Showing posts with label ARTS. Show all posts
Showing posts with label ARTS. Show all posts

Sunday, March 10, 2024

Is the iPad still a thing for teaching and learning?

 
image of a man training using an iPad for work in a modern office environment.
Produced by Chatgpt

The iPad was set to reshape the landscape of personal computing when it was first introduced by Apple on January 27, 2010, and its market release in April of the same year. Conceived by Steve Jobs and his team as a middle ground between the iPhone and Macbook, the iPad aimed to fill the gap for a portable computing device that was more capable than a smartphone but more accessible and user-friendly than a laptop. I remember the day it was introduced and the subsequent juvenile jokes about its name, "pad". Like many other Apple products, the initial release failed to realize its full potential. I was all in on the iPad during the day of its release and got one that August. 

Since then, I have been a faithful user of iPads and a frequent podcaster about using iPads in the classroom. However, my personal use of the iPad has transformed over time. My personal use is about 75% entertainment. Looking at the Graph below I can show that most of the use is over the weekend and for entertainment. I use the iPad for work-related social media (in fact, almost all of my social media is work-related). I use the iPad as an extra screen in places I do not have availability or if I need a third screen, and occasionally, I use my iPad to grade student assignments. However, the device that used to be my favorite is now my fourth most used Apple device after the phone, laptop, and watch. In some ways, Apple missed the potential in the educational market, which they finally ceded to Google and Chromebooks. 

Despite these considerations, I remain a strong proponent of using iPads in early childhood education, extending through to third grade. The iPad stands out as the most user-friendly and accessible device for young learners, thanks to its intuitive design and interface that graciously accommodates developing fine motor skills. Additionally, the iPad distinguishes itself in the realm of the arts. Its capabilities for music composition and creation, alongside digital visual arts, are truly remarkable, making it an invaluable tool for fostering creativity and artistic expression in students.

Friday, December 9, 2022

Art TEAMS Successes and Lessons in Year 1

 Many teachers have shared that the program is helping them reconnect to teaching, combat burnout, and feel rejuvenated.  In their feedback and reflections, they attribute this to:

The careful creation of a strong sense of community and trust
Responsive curriculum design and feeling heard
Slowness and airiness-a focus on depth rather than breadth, iteration, spiraling curriculum, and being given time for deep thinking and making
The mantra “Completion is not the goal” (Lucero)
Movement segments & reconnecting to their bodies as instruments for learning
Movement and reflection: Teacher participants, Team members, and Advisory Board members expressed the necessity of movement and reflection as the key to processing in their learning experiences and communicated a desire to continue movement and reflective practices. One teacher noted, “the movement piece was absolutely essential to connecting all of this together,” while several others shared the impact of having “more time for reflection” and “reflection times” provided opportunities to slow down and process.   

Challenges in project implementation and lessons for moving forward
Keeping teaching artists engaged 
Teaching Artists were engaged during the concentrated summer workshops. During the academic year, their participation dropped off and was considerably more limited. We are working with our artists, board members and the art community to think about ways to productively engage artists throughout the life of the grant.
Recruiting administrators 
In the post-COVID educational environment, it was hard for administrators to commit large chunks of time. As a result, we inverted the relationship and reached out individually to spend time with each administrator in a time they could find. We used our flexibility to compensate for Administrators' rigid schedules.
Grace
After the last two years of teaching during the Pandemic and Racial Reckoning, educators expressed exhaustion, and some were thinking of a career change. The Curriculum we constructed and adjusted took that reality into account, providing choice and “airiness”. As a result, teachers became more motivated and thought less about a career change. The grant had a significant positive impact on well-being and willingness to continue teaching. We will continue to reduce the number of transitions and give more time for the application of content, to expand the amount of time on the task.

