It's been six months since we came back from China. I have blogged about it right after we came back, but I thought it would be good to go back and see what lessons stuck.
1. Competition can be prominent in the public sector. All the schools we visited and many we are still in contact with have a strong competitive spirit. Despite the fact that they are public they compete for a name, local and national awareness and for results. While there are private school in China, the high-value Chinese families put on education makes schools compete for being known as the best to serve their students.
2. The drive for excellence is pushing schools to try out new approaches, technologies, and ideas. Our work started with school leaders admitting that they know things need to change, but they are less sure of how to balance the old and the new. With every change, they worry that it may impact immediate indicators even when it is clear that the change is useful for long-term success. In essence, this is the same problem school administrators face in the US.
3. Teachers are empowered by leading innovative learning ideas (with and without technology). The teachers we met with were young and motivated. The work with us gave them a direction and a sense of efficacy that allowed them to act and evolve as teachers.
4. Class size increases parental pressures. Large classrooms make it close to impossible for teachers to attend to the needs of their struggling learners. As a result whenever a student is struggling parents are left to meet the extra needs.
5. Teacher Evaluation. In contrast with the US, Chinese school systems evaluate teachers based on classroom observations and not student outcomes. The fascinating thing is individual school achievement is extremely important, yet teachers are not evaluated based on it. I believe that the phenomenon has two sources (a) the understanding that individual achievement is rooted in motivation and home practices and (b) the understanding that current measurement systems are not valid enough for comparison across classrooms and schools.
This blog focuses on ways that art, technology, and literacy can interact in all educational settings.
Showing posts with label achievement. Show all posts
Showing posts with label achievement. Show all posts
Saturday, June 20, 2015
Sunday, September 28, 2014
Game based Mechanics at School
Last week I went with my kids to their school's "fun night". The fun centers around a fair like set of activities that generates funds for the school. My kids love the little games and winning all the nearly worthless little prizes and punches on their cards. This time the organizers decided to simplify things by taking the stuff and punches out of the activities.
I was watching my son Oren walk around trying to decide what to play. "Why don't you play this one?" (pointing to bean bag target game) I asked. He looked at me and said "You can't win anything so what's the point?". The organizers have definitely simplified the organization of the fair but they completely missed the game mechanics. To keep humans motivated and in this case creating enjoyment the game has to have a point. The point can be a prize, points, a leaderboard or boasting rights but it has to have a point.
I think this is the point that people miss when we talk about how our understanding of games can inform education. It is not about making educational games. Instead it is about importing the idea of feedback and rewarding incremental progress. Education has always been very good about long term rewards- semester and course grades, GPA and even entry to college. We are considerably less adept at rewarding incremental progress and specific achievements. The only example that I can think of in recent years is the work in RtI (Response to Intervention) on reading fluency. In it students receive weekly probes and chart their progress. This has worked almost too well encouraging students (and teachers) to focus on rate too much. This however highlights the enormous promise in using feedback on incremental achievement progress. Badging anyone?
I was watching my son Oren walk around trying to decide what to play. "Why don't you play this one?" (pointing to bean bag target game) I asked. He looked at me and said "You can't win anything so what's the point?". The organizers have definitely simplified the organization of the fair but they completely missed the game mechanics. To keep humans motivated and in this case creating enjoyment the game has to have a point. The point can be a prize, points, a leaderboard or boasting rights but it has to have a point.
I think this is the point that people miss when we talk about how our understanding of games can inform education. It is not about making educational games. Instead it is about importing the idea of feedback and rewarding incremental progress. Education has always been very good about long term rewards- semester and course grades, GPA and even entry to college. We are considerably less adept at rewarding incremental progress and specific achievements. The only example that I can think of in recent years is the work in RtI (Response to Intervention) on reading fluency. In it students receive weekly probes and chart their progress. This has worked almost too well encouraging students (and teachers) to focus on rate too much. This however highlights the enormous promise in using feedback on incremental achievement progress. Badging anyone?
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game,
integration,
learning,
mechanics,
rti,
technology
Tuesday, November 26, 2013
Standards and Integration
Last week I participated in the first phase of Reading/ Language Arts standards writing organized by the Nebraska department of education organized by the very capable Tricia Parker-Siemers. Our charge was to consult with existing standards and rewrite them with an eye to the changes in our understanding of literacy. The changes we suggested (the process is long and we were merely the first stop) focused on the significant changes to the ways we understand literacy, primarily because of technology. We crafted the new standards to have an expanded notion of what counts as a text and aspects unique to online reading and writing. For example in Reading Fluency we added the notion of persistence and focus in online reading. This integrated approach seems o make sense at this point in time as a signal to teachers that they cannot separate technology integration from everyday classroom practice. The idea of "computers specials" once a week cannot help our students meet the standards necessary for them to be ready for college and work.
That being said I am also keenly aware that changing of standards is rarely correlated with a change in the ways teachers teach and even less with student achievement. So what is the hope? Why did I take two days out of my professional life to spend trying to re-craft a set of standards that may matter very little?
I believe that we can send a message and provide support for teachers that are working in the right direction. In the work on Tech EDGE Laurie and I have often invoked the multiple literacy standards as a way to justify and base our work with teachers across the state.
The danger of the integrated standards is that they can disappear into the background. When the standards were all together they had a "presence" that cannot be denied. I worry that when they are part of wider constructs (e.g. comprehension) they might only get a nominal mention and much would happen. On a second thought this is already happening in many classrooms anyway...
What I really hope is that the Nebraska State assessment will use these new standards to make better items and test environment that includes multiple literacies in wise and creative ways. Yes, I used state assessment, creative and wise in the same sentence; a man can dream, can't he?
If they follow in the footsteps of the work Don Leu and his colleagues have done we may have some interesting things in our future.
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