Warning: this post was written in a moment of professional frustration and fully reflects the way I feel a good part of the time. So, be forewarned!
Lately I have had the sense that some of the groups around me are standing still. The official reason is that we are waiting for infrastructure/ resources to come. Then and only then will we be able to move forward on technology projects, literacy projects, after school ideas just about anything that would change the educational needle. Wait? Really? I would argue that we needed jlots of cars driving here and there cars before we actually invested in roads.
Some people might say (and rightfully so) aren't we already there? Don't we know we need roads? Yes we do. Everyone in education, k12 and higher, is talking about technology, devices, mobility, Open educational resources. Talking yes. But at my little corner of the world, it seems like talking into the wind.
A large district I work with is moving ahead with technology, what you ask? student management system will come first. Why? I am pretty sure that student learning was not a top priority. My campus at a top 50 public university still does not a universal device requirement and many of its faculty completely ignore the connected world our students live.
My graduate students wonder. What can schools, teachers do? I argue that all they can is DO. Don't wait for a campus or district wide policy change or infrastructure. Just do, infrastructure will follow behind trying to catch up. Does it make the going more difficult? Yes. It can get frustrating sometimes just downright discouraging. But the alternative is to fail our students and in my case my students future students impacts that will last a long time. Time to stop kicking the can down the road and just do. For me it all starts with people skills.
1. Be passionate- people may disagree with you but when you are passionate people accept it as a genuine effort and are more likely to rethink their position. If they do not at least they know exactly where you stand and are unlikely to stand in your way. This leads to everything else. To be truly passionate you will have to pour time and energy, you cannot be passionate about something 3 hours a week- commit.
2. Link with likeminded people- they may be everywhere, they may not in you field even, but they are out there looking for people to talk to. Find them it'll keep you going when you hit walls of resistance.
3. Find a sponsor- there is someone higher ranking than you in your organization that will give you some support as long as they risk very little. Find them and make them con-conspirators. When you have something to show their support will increase until the impact start reaching others. You want to be the teacher/ faculty that gets mentioned when people discuss innovation, passion, and creativity.
4. Communicate- write, blog, perform, present. Start with 3 people or two (I presented to 5 just). Its a great way to find likeminded people, and to convince those on the fence.
5. Find the ones who are on the fence- everywhere I go I find people on the fence, just waiting for someone to come and pull them into action. Be that person!
This blog focuses on ways that art, technology, and literacy can interact in all educational settings.
Friday, March 14, 2014
Sunday, March 2, 2014
EdTech and Gender in 4 Scenes
This post started out as a post about getting large systems to move forward with EdTech and notions of frontier. The more I thought about it the more my examples seemed to be about gender roles as much as about technology. I think this much less true in higher ed than k12 but still. You may disagree, even then the post might illuminate something.
1. All of my students have tablets (it is a requirement) and most have an iPad or iPad mini. In a conversation one of my students confided that her dad hates the iPad. I smiled and said: "let me guess, he loves tinkering and hates the fact that you do not need him to conduct maintenance and problem solve your computer problems." She paused, thought about it and admitted: "yep that's pretty much it".
2. In a work with a specific district the school technology guy refused to get iPads for the teachers. He was an old army guy (I can relate) used to the age where we could fix anything with pliers, a screwdriver and a few components he rebelled against the blackbox. His main defense was "how will we change the batteries once they start running out?" Once again it was an issue of control of a male "techie" over mostly female staff. By the way there was a lot less patronizing over the high school staff in the same school with many more male teachers.
3. Two weeks back I was in Western Nebraska participating in the ESU 13 MidWinter Conference. We had two great sessions with teachers (60 in one session and over 100 in the second). A few kindergarten teachers complained that they have yet to receive the iPads because the technology person at the district will not release the iPads until they take a class and a test. They were frustrated as was I. I've seen 3 year olds and cats manage the iPad effectively- a course?
4. A large district I work with bought i devices, but gave the elementary teachers (predominantly women) sets of predefined apps and no passwords. The devices were updated 1-2 times a year. Again, the same women we trust with 16-30 of our children (a woman's role) cannot be trusted with technology and access to a password or just the freedom to create their own.