What contributions the project has made to research, knowledge, practice, and/or policy. 
The project is in its first year, and we have limited contributions so far:
Conducting a thematic analysis of post-workshop comments, we uncovered four key themes that were identified, including 1) Movement and Reflection, 2) Collaborative Community, 3) Studio Access and Tool Time, and 4) Curricular Revision and Classroom Implementation.  
Movement and Reflection  
Several teacher participants expressed the necessity of both movement and reflection as modes of pausing and processing in their learning experiences and communicated a desire to continue movement and reflective practices. 
Collaborative Community   
Teachers also indicated the benefit of building and maintaining a supportive network through collaboration, specifically through conversation, observing each other’s work, and developing relationships. 
Studio Access and Tool Time  
Teachers shared continued excitement about the development of EMA projects and learning about tools to continue materializing projects. 
Curricular Revision and Classroom Implementation  
Teacher participants revealed a need for increased time with TFU (Teaching for Understanding), classroom implementation, curricular revision, and focusing on subject content. 

Acknowledgments:
Art TEAMs is made possible by the emergent, collaborative interactions between many individuals. A deep gratitude is extended to all who participated in the experience of teaching (and learning) with emerging media and arts, including teachers (Matt Auch-Moedy, Jessica Davis, Maggie Elsner, Sarah Gabelhouse, Kate Gracie, , Sarah Holz, Mark James, Sarah Kroenke, Ryan Margheim, Megan Pitrat, Katie Samson, Melissa Sellers, Amy Spilker, and Jessi Wiltshire,) for embracing ambiguity and vulnerability and expanding into new ways of seeing; administrators (Dr. Lynn Fuller) for holding space and having conversations about new ideas; museum educators (Laura Huntimer) for offering valuable educational resources; teaching artists (Cayleen Greene, Fernando Montejano, Angel Geller, and Isabella Meier) for sharing their creative processes; the advisory board (Megan Elliot, Dr. Jorge Lucero, and Dr. Diana Cornejo-Sanchez) for shepherding the design and development of the program; and the research team (Kimberley D’Adamo, Lorinda Rice, Guy Trainin, HyeonJin Yoon, and Maggie Bertsche, Carrie Bohmer, Mackayla Kelsey, and Gretchen Larsen) for weaving together the many pedagogic and curricular threads of a complex tapestry.  

Saturday, June 11, 2022

Art TEAMS is off to a Great Start

 

This week we finally started our Art TEAMS grant with teachers. The project is developing self-driven creative learners who connect disciplines using arts and emerging media as a language to engage and organize knowledge and life experiences.

We will accomplish this by developing, implementing, and evaluating a professional development program for K-12 art educators, generalist teachers, principals, teaching artists, and museum educators.

This week was our first with this great crew of educators. In this professional learning opportunity, we have been careful to design a program that respects the strengths of all the participants and positions everyone as a participant and co-leader. I have to admit that I have not created this much physical representation of learning since my Graduate school days at UCR, nor have I created this much art since my elementary school days. I have found the interactions and the learning powerful, and I believe we are on our way to creating a powerful model that will provide an avenue for innovation. 
Reflecting on this week, my lessons are:
1. We all require protected time to make leaps in our practice and transform our approach. I do know that summer workshops transformation is hard to bring back into the classroom, and thus we will continue to support and work with our team of educators for the next two years.
2. Art is fun even for those with a limited artistic ability (me). You just have to let go and be playful. 
3. Exploring the affordances of materials and discovering their malleability is a truly engaging endeavor.
4. Movement. Movement is magical; in many ways, it is a discovery for me, a discovery that makes me dance with joy. 

Finally, I want to reflect on a moment of pride. In this grant, we insisted on supporting local Nebraska artists. We have found four unique and outstanding artists. I will talk about each of them in a different post but for now suffice to say that I have had a glorious week, and I cannot wait for next week to continue the work.







