In a recent TechEDGE meeting with teacher educators, we asked everyone to rate their excitement and apprehension about technology integration.
Wherever we go to talk about technology integration, new literacies, and 21st-century learning (overlapping ideas to be sure) we find two emotions: excitement about possibilities and apprehension about being able to keep up with it.
The first finding from all of our encounters is that all educators agree that digital technologies are becoming part of education. It is a process that will not stop nor reverse.
As for the teacher educators that joined us this August? Only 10% were indifferent. The rest 90% were split evenly between the Gung Ho group that was rearing to fearlessly charge ahead, and the more cautious Careful Enthusiasm group that were excited but also concerned.
I like the Careful Enthusiasts, with some encouragement and support they can use technology in ways that can enhance instruction immediately. These are discerning consumers of educational technology that ask hard questions of us the Gung Ho crowd making us think about what we are doing and justifying some of our decisions.
I also wonder if teachers at the edge of the Gung Ho group, the most fearless and excited are those we lose out to industry and new ventures. If so, how can we keep them in the profession innovating inside schools?
This blog focuses on ways that art, technology, and literacy can interact in all educational settings.
Sunday, September 13, 2015
Thursday, September 3, 2015
The three things I tell my sons every morning before school
It is a new school year, and my four boys are back to formal learning. Two are in college and do not need a drop-off. But most mornings I drop off Oren (11) to Middle school and Itai (9) to elementary. I try every morning to send a message and say:
Be brilliant, work hard and be a good friend.
1. Be brilliant- for me is about daring to think and create, daring to share original thoughts. I want to encourage my boys to go beyond the minimum, beyond compliance, so school becomes a place of intellectual engagement and original thinking.
2. Work hard- an effort is crucial and regardless of the subject matter we all hit frustrations. The reminder to work hard is to remind my boys that hard work is critical. It is easy to rely on "smart" and things you can do easily and then get discouraged when things are not this easy.
3. Be a good friend- friendship and social interaction are some of the most important things you learn in school. Many of these become lifelong relationships and a pattern for later relationships. Being supportive and yes, nice is critical. Being a good friend is more than having friends it is about the way you interact with everyone around you.
I don't know if my kids hear me or understand what I am saying. I am hopeful though.
Be brilliant, work hard and be a good friend.
1. Be brilliant- for me is about daring to think and create, daring to share original thoughts. I want to encourage my boys to go beyond the minimum, beyond compliance, so school becomes a place of intellectual engagement and original thinking.
2. Work hard- an effort is crucial and regardless of the subject matter we all hit frustrations. The reminder to work hard is to remind my boys that hard work is critical. It is easy to rely on "smart" and things you can do easily and then get discouraged when things are not this easy.
3. Be a good friend- friendship and social interaction are some of the most important things you learn in school. Many of these become lifelong relationships and a pattern for later relationships. Being supportive and yes, nice is critical. Being a good friend is more than having friends it is about the way you interact with everyone around you.
I don't know if my kids hear me or understand what I am saying. I am hopeful though.
Friday, August 28, 2015
Starting a new year
My students showed up to class.
Smiling,
energetic,
purposeful.
Most with bags full of stuff. Less than third had devices (other than phones) out. Ready to learn, even this generation is not digital first, most are composing on paper first. I wonder if this is a permanent difference or whether with devices early in schooling? Is it going to disappear, like cursive or shorthand? I am digital first but is there a way to enable both technologies in our classrooms? Is it wise?
A few days later they are here with devices creating, sharing and using a fantastic array of apps. They are still taking notes on paper. The variety of media is empowering. A new semester is off to a good start.
Tuesday, August 25, 2015
Tech Transition Moments
I was traveling internationally recently. Before my flight, I was prompted to check in early online, only to find out that I needed to go through the same thing at the airport and get paper boarding cards! Finally on the plane, as we approached landing in the US we were all handed a US customs form to fill out. I filled it out as I have done many times before wondering when we will switch to a digital form. After we had landed I found my answer. Customs have already switched to digital and at the airport we used a scan of our passports to recreate the form through a digital station (we still got a paper receipt). The transition is happening all around us but at least right now it is creating duplication with paper and digital causing redundancy. It could very well be that agencies are afraid to pull the plug on paper just to find some critical flaw as did Health.gov and other digital enterprises.
Something similar happened in my son's sixth-grade orientation. Our school district is moving into 1:1 with Chromebooks starting in sixth grade. After explaining all of Chromebooks and the useful things they can do, the teachers shifted to talking about the paper planner and how crucial it was to keep it updated. Sarah, my wife, took one look at my expression and signaled me to hush. And so I did. But the thought of using a paper planner when all students have access to a digital one that is far superior seemed like an awkward transition. I figure that this transition is going to take awhile and will depend on the way teachers are using technology. My guess is when teachers use a digital calendar they will see the utility for students considerably faster. I am also aware that I am doing this from my bias as a user that is thoroughly digital; perhaps I am biased. The two questions are: 1. will students be able to use a digital calendar effectively to assist learning? And 2. Which format will be a step in developing their workplace skills? Said another way what will be the workplace expectation when they graduate college about a decade from now?