Each one of these scenes on its own is just a tiny sliver of reality but taken together we start seeing a whole picture. I am not "blaming" anyone I just think that we have persisted with stereotypes and attitudes that go unexamined. Why do teachers need to pass a "test" or a "cours" to use a device meant to be used out of the box? Mainly because we want to "protect" the womenfolk from their own foley. Some of it is based on previous experience. Elementary teachers (again mostly but not exclusively women) disliked using computers that required constant tinkering and time wasting on just getting things to work. They needed machines that worked and for that they needed techies (mostly menfolk). Now with new devices that do not require support it is the techies that resist because these new devices make their role as gate keepers and winners of admiration less somehow.
Because as we all know the role of the tech experts is actually much greater than ever, security, network, wireless and privacy are all necessary, crucial to the operation of any school system. But that puts the techies away from the teacher and her gratitude. Teachers as a result developed a dislike of technology and its many obstacles. How many passwords will you try before you give up on that Youtube video?
Technology in it's modern transparency is part of literacy. Devices let us express ourselves and experience others in a multitude of ways that are crucial for raising this next generation- remembering that the kindergarteners of today will graduate college (or the open-badge factory) in 2030. As a result we cannot heap obstacles in their way we should be opening doors to seamless technologies and let everyone- EVERYONE- play.
1. All of my students have tablets (it is a requirement) and most have an iPad or iPad mini. In a conversation one of my students confided that her dad hates the iPad. I smiled and said: "let me guess, he loves tinkering and hates the fact that you do not need him to conduct maintenance and problem solve your computer problems." She paused, thought about it and admitted: "yep that's pretty much it".
2. In a work with a specific district the school technology guy refused to get iPads for the teachers. He was an old army guy (I can relate) used to the age where we could fix anything with pliers, a screwdriver and a few components he rebelled against the blackbox. His main defense was "how will we change the batteries once they start running out?" Once again it was an issue of control of a male "techie" over mostly female staff. By the way there was a lot less patronizing over the high school staff in the same school with many more male teachers.
3. Two weeks back I was in Western Nebraska participating in the ESU 13 MidWinter Conference. We had two great sessions with teachers (60 in one session and over 100 in the second). A few kindergarten teachers complained that they have yet to receive the iPads because the technology person at the district will not release the iPads until they take a class and a test. They were frustrated as was I. I've seen 3 year olds and cats manage the iPad effectively- a course?
4. A large district I work with bought i devices, but gave the elementary teachers (predominantly women) sets of predefined apps and no passwords. The devices were updated 1-2 times a year. Again, the same women we trust with 16-30 of our children (a woman's role) cannot be trusted with technology and access to a password or just the freedom to create their own.
Each one of these scenes on its own is just a tiny sliver of reality but taken together we start seeing a whole picture. I am not "blaming" anyone I just think that we have persisted with stereotypes and attitudes that go unexamined. Why do teachers need to pass a "test" or a "cours" to use a device meant to be used out of the box? Mainly because we want to "protect" the womenfolk from their own foley. Some of it is based on previous experience. Elementary teachers (again mostly but not exclusively women) disliked using computers that required constant tinkering and time wasting on just getting things to work. They needed machines that worked and for that they needed techies (mostly menfolk). Now with new devices that do not require support it is the techies that resist because these new devices make their role as gate keepers and winners of admiration less somehow.
Because as we all know the role of the tech experts is actually much greater than ever, security, network, wireless and privacy are all necessary, crucial to the operation of any school system. But that puts the techies away from the teacher and her gratitude. Teachers as a result developed a dislike of technology and its many obstacles. How many passwords will you try before you give up on that Youtube video?
Technology in it's modern transparency is part of literacy. Devices let us express ourselves and experience others in a multitude of ways that are crucial for raising this next generation- remembering that the kindergarteners of today will graduate college (or the open-badge factory) in 2030. As a result we cannot heap obstacles in their way we should be opening doors to seamless technologies and let everyone- EVERYONE- play.
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Monday, February 24, 2014
Tech Edge, iPads In The Classroom - Episode 100, Favorite Apps
I am proud of the team that has gotten us here. First and foremost Dan Hartig who stuck with me, learned with me and keeps thinking about new ideas. To Allison, Laurie, Mellisia, Amanda, Taylor, Qizhen, Ji, and Dandi- thank you for hosting, co-hosting and making it happen. The next milestone is 100,000 viewers on YouKu...