Tuesday, November 26, 2013

Standards and Integration


Last week I participated in the first phase of Reading/ Language Arts standards writing organized by the Nebraska department of education organized by the very capable Tricia Parker-Siemers. Our charge was to consult with existing standards and rewrite them with an eye to the changes in our understanding of literacy. The changes we suggested (the process is long and we were merely the first stop) focused on the significant changes to the ways we understand literacy, primarily because of technology. We crafted the new standards to have an expanded notion of what counts as a text and aspects unique to online reading and writing. For example in Reading Fluency we added the notion of persistence and focus in online reading. This integrated approach seems o make sense at this point in time as a signal to teachers that they cannot separate technology integration from everyday classroom practice. The idea of "computers specials" once a week cannot help our students meet the standards necessary for them to be ready for college and work.

That being said I am also keenly aware that changing of standards is rarely correlated with a change in the ways teachers teach and even less with student achievement. So what is the hope? Why did I take two days out of my professional life to spend trying to re-craft a set of standards that may matter very little?

I believe that we can send a message and provide support for teachers that are working in the right direction. In the work on Tech EDGE Laurie and I have often invoked the multiple literacy standards as a way to justify and base our work with teachers across the state.

The danger of the integrated standards is that they can disappear into the background. When the standards were all together they had a "presence" that cannot be denied. I worry that when they are part of wider constructs (e.g. comprehension) they might only get a nominal mention and much would happen. On a second thought this is already happening in many classrooms anyway...

What I really hope is that the Nebraska State assessment will use these new standards to make better items and test environment that includes multiple literacies in wise and creative ways. Yes, I used state assessment, creative and wise in the same sentence; a man can dream, can't he?
If they follow in the footsteps of the work Don Leu and his colleagues have done we may have some interesting things in our future.

Saturday, March 30, 2013

Art and Sensory Overload- A Floridian Note

This past week I visited Florida with my kids. One day we chose to go to Young at Art an active arts experience in Davie Fl. It was a great facility with a lot of materials, styles and sensory inputs to explore. The place offered a plethora of art ideas from digital media, to architecture, plastic arts and visual arts. It also included music (mostly through percussion) and drama.

I was really looking forward to sharing this experience with my kids, but the place actually made it difficult to do that. What welcomed us was a wave of sights sounds and materials that overwhelmed not just my older than the mean senses but my kids (7,9, and 16) and their cousins (4,6,8). Every time I tried to stay at one point to explore in depth and create the eye of the child I was with at the time was immediately drawn to a different sound or sight beyond what we were doing. In a way the place was an invitation to not attend to anything but instead just move through the space constantly stimulated but never truly attending to any one thing.

I love art/science spaces designed for learning and I agree that we do not need stuffy old museum in which you have to stay quiet and not touch anything. But this option was so far the other side- that it serves to reinforce the idea that this generation of kids needs to be constantly bombarded with new inputs. This isn't true in any way but if we only create such experiences our kids and students will come to expect them. Just like my undergraduate students expect lecture, powerpoint presentations and letter grades. They are not wrong to expect them, it is what they grew up with. These are schemas that are usable even if not the most efficient.

The over-stimulation of spaces (real or digital) designed for kids may create a short attention-span generation, but this development is in direct conflict with the way our brains are designed. We can attend to only a few things at a time and develop deep understanding only given the time to focus on one thing without disruptive sensory inputs.

Saturday, March 23, 2013

Technology, Attending, and the Arts

I have three iPads, a laptop (or two) a smart phone and an e-reader. When I work at home I have 2-4 devices open. The evidence has been in for a while we cannot truly attend to more than one thing at a time. In fact, trying to attend to multiple things at once results in n effective execution of both in most cases.

Why am I bringing this up (again)?

One, I left my phone behind when I snuck away to write at my favorite spot, the Village Inn around the corner. I had my laptop only. I ate lunch and got the two most productive focus time hours. I was online but I resisted answering emails.

Two, my undergraduate student all have devices of some sort that I encourage them to use. This, however, sometimes have negative consequences when they are unsuccessfully trying to multi-task listening to class discussion or lecture (they asked for it) while on Pintrest, Facebook, registering for classes, or one of the thousand other things they can do online.

