil society and foster democratic principles in which students set the norms and explore implication of personal and community boundaries. In this way we can address not just digital citizenship but citizenship in it's broadest sense.

Saturday, July 7, 2012

Technology, Art, and Social Justice- The Face of Integration

Photo from Akhila's Blog
I usually focus of the problems of integration teacher quality etc. But at the heart of what we do as educators we should always ask ourselves- who are we leaving behind? This is especially important in the digital age. Our ability to focus on channels, devices, and technologies can obscure the fact that not everyone has critical access to technology, media, and the arts. Not seeing our audience obscures the fact that it is too often just like us!

I am using the term critical access in the same way the Bob Calfee used critical literacy two decades ago. The idea is that physical access to devices and networks is not enough. Instead we have to think about ways to encourage the development of media skills and the participation that comes with them.
The ever present focus on "basic skills" for all students (see world literacy summit video) practically guarantee that both nationally and internationally students who are behind will find themselves progressively lagging. What are we doing to make sure that all students are getting critical access to technology? That they have the skills to engage with media? I believe that the solution is making sure that all schools provide critical access and that we do not assume that students, just because they were born in what we think of as the digital age, posses critical access to technology, media, and the arts. 


My cousin Amit Trainin is an illustrator, graphic designer and currently the head of the visual Arts Dept. at Minshar Art School. Seeing the recent graduate exhibition strengthened in me the notion that arts, media and technology are intertwined and are at the very core of our everyday life. People can choose to live outside the digital, artistic world but they can do so only if they first have critical access that allows them to make such a choice.

So when I focus on technology and the arts I put an emphasis on access, not just to the physical (though it is necessary) but also the skills that lead to Critical Access. As teachers it is what we all must do!