Look at the rest of our work on iTunesU or YouTube:
iPads in the classroom/ techedge01
Sunday, February 23, 2014
Gaming in Education- Observing Minecraft in the Classroom
In the last couple of weeks I have observed a few classrooms from Kindergarten to middle school using Minecraft EDU to support 21st century learning. To be completely honest I have not played Minecraft before this week, although I have watched my kids play it on the iPad and computer. I understood the theoretical affordances but for the first time I actually saw it in action in classrooms.
My first visit was to a fourth grade classroom facilitated by Jason Wilmot. As we walked into the classroom you could immediately sense the buzz of activity. As Matt Gordon shared later: "the first thing you get is engagement". All students were engaged moving around (the virtual world), asking for peer help, showing each other how to accomplish specific task. We (Jason, Ji and I) decided to start students with unstructured time seeing what patterns emerge. Jason is weaving in specific skills required by district and state standards making sure that students are receiving all the skills necessary.
I settled next to two students building houses one right next to each other. They were discovering functions and clearly helping each other produce the outline for their respective creations making sure that they each have enough space. This simultaneous communication off and on line is something we have observed across all grades. This is a fantastic illustration of the 21st century skills of Communication and Collaboration.
Moving to a different group I saw a student avatar in what seemed to be a vast underground cavern creating bales of wool and setting them on fire in large quantity. As I watched I could see no real reason for his actions. I casually asked: "I see that you are lighting a lot on fire". "Yes" he answered eagerly, "you see I am lost and can't find my way out. My friend is in the area", here he tapped the shoulder of his friend on the adjacent computer "he knows where he is. I hope that if the fire is strong enough he can see it and help me get out." I smiled. What I initially saw as a mindless activity, turned to be Critical Thinking and Problem Solving.
Two students were introduced to me as the "resident experts" since they have been playing at home for a few months. These two were mindlessly building, it seemed as if their position as experts was actually stopping them from exploring and innovating. I asked "What are building?"
"a house" they both answered almost in unison.
"can you make doors or windows in Minecraft?" I asked. One started showing me how you can make windows and seemed invigorated by the more structured task. Later I challenged him to create a second story with stairs leading up. He seemed somewhat disinterested but before I left he proudly showed me his new house with a roof garden and stairs that actually worked. His friend switched to creating a water area, a challenge to create a pool with a slide sent him on a creative bend as well.
On a visit to Matt Gordon's class in Horizon Middle School in Kearny we saw a real "Digital Making Space". His classroom hosted a variety of students working in Minecraft (set of tasks), creating video with iPads, editing work and probably a few other tasks that I failed to catch.
Both Matt's and Jason's spaces showed that the interaction of virtual world and a challenge led to Creativity and Innovation.
The biggest challenge that I observed across settings is the power of students to damage each others creation. While this problem can be managed with the tools embedded in Minecraft EDU, we would like to challenge students to create a civil society and foster democratic principles in which students set the norms and explore implication of personal and community boundaries. In this way we can address not just digital citizenship but citizenship in it's broadest sense.
My first visit was to a fourth grade classroom facilitated by Jason Wilmot. As we walked into the classroom you could immediately sense the buzz of activity. As Matt Gordon shared later: "the first thing you get is engagement". All students were engaged moving around (the virtual world), asking for peer help, showing each other how to accomplish specific task. We (Jason, Ji and I) decided to start students with unstructured time seeing what patterns emerge. Jason is weaving in specific skills required by district and state standards making sure that students are receiving all the skills necessary.
I settled next to two students building houses one right next to each other. They were discovering functions and clearly helping each other produce the outline for their respective creations making sure that they each have enough space. This simultaneous communication off and on line is something we have observed across all grades. This is a fantastic illustration of the 21st century skills of Communication and Collaboration.
Moving to a different group I saw a student avatar in what seemed to be a vast underground cavern creating bales of wool and setting them on fire in large quantity. As I watched I could see no real reason for his actions. I casually asked: "I see that you are lighting a lot on fire". "Yes" he answered eagerly, "you see I am lost and can't find my way out. My friend is in the area", here he tapped the shoulder of his friend on the adjacent computer "he knows where he is. I hope that if the fire is strong enough he can see it and help me get out." I smiled. What I initially saw as a mindless activity, turned to be Critical Thinking and Problem Solving.
Two students were introduced to me as the "resident experts" since they have been playing at home for a few months. These two were mindlessly building, it seemed as if their position as experts was actually stopping them from exploring and innovating. I asked "What are building?"
"a house" they both answered almost in unison.