Three, I am reading Getting Things Done, and am surprised to find interesting parallels from the beginning of the mobile era.

So... Technology has its down side. I love it, I use it every day, but it has a dark side. We have to teach ourselves to attend to the world around us. After we find ways to do it ourselves, we must find ways to teach it to our students.

I think one tool to teach students to attend, is through genuine engagement with art. It can be visual art, plastic art, movement or music. In all of these activities success can be found when you are fully attending. The lure for students (and adults) is the unique feeling that feel when you reach Flow. If someone asks why the arts, one possible answer can be that art creation can teach students to experience focus attending fully to a task. These moments of creative joy can serve as an idea of what we can achieve when we are fully present.

Now I will leave the computer and go attend to my children.


Saturday, March 16, 2013

Testing Teachers: Arts and Technology Integration

This week I was invited to participate in a state panel examining which test Nebraska should use as one of the criteria for certification. Teacher testing has become very popular across the states with encouragement from the office of education. There is very little evidence that such tests are connected in any way to teacher quality. For example in a recent report Angrist and Guryan (2013) say: "The results suggest that state-mandated teacher testing increases teacher wages with no corresponding increase in quality." The tests, however, are apparently here to stay and even Nebraska usually one of the last holdouts on testing has decided to cave in.

Nebraska has chosen to work with ETS and our task at the panels was to review from a selection of tests and make a recommendation about which tests are most appropriate and what should a cutoff score be. One of the more relevant options we considered was the Parxis II with emphasis on pedagogical decision making. As we read through the items (which I cannot disclose) I found that quit a few addressed arts integration through theatre, movement and visual art. It was clear that integration ideas were well integrated (at least into the version of the test I saw). 


Technology was mentioned in two items only. The technologies mentioned were: looms and books on tape... There was nothing that incorporated Internet searches, evaluation of Internet resources, reading on screen, or any of the other skills mentioned in our state standards, the common core standards and professional organizations. Now, I know there is no consensus over what exactly do new teachers need to know, but no technology integration, no reference to digital modes of literacy?

We made sure our concern registered. I worry because tests (even marginally reliable ones) cause some educators to "reverse engineer" their curriculum. We need more about technology integration in our pre-service programs not less. As for the tests, they need to adapt quickly to these changes to stay relevant.

Saturday, September 22, 2012

Teacher Self-Efficacy and Educational Change

Last year my students had iPads in elementary classrooms. The school had a set of iPads that was sitting idle most of the time, yet the teachers were reluctant to integrate them into their instructional units. It was not because they thought they were useless, instead the most common response was: " I do not know how to use them or what to do with them". Now this a response from a few teachers, and our data actually shows that even when there is low level of deployment iPads and iPods are the technologies most easily integrated into the classroom. That said I would like to address the issue of teacher efficacy.
One of the biggest challenges in trying to integrate curriculum using new skill subsets like art and technology seem to hit the same stumbling block. Teachers (and administrators) often do not believe that they know enough to make the change, they do not believe THEY have the capacity. This set of expectations is what Albert Bandura referred to as self-efficacy. The idea that having an expectation of success increases the odds that a person will persist with a task and stay engaged is not new, yet it is powerful. 

Changing expectations is not easy especially in teachers (adults) who have accumulated experience that may point to failure. Teachers come to believe (like many adults) that they cannot draw, play music or sculpt. On the surface they are right- at present state they probably would have limited results. But that is often not what they mean. What they mean is that they lack some innate ability to draw, or sculpt, or use technology. This sense of efficacy about a task limits their ability to explore new ideas and integrate  art, technology or just new ideas like project-based learning. When they do this they deprive their students from exposure to skill sets and new problem solving spaces. 

