Sunday, December 2, 2012

On Being Puzzled

A few weeks ago I found "The Room" from Fireproof Games for my iPad. It is a beautifully executed puzzle game but that is not the main point. I enjoyed playing and marveling at the quality and challenge of the game play. What I didn't expect was the excitement and joy that my two younger sons had helping me advance. Oren (8) and Itai (6) were full members of the team and we all had great ideas moving us forward at different points. Their joy in discovering another clue or opening another section was hard to contain- and they literally broke into a dance when we figured out a particularly hard puzzle.

The series of small joys at each step solved reminded me very much of Johnson's "Everything Bad is Good for You". The way video games can reward our brains in small bursts is almost unparalleled. To me this is what a learning game should be like. I try to avoid the term educational as it invokes unpleasant memories of unimaginative drill games. Well it is a learning game...
It teaches to think creatively, look closely, experiment and persist. These are skills that transfer well to any open ended problem that artists and scientists attend to. My play with my boys added another dimension, namely learning to work as a team: we take turns, practice patience, share victories and most importantly never play without the others.

We have since moved to new puzzle games not all of them as visually pleasing but the effects are still the same. They now insist on daily common gameplay and I happily concur. We are creating habits of mind and family bonding. I can only wish that we will find ways to combine this superb game play with content that reaches educational standards.

Monday, October 22, 2012

Speaking of Khan


A couple of weeks ago I caught Salman Khan on CNN. I have been a critic of Khan at times, but I do have to admit that the "unpolished" demeanor he has in interviews is somewhat endearing and usually lessens my resistance enough to actually listen. The anchor was interviewing him about the current state of education. I have to admit that I was initially miffed. There are many professionals that have dedicated their life to studying education and are coherent speakers on the matter. But here is this innovator commenting on the status of education, the Obama initiatives and what may come next. I understand why you would interview Khan about the future, but about the current state of affairs?

Then I listened to the interview (you can watch part if here Khan Video) and I have to admit that I was impressed by the clarity and focus of the statements. I especially liked these:

1. International rankings are not what we should worry about. We still lead in creativity and initiative.
2. At the same time we need to worry about who has a chance to participate in this economy- namely issues of equity.
3. We need room for creativity and problem solving.
4. We should preserve the room to make mistakes.
5. More homework is not rigor...

Tuesday, October 16, 2012

What Teachers do, the role of teachers in the 21st century.

I recently happened upon this meme on Facebook. The forlorn (yet handsome) man laments that everything he learned in college can be found on wikipedia. I glanced at it smiled and moved on only to double back and think. How is it different from previous generations? While it is true that wikipedia provides an ease of access and somewhat vetted information, it is not inherently different from the world in the last century. We had (and still have) books and journals in libraries some even available (gasp) for purchase. This made reflect on an ongoing question that we are grappling with as we rewrite our book on the Universal Learning Model (first edition here). The question is the role of the teacher in the learning process. We know that we are not the first nor the last to tackle this problem. Our angle though is cognitive, that is why do individuals  need a teacher for learning when the learning process itself is a set of brain activities? Why don't we just go to the library and read (or go online)? It is easy to understand the role of the teacher in the primary years. Early on they provide the skills that will allow you to access information effectively. The question is why continue into high-school and beyond?

Some might argue that schools are part of the power structure and seek to replicate themselves. While not without any merit, the universality of education in complex societies proves otherwise.

Here are my efforts to place the role of the teacher:
- Motivator- Teachers motivate their students to learn. We need motivation because learning is effortful. We seem to be much more motivated through human feedback than through any other means. For example Krashen described what he calls the affective filter.
- Model- Since thinking and learning is a temporal task largely absent from reading activities teachers can model the "how to" or procedural knowledge top their students in a way that is easier to follow than that of a text.
- Connector and organizer  This is true today more than any other time. We have access to a lot of information but we need models of how and when toi make connections. Even more so to have an organized view of  domain it's development boundaries and connections. These are hard to discern without a guiding hand.
-Mediator- Teachers adjust their action to the reader to make sure they are "getting it" and provides incremental steps to make sure a student experiences success.


I remember my first semester of undergraduate studies in History. My brain was on fire, fully engaged for the first time in my life. I read a lot but without classroom interaction, feedback, discussion, and lecture (yes lecture) it would not be as engaging and I would have probably stopped. So I would argue that the one piece of teaching that cannot be effectively emulated by machines or strict curricula is the affective/ motivational aspect of teaching- that is why machine based instruction (google, wikipedia, online video lessons or wolfram alpha) will never work. We need human interaction to motivate us to put this effort forward.

Saturday, September 29, 2012

Cart, Horses, and iPads

A district I work with just announced they were ordering sa large number of Dell laptops. One of the key reasons mentioned in the news article announcing this move was the need to have enough machines to conduct state testing. Now, I don't mind assessment and accountability but I do think we need to start considering the impact on school decision making. I do not have a problem with the districts decision making progress, they are facing a reality and need to respond. I am, however, questioning a system in which accountability pressures dictate everything from teacher bonuses to decisions about which technology to buy and what it will be used for.

I will pull a NASCAR metaphor. In racing, crews choose tires to fit the conditions of the road so their driver will have the best chance to win. In education we invest in the photofinish camera instead... Only problem is with the wrong tires the photofinish camera views will be very sad.