"can you make doors or windows in Minecraft?" I asked. One started showing me how you can make windows and seemed invigorated by the more structured task. Later I challenged him to create a second story with stairs leading up. He seemed somewhat disinterested but before I left he proudly showed me his new house with a roof garden and stairs that actually worked. His friend switched to creating a water area, a challenge to create a pool with a slide sent him on a creative bend as well.
On a visit to Matt Gordon's class in Horizon Middle School in Kearny we saw a real "Digital Making Space". His classroom hosted a variety of students working in Minecraft (set of tasks), creating video with iPads, editing work and probably a few other tasks that I failed to catch.
Both Matt's and Jason's spaces showed that the interaction of virtual world and a challenge led to Creativity and Innovation.
The biggest challenge that I observed across settings is the power of students to damage each others creation. While this problem can be managed with the tools embedded in Minecraft EDU, we would like to challenge students to create a civil society and foster democratic principles in which students set the norms and explore implication of personal and community boundaries. In this way we can address not just digital citizenship but citizenship in it's broadest sense.
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Saturday, February 1, 2014
Breaking Cycles
We still teach computers as if we have this one... |
The answer, I said, is that no matter what word processor you will use it will likely have similar functions and affordances ( my new favorite word) to Word. So knowing words well will help you figure out whatever you might be using in five years or even ten. Yes, he answers, "I get that. But if the goal is really to let us think flexibly why are we doing it step by step? Why can't the teacher say: Make a table for this data and let us figure it out?" I had to agree with him here. He continued describing a class in which students are asked to follow with precision a set of production steps, never are they given a problem to solve and the freedom to experiment or *gasp* find a solution online. How is this leading to independent use of technology?
He continued describing the reason his teacher might be pursuing this approach. Some of the students in the class seem to have really hard time following the steps and finding their way around the application. So it seems that the teacher has crafted a "fool proof" method of teaching in which students follow a set of instructions. As a result students can reach a narrow outcome but completely miss on the generalized skill that both requires and fosters cognitive flexibility. Where is peer scaffolding, problem based learning or higher order thinking? It may very well be that the class and its content is a remnant of a bygone era when we knew Microsoft was forever...
To a degree we at UNL sometimes follow the same path. We still provide computer labs all over campus despite the fact that all of our students have their own (2 or more) devices. It used to be an issue of equity and access, but no more. In effect we are requiring our students to buy computers twice. Once for their personal use (laptops usually) and then labs (through student technology fees). Why can't we stop? I believe that at this point we do not actually have the vision of what we want so we plod along doing what we've always done...
In a meeting of the EdTech special interest group on campus this friday I we were discussing flipping classrooms. I ventured- if we are to ask teachers to flip, shouldn't we do it first? Shouldn't we live the dream before we ask others to follow?
In teacher education we need a bold vision, showing our students what it means to teach in this new era. We can show them what it means to fail and reboot (as Laurie and I did two semesters ago). Just like the artist in her studio we try and retry until it is successful, learning that a creative product is never perfect but always a work in progress. Part of it is technology- creating spaces that foster participation, creativity, and learning. The other part is true interaction and learning, make our own reflexive practice visible to our students- who soon will be teachers themselves.
Monday, January 20, 2014
Room to Play
I wanted to write about so many things this week. It was so hard to decide that it stopped me from actually sitting down and committing to a topic. As I reflected on everything it became clear that the theme linking everything is finding room to play.
If we want to try new practices in education, be it mobile technology, problem-based learning, or a focus on nature, we must above all provide room to play. I know play is a word that many do not want to associate with schools but yes play. The school, teachers, and students all need an environment where it is OK to take the time, take a few wrong turns and wonder.
Here is an example: We are currently working with an elementary school in Chengdu in Sichuan Province China. We are working with teachers, parents and administration to individualize instruction through mobile devices (Tablets- mostly iPads). This group of first graders have created their first ever videos explaining their understanding of math problems. How did we create this room to play? We brought together parents, teachers and administration to commit to this vision. So much so that in a country as obsessed with national tests as China we got a waiver on student assessments to give teachers and students time to develop and answer the challenge. Here in the US it seems at times that we want to have our cake and eat it too. Everybody is fine with 21st century skills as long as everything else will happen as well. Imagine a teacher's desk with unit, district, semester and state assessment and hundreds of standards per year. Now imagine trying to make room for something as fluid and time consuming as technology integration (real, deep, instruction altering) or problem based learning. If you put that on the desk something is bound to fall...