Students at all levels tend to see their teachers as having a finite and magically acquired knowledge, they seldom see them work through a new skill or solve a new problem. As a result they deprive their students from seeing a model of an individual who is gaining expertise through interaction with a task. Ironically, in this time of accelerated change, our students need thinking and problem solving skills more than at other time in history. We expect that in their life time they would have to repeatedly develop areas of expertise- in a way what Ken Robinson talks about when he discusses creativity.

So what can we do? I see the answer along two lines. the first is giving teachers the knowledge and skill so they would engage with more confidence while they learn to work in conditions of ambiguity. We did this in our ArtsLINC grant with what we called the studio experiment. Teachers were invited to participate in studio experiences with a teaching artist so they can feel confident (efficacious) integrating visual art production in their classroom. It was a great success.

The second is changing efficacy orientation. That is shifting in thinking and deed from the individual to the collective. Collective-efficacy is the notion that as a group we can tackle a task. This is very different because now I can estimate whether a group effort is successful. Data from research I have conducted a few years back showed that when teachers feel that they can tackle teaching reading for all students as a school they have better student outcomes. Not just that but their collective feeling predicted student result better than their personal efficacy.

So, to move ahead with the kind of school change that our students deserve teachers must have opportunities to learn, experiment, and enjoy a sense of collective efficacy that says- together, with our different skill sets, we can do it.

Saturday, August 18, 2012

Video Game like Thinking

Years ago I remember Sarah and I observed our boys playing when suddenly one of them called 'pause' then proceeded a discussion about the nature of pressing the 'X button'. This was not a video game but rather a game they were playing outside borrowing the rules of video games they were playing at the time.

Fast forward a decade or so. Two weeks ago we were in Breckenridge for a family vacation. We sat for lunch in a small pizza/italian place. It's one of these places with paper and crayons so everyone was busy creating in one form or another. Oren who is 8 was busy creating mazes. Now Oren has been a maze fanatic since he was 5 or so. Usually he creates very elaborate designs that can be challenging. He often uses what appears to be mishaps in drawing (e.g. what appears to be accidentally incomplete lines are actually openings) to make the mazes harder.

This time he hands me a this puzzle with a smug look on his face.

Patiently he explains: S is for start F is for finish. I stare at him blankly, he smiles and encourages: "Just do it Abba". I draw a straight line from S to F and he responds smiling: "yes that's it". Then he proceeds to draw this one:

My first instinct is to see if any of the corners just appear to be connected or have tiny gates in them. No the boxes are all closed. "Can I go around?" I ask suspecting a trick. "No" he answers smiling. I know something is going on but I honestly cannot figure out where he is going with this. "I give up" I finally say. Oren then explains patiently. The thicker lines are doors and when you step on the lower case 'f'
they open. "How am I supposed to know that?" I ask incredulously. He looks at me not sure what I mean: "you try it out. You move until you step on the 'f' and see what happens."

It is common to hear "grown ups" criticize video games and the way they seem to engross kids. Here in a different way you can both see what video game thinking is and its impact on learning and thinking.
Oren created a basic level that demonstrated some of the basic rules. Then he proceeded to the real challenge. He also assumed a level of interactivity that is a part of all such games. The static paper and pencil game rules are too simple interactive/ experimental rules are so much more interesting and challenging- mostly because you have to experiment before you know the solution for sure.

I could go on for a while analyzing what appears to be his thought process but I would like to suggest that this video game thinking is analogous in many ways to learning in new domains, especially science and the arts. Instead of repeating known solution to familiar questions, what scientists and artists seek are new ways to respond to problems. They have to interact with ideas, materials and symbols to solve the problems. Video games fostered the right way opens our children to a new creative and thoughtful world of discovery and creation.

Saturday, July 7, 2012

Technology, Art, and Social Justice- The Face of Integration

Photo from Akhila's Blog
I usually focus of the problems of integration teacher quality etc. But at the heart of what we do as educators we should always ask ourselves- who are we leaving behind? This is especially important in the digital age. Our ability to focus on channels, devices, and technologies can obscure the fact that not everyone has critical access to technology, media, and the arts. Not seeing our audience obscures the fact that it is too often just like us!