Something similar happened in my son's sixth-grade orientation. Our school district is moving into 1:1 with Chromebooks starting in sixth grade. After explaining all of Chromebooks and the useful things they can do, the teachers shifted to talking about the paper planner and how crucial it was to keep it updated. Sarah, my wife, took one look at my expression and signaled me to hush. And so I did. But the thought of using a paper planner when all students have access to a digital one that is far superior seemed like an awkward transition. I figure that this transition is going to take awhile and will depend on the way teachers are using technology. My guess is when teachers use a digital calendar they will see the utility for students considerably faster. I am also aware that I am doing this from my bias as a user that is thoroughly digital; perhaps I am biased. The two questions are: 1. will students be able to use a digital calendar effectively to assist learning? And 2. Which format will be a step in developing their workplace skills? Said another way what will be the workplace expectation when they graduate college about a decade from now?
Tuesday, August 18, 2015
Minecraft, Art, and ADHD
I was recently asked about my experience with students with ADHD. I am always careful talking about disorders. Most of the time such discussions are framed generally but the person asking has a real person in mind, an individual I have not personally met. I find myself asking more questions than providing answers keenly aware of the great variations that are typical in attention-disorders.
As a teacher, researcher, and later as an academic I have worked with students with disabilities and attention disorders for about twenty years. In fact in many ways I myself function often in ways that are similar to those with ADHD- patterns that I seem to have picked up from my students.
When I answer questions about attention disorders we invariably end up discussing the intersection of my two worlds of expertise: education and technology. Sometimes instead of technology it is art. It almost always goes like this. I am not sure s/he has an attention disorder because when s/he are creating art or interacting with a device, they are entirely focused for extended periods of time. With that focus, they are able to handle frustrations a bit better and persist in their chosen task.
It is not, of course, a sign that the attention deficit (with or without hyperactivity) is gone. Instead, it is the nature of the task itself. Playing Minecraft or drawing supply a rich set of feedback cues that keep attention. Trying to create while regulating the result and making the small adjustments needed to improve seems to draw those with attention problems in and flood them with enough overlapping input that satisfies the need for stimulation. It may very well be that the rich activity helps block irrelevant information that student with attention problems find hard to block when their senses are just marginally engaged (for example during lecture).
If that is true, what is our next step? Gamification may offer part of the answer, art the other. Can we engage all learners and especially those with attention problems with rich, focused overlapping inputs? I believe that rich applications like Minecraft can do it, so can pottery or playing an instrument. These environments have to be carefully thought out, though. For example teaching geometry through painting is the wrong approach because we are trying to achieve a secondary goal through a primary activity. The power of the activity is the overlapping foci. As we disperse the focus, the impact will be significantly reduced.
For such experiences to be effective we need to design immersive experiences carefully, so the focus remains, and we achieve the goals we set for ourselves.
As a teacher, researcher, and later as an academic I have worked with students with disabilities and attention disorders for about twenty years. In fact in many ways I myself function often in ways that are similar to those with ADHD- patterns that I seem to have picked up from my students.
When I answer questions about attention disorders we invariably end up discussing the intersection of my two worlds of expertise: education and technology. Sometimes instead of technology it is art. It almost always goes like this. I am not sure s/he has an attention disorder because when s/he are creating art or interacting with a device, they are entirely focused for extended periods of time. With that focus, they are able to handle frustrations a bit better and persist in their chosen task.
It is not, of course, a sign that the attention deficit (with or without hyperactivity) is gone. Instead, it is the nature of the task itself. Playing Minecraft or drawing supply a rich set of feedback cues that keep attention. Trying to create while regulating the result and making the small adjustments needed to improve seems to draw those with attention problems in and flood them with enough overlapping input that satisfies the need for stimulation. It may very well be that the rich activity helps block irrelevant information that student with attention problems find hard to block when their senses are just marginally engaged (for example during lecture).
If that is true, what is our next step? Gamification may offer part of the answer, art the other. Can we engage all learners and especially those with attention problems with rich, focused overlapping inputs? I believe that rich applications like Minecraft can do it, so can pottery or playing an instrument. These environments have to be carefully thought out, though. For example teaching geometry through painting is the wrong approach because we are trying to achieve a secondary goal through a primary activity. The power of the activity is the overlapping foci. As we disperse the focus, the impact will be significantly reduced.
For such experiences to be effective we need to design immersive experiences carefully, so the focus remains, and we achieve the goals we set for ourselves.