The same thing is happening in my class as I try to implement democratic practices. The order and pacing have to shift to make room for new ways of teaching and learning as I create new lessons and rethink the way I deliver instruction so the practices become more than just a facade. Luckily in higher education we do have some room to maneuver, although, that may be changing as well.
The same holds for arts integration or more to the point learning in and through the arts. For such learning to be successful we must make room to be creative, to try, to fail, to try again. If we want our students to learn persistence we must give them room to fall, dust themselves off and get up again in authentic ways.
If we want to try new practices in education, be it mobile technology, problem-based learning, or a focus on nature, we must above all provide room to play. I know play is a word that many do not want to associate with schools but yes play. The school, teachers, and students all need an environment where it is OK to take the time, take a few wrong turns and wonder.
Here is an example: We are currently working with an elementary school in Chengdu in Sichuan Province China. We are working with teachers, parents and administration to individualize instruction through mobile devices (Tablets- mostly iPads). This group of first graders have created their first ever videos explaining their understanding of math problems. How did we create this room to play? We brought together parents, teachers and administration to commit to this vision. So much so that in a country as obsessed with national tests as China we got a waiver on student assessments to give teachers and students time to develop and answer the challenge. Here in the US it seems at times that we want to have our cake and eat it too. Everybody is fine with 21st century skills as long as everything else will happen as well. Imagine a teacher's desk with unit, district, semester and state assessment and hundreds of standards per year. Now imagine trying to make room for something as fluid and time consuming as technology integration (real, deep, instruction altering) or problem based learning. If you put that on the desk something is bound to fall...
The same thing is happening in my class as I try to implement democratic practices. The order and pacing have to shift to make room for new ways of teaching and learning as I create new lessons and rethink the way I deliver instruction so the practices become more than just a facade. Luckily in higher education we do have some room to maneuver, although, that may be changing as well.
The same holds for arts integration or more to the point learning in and through the arts. For such learning to be successful we must make room to be creative, to try, to fail, to try again. If we want our students to learn persistence we must give them room to fall, dust themselves off and get up again in authentic ways.
Labels:
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Tuesday, January 14, 2014
Teaching Reboot Starts Now
A new semester is upon me. A colleague mentioned today that we are lucky to restart twice a year. A new life a new opportunity to make it better- a reboot. As every semester rolls by I make improvements and adjustments. Last semester it was the addition of Open Educational Resources. This semester I am working on better integrating these resources, replicating past success and attempting to increase the visibility of democratic practices in my classroom.The ultimate goal is to present an alternative educational approach to the way our students are used to interact in education.
The dilemma is such an integration in a class that is essentially a content class in which students must acquire he basic teaching skills for teaching reading and writing in any school even schools that provide very little attention to democracy.
Right now I wonder how my students will accept these practices and the two graduate students that will help me work this out. I wonder how I can make sure they are making progress in their teaching of reading and writing while thinking about a more democratic option. Conceptually this is a simple problem but practically I am nervous. In some ways it is easier to fret openly before I start before I have names and faces. It is still conceptual but only for 10 hours more.
How does technology and creativity merge here?
Technology: some tools can be a great tool to increase participation, but to much emphasis on technology can take away from participation by creating added frustration. For example I thought about incorporating a Twitter backchannel to the class but now I am wondering if it is an overkill. Pinterest perhaps ? a choose your own?
21st century skills, I would love to add creativity to my class and reward my students for it but how? How do I provide a space for that in an already full class?
The dilemma is such an integration in a class that is essentially a content class in which students must acquire he basic teaching skills for teaching reading and writing in any school even schools that provide very little attention to democracy.
Right now I wonder how my students will accept these practices and the two graduate students that will help me work this out. I wonder how I can make sure they are making progress in their teaching of reading and writing while thinking about a more democratic option. Conceptually this is a simple problem but practically I am nervous. In some ways it is easier to fret openly before I start before I have names and faces. It is still conceptual but only for 10 hours more.
How does technology and creativity merge here?
Technology: some tools can be a great tool to increase participation, but to much emphasis on technology can take away from participation by creating added frustration. For example I thought about incorporating a Twitter backchannel to the class but now I am wondering if it is an overkill. Pinterest perhaps ? a choose your own?
21st century skills, I would love to add creativity to my class and reward my students for it but how? How do I provide a space for that in an already full class?
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