I am using the term critical access in the same way the Bob Calfee used critical literacy two decades ago. The idea is that physical access to devices and networks is not enough. Instead we have to think about ways to encourage the development of media skills and the participation that comes with them.
The ever present focus on "basic skills" for all students (see world literacy summit video) practically guarantee that both nationally and internationally students who are behind will find themselves progressively lagging. What are we doing to make sure that all students are getting critical access to technology? That they have the skills to engage with media? I believe that the solution is making sure that all schools provide critical access and that we do not assume that students, just because they were born in what we think of as the digital age, posses critical access to technology, media, and the arts. 


My cousin Amit Trainin is an illustrator, graphic designer and currently the head of the visual Arts Dept. at Minshar Art School. Seeing the recent graduate exhibition strengthened in me the notion that arts, media and technology are intertwined and are at the very core of our everyday life. People can choose to live outside the digital, artistic world but they can do so only if they first have critical access that allows them to make such a choice.

So when I focus on technology and the arts I put an emphasis on access, not just to the physical (though it is necessary) but also the skills that lead to Critical Access. As teachers it is what we all must do!

Saturday, June 30, 2012

One Skill for Teachers

This week I promised my students that I will do as I asked them. Come-up with something I have not done before. True to my promise and to my own thinking about use flipped classrooms I came up with a within class activity focused on making a short instructional video. I presented some options using the iPad including using the front facing camera, the ShowMe app and a few other great options. The assignment was simple. Think of the most important strategy you taught your student this summer, design a short video reminder of it and shoot it in one take (two at the most). No editing, low expectations.

The response was stunned silence followed by "do we really have to?'s". I was a bit surprised, almost every teacher in the group said "I do  not like my voice". I get a similar reaction when I ask everyone to draw. Every student hesitates, apologizes and does her best to find a way to avoid the task. Making movies was along the same lines.

Part of it is the fear of the complete product that will be there to be judged without our ability to mediate. The other part is the fact that we fail to meet our expectations to be Bogart or Knightly. It took me a while to adjust to viewing myself on the techedge01 videos for iPad in the classroom. It was jarring at first but after a short time I got over myself and moved on. I have come to realize that I am not and will not be Bogart. I can tell you that I am too stiff, wordy and academic but I am getting better.

Video in my eyes is too good a tool to avoid using for instruction, especially when we need to individualize instruction for students at very different levels. My students reaction opened my eyes to this barrier of discomfort about performance. Maybe we all need to dabble in performance arts to let go? or just get used to making videos for instruction.

My conclusions force everyone in teacher education programs to make short videos enough to desensitize them. This way when they teach the option to supplement, support or even flip using videos will be just a few simple steps.

Saturday, May 26, 2012

Art Education & the World

This post is a little preachy. I thought about it for awhile and decided to nevertheless publish...
After spending 5 days discussing the 2015 redrafting of the millennium goals with an emphasis on learning I started thinking. Here is an opportunity to have broader say in the way the leading countries impact the development of education in the developing world and we- we go to basics. The tone is similar to my previous post on new literacies and the narrow definition of what students all around the world need.
The discussions around the tables were about reading fluency, phonics and in some circles empowerment and local control. Before we lose our focus and make other nations repeat our tortured paths to education and follow in our footsteps through the power of our funding let's try to learn from the mobile wireless revolution in the developing world.
I've used this metaphor before and I think it still applies. For developing countries to get to where they want to be they do not need to necessarily follow every step that the the developed world went through. In fact, they can and probably should decide on their own priorities and leapfrog to that place.
This is where goals in arts can be really put into place. Encouraging the continuation and expansion of local art forms, atrisanship and culture should have equal footing with decoding and fluency. The integration of rich meaningful experiences will help enhance children's school experiences and prepare them for a full meaningful life. The revolution should be making school relevant and delightful with music, visual art, dance as well as writing and math. The whole world is striving for creative citizens- not for decoders who can perform simple tasks. Technology and creativity can help bridge those differences and increase the diversity in the world of ideas. So my call is simple: lets make room in the new goals for something more than basic education. We should not wait until the "basics" instead it should be part of the basics making education a full experience that can leapfrog whole generations into the 21st century.