Wednesday, August 12, 2015
Two ways we can use wearable in ed and 3 reasons we are far from 1:1
In recent months, I have noticed an upsurge in posts and conference sessions about wearables in the classroom. This trend follows a similar one a few years ago following the release of Google Glass. I love new technologies and try to champion their contribution to learning, BUT I do think that we are still far from being able to use wearables in the classroom effectively. I see three major points:
1. Cost. Most (if not all) wearables are still dependent on a primary device to connect them to the internet. As a result, the cost for a wearable combines the cost for a primary device (usually a smart phone) and the cost for the wearable. Since wearable costs are similar to the primary device, this essentially doubles the cost for the consumer or school system. Some school districts that I work with are starting to think about a two devices per student approach. In that scenario, most are discussing a laptop and a mobile device. A third device would be a luxury that is still far from what we can do now.
2. Real estate and attention. Screen real estate is critical in education. The capacity to show large images and text is paramount in reducing cognitive load and increasing student focus. Having a small distracting device will not add to learning.
3. Privacy. Most school-related devices are bigger and require a decision to carry them around with you at all times. Wearables, on the other hand, are designed to be on (the person) at all times. When they belong to the school, it raises serious questions about privacy.
Despite that I can see two main uses for wearables in the classroom that could make a difference.
1. As a teacher device. Teachers can use a small wearable (perhaps most notably a Google Glass type device). To manage their classroom on the go and access information during teaching, workshops and meetings. It is a stretch, would require some specialized software and would have very limited impact on education (it is a teaching not learning device).
2. Special education. A watch type device can be significant in helping students in special education learn to monitor themselves nd provide timely feedback and measurement without the need for constant supervision from teachers. This ould increase learning for special education students and reduce the load on teachers.
I think wearables are still a long way from being 1:1, but I can see targeted use coming in the next few years.
1. Cost. Most (if not all) wearables are still dependent on a primary device to connect them to the internet. As a result, the cost for a wearable combines the cost for a primary device (usually a smart phone) and the cost for the wearable. Since wearable costs are similar to the primary device, this essentially doubles the cost for the consumer or school system. Some school districts that I work with are starting to think about a two devices per student approach. In that scenario, most are discussing a laptop and a mobile device. A third device would be a luxury that is still far from what we can do now.
2. Real estate and attention. Screen real estate is critical in education. The capacity to show large images and text is paramount in reducing cognitive load and increasing student focus. Having a small distracting device will not add to learning.
3. Privacy. Most school-related devices are bigger and require a decision to carry them around with you at all times. Wearables, on the other hand, are designed to be on (the person) at all times. When they belong to the school, it raises serious questions about privacy.
Despite that I can see two main uses for wearables in the classroom that could make a difference.
1. As a teacher device. Teachers can use a small wearable (perhaps most notably a Google Glass type device). To manage their classroom on the go and access information during teaching, workshops and meetings. It is a stretch, would require some specialized software and would have very limited impact on education (it is a teaching not learning device).
2. Special education. A watch type device can be significant in helping students in special education learn to monitor themselves nd provide timely feedback and measurement without the need for constant supervision from teachers. This ould increase learning for special education students and reduce the load on teachers.
I think wearables are still a long way from being 1:1, but I can see targeted use coming in the next few years.
Saturday, August 8, 2015
Tim Gunn, Premiere League, Grammarly, and Metacognition
Photo from www.lukeford.net [CC BY-SA 2.5] via Wikimedia Commons |
2. In a recent blog post by Mr Parkinson (in the UK), he suggests bringing the Premiere League into the classroom as a way of creating fun and different learning events. In the short post, he describes how teachers can create a fantasy league in a way that provides learning opportunities in reading and math. It is a way to discuss budgeting, making economic choices, and discussing statistics.
3. Grammarly is my new favorite tool for writing. Since I do a lot of writing a tool that helps correct the small and larger errors is welcome. I have found Grammarly to be incredibly useful (though not perfect) as I write. There are critical voices out there about Grammarly e.g. this post but the my point here is not really about the tool. I fell in love with Grammarly, not because it is an excellent tool to correct your writing (it does help). I fell in love because it gives clear explanations of why it marks what it presumes is less than optimal writing, allowing me to make decisions about what I want to change and what I do not. Further, over time it decreases my errors since I have learned the reasoning behind the correction and avoid common errors.
See more about Grammarly here.
All of these disparate thoughts connect to one central point. The value of using authentic learning experiences is in the kind of metacognition it can produce. Going to the museum is great, but the real benefit comes from the explicit thinking about process and observation that is scaffolded by a knowledgeable and capable teacher. Bringing a sports fantasy league (or a mock stock portfolio) into your classroom can be fun. Again, the real value comes from discussing the decisions people make and the learning from real world results. Without the metacognitive discussion, it becomes a competition for points where learners may be winning but still missing the central point. It is the same using a tool like Grammarly; it pays dividends when you read the explanation and think through writing patterns.
The bottom line is that learning always benefits the learners much more when they understand the why and how of learning leading them to more general understanding and a growing capacity to direct and own their learning.
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