Thursday, March 8, 2012

Teaching Art Online

A prospective graduate student came by a few weeks ago. His goal as he stated it is to minimize damage to rural students by providing quality arts instruction online or through distance education in other means. I worry.
I told him that I worried, arts education is a field that requires demonstratin, proximity and more than anything else mentoring. This kind of mentoring is extremely hard to reproduce at a distance. I think that the ability to look at the dancers moves from multiple perspectives, the painters brush strokes or the guitarist hands are crucial elements that cannot be done at a distance. I teach distance courses and Ithink some of


them are great- but not in arts education or arts integration.
My second concern was that by creating online replacements we urge districts that have stuck by their specialists and invested in them to stop. If the quality is there, they might say, why not save a bundle. So what can be done instead?
Here are some ideas:
1. Train classroom teachers in arts integration and enhance their understanding through studio experiences with local artists and museum resources.
2. If online lessons are created integrate them with rich artist in residence programs- mandated not just as an option. The experieneces must be bundled and truly integrated.
3. Educate school boards and administrators about the importance of the arts.

Do not let rural schools do without arts....

Sunday, July 31, 2011

Parallels

This week I had the opportunity to consult informally with a local educational leader (I would use names, but I did not ask for permission so ... maybe another time). The Discussion focused on ways to implement and measure professional development in social studies education with an emphasis on American History in elementary schools. While it has been a while since I taught history (15 yrs to be exact) the knowledge I brought to the table was actually related to the work we've done in Arts LINC. Interestingly Nancy A., my long time collaborator in Arts LINC, is now a project director in a Teaching American History Grant.
The parallels between the two domains are uncanny. In the past decade, social studies in the elementary schools have been declining, despite the fact that it was one of No Child Left Behind "Core Subjects". The bottom line was that social studies were not tested at the elementary level and thus less and less attention, time and resources were directed at them over time. Social studies curriculum leaders find themselves needing to convince others that social studies matter for all students and that understanding of history can have added benefits to other domains through integration and 21st-century learning. In short they present an argument not much different than the one we presented over a decade ago in arts integration. Luckily, I could bring to the discussion our lessons of making integration work. So here they are:

1. Partner with teachers as co-researchers.
2. Allow for leadership opportunities and encourage initiative
3. Measure teacher implementation and student achievement and provide short feedback cycles of results
4. Integrate into existing curriculum (do not add instructional units), let teachers decide where and how much
5. Set clear yet flexible criteria for quality that will become your fidelity checks
6. Develop teacher's knowledge base/ model lessons
7. Visit teachers to teach and learn

Saturday, July 9, 2011

And What about Architecture?

Yesterday I happened to go to the Joslyn in Omaha. I was struck by the collection and the superb way it was displayed but more than anything I was struck by the architecture. I admit to having a soft spot for architecture and everyday design, but I have not payed enough attention to the potential in education. Architecture is inherently interdisciplinary part engineering, part technology, part art, part social science. It is all around us, yet we do not spend much time teaching or learning it...
In early education the urge to build is always evident. Young children often build in blocks, Lego and assortments of other toys. As they get older these urges to build and create seem to be channeled to the world of play, while school becomes the serious place of thinking and being academic using our heads but not our hands, solving all problems in the abstract giving up on the trial and error process. Yes I am channeling a bit of Sir Ken Robinson here. While I do not think he is right about everything we definitely can find common ground here!

So my thought for the day is that with some thought we can integrate design process and architecture into our curricula- enhancing them while opening new avenues of creativity and thought for our students and for ourselves!