As an iPad fan I have a request from Apple. Districts are asking Apple to create an ecosystem that will allow students to participate in assessments on the iPad essentially locking other features so students could not "cheat" (on the nature of cheating another time). I am begging Apple to not succumb to this pressure. If you will create such an ecosystems you will undoubtedly sell more iPads but they will be used in all the wrong ways for all the wrong reasons. Experience tells us they will have a whole set of closed apps that will disable the joy of exploration and cross validation. At the same time such devices will be unavailable for instruction months each year so students can participate in testing.
It is time to put the horses in front of the cart. It is time to invest in the right tires so all students can get to the finish line.

Saturday, September 22, 2012

Teacher Self-Efficacy and Educational Change

Last year my students had iPads in elementary classrooms. The school had a set of iPads that was sitting idle most of the time, yet the teachers were reluctant to integrate them into their instructional units. It was not because they thought they were useless, instead the most common response was: " I do not know how to use them or what to do with them". Now this a response from a few teachers, and our data actually shows that even when there is low level of deployment iPads and iPods are the technologies most easily integrated into the classroom. That said I would like to address the issue of teacher efficacy.
One of the biggest challenges in trying to integrate curriculum using new skill subsets like art and technology seem to hit the same stumbling block. Teachers (and administrators) often do not believe that they know enough to make the change, they do not believe THEY have the capacity. This set of expectations is what Albert Bandura referred to as self-efficacy. The idea that having an expectation of success increases the odds that a person will persist with a task and stay engaged is not new, yet it is powerful. 

Changing expectations is not easy especially in teachers (adults) who have accumulated experience that may point to failure. Teachers come to believe (like many adults) that they cannot draw, play music or sculpt. On the surface they are right- at present state they probably would have limited results. But that is often not what they mean. What they mean is that they lack some innate ability to draw, or sculpt, or use technology. This sense of efficacy about a task limits their ability to explore new ideas and integrate  art, technology or just new ideas like project-based learning. When they do this they deprive their students from exposure to skill sets and new problem solving spaces. 

Students at all levels tend to see their teachers as having a finite and magically acquired knowledge, they seldom see them work through a new skill or solve a new problem. As a result they deprive their students from seeing a model of an individual who is gaining expertise through interaction with a task. Ironically, in this time of accelerated change, our students need thinking and problem solving skills more than at other time in history. We expect that in their life time they would have to repeatedly develop areas of expertise- in a way what Ken Robinson talks about when he discusses creativity.

So what can we do? I see the answer along two lines. the first is giving teachers the knowledge and skill so they would engage with more confidence while they learn to work in conditions of ambiguity. We did this in our ArtsLINC grant with what we called the studio experiment. Teachers were invited to participate in studio experiences with a teaching artist so they can feel confident (efficacious) integrating visual art production in their classroom. It was a great success.

The second is changing efficacy orientation. That is shifting in thinking and deed from the individual to the collective. Collective-efficacy is the notion that as a group we can tackle a task. This is very different because now I can estimate whether a group effort is successful. Data from research I have conducted a few years back showed that when teachers feel that they can tackle teaching reading for all students as a school they have better student outcomes. Not just that but their collective feeling predicted student result better than their personal efficacy.

So, to move ahead with the kind of school change that our students deserve teachers must have opportunities to learn, experiment, and enjoy a sense of collective efficacy that says- together, with our different skill sets, we can do it.

Saturday, September 15, 2012

You Think Technology is the Answer to Everything!

My wife and I had a discussion a few days ago about high school requirements in our school district. I highlighted the fact that the requirements include four years of English, more than any other subject. Unlike the current national mood that seems to channel everything to math and science our district has stood firm on Humanities while increasing the requirements in math and science. Off hand I commented that I hoped that some digital literacies were included in these four years. My wife said "You think technology is the answer to everything!" There was quite a bit of emotion in the statement but that may have had more to do with the dishes in the sink...

I paused and thought "I think technology is the question, not the answer". Her response is probably a testament to what I talk about at home. My mind has been focused on art and technology integration for the better part of a decade now- so I understand my wife's exasperation with the comment. At the same time her comment echoed one made by one of my colleagues recently. In a conversation about technology he said that ultimately we need evidence that the integration of new technologies impact student learning. By that, of course, he meant learning as measured in traditional ways.

I think that both comments come from the same place. The underlying assumption is that technology is part of an educational solution. That it is supposed to solve old problems. I argue that technology can sometimes do it, but it also has a broader application. To be fully integrated we need to teach our students to participate in this digital world. Art is exactly the same, it can often be integrated so it can help achieve in other domains (in our research writing and vocabulary knowledge) but ultimately it helps build well rounded students who thrive in life and not just math.

Digital media, just like the arts, created new ways to express ourselves and to BE. It is omnipresent and have become part of the fabric of our everyday life in a way that transcends the notion of a tool. As a result digital media should part of school curriculum not as a tool but as a mode of learning and being.




Tuesday, September 11, 2012

Dragons and the Curse of the 99₵ App


As I sift through hundreds of apps for our iPad in the classroom podcast I am occasionally surprised by quality apps. In our TechEDGE conference yesterday Rob McEntarffer from Lincoln Public Schools showed me DragonBox. In this brilliant app (see geek Dad review) students learn algebra in a way that "sneaks up" on them. It teaches them algebra principles through a true game environment (bringing Gee's vision to life) . Such brilliant apps are rare because they are brilliant. But in effect most of the educational apps have limited learning value. Most have limited content and focus on drill in ways that leave the educator in me cringing and hoping for more.

The problem though may be that the app store set the income margin too low. Right now an app for 5.99 is expensive and gives purchasers pause. The dominant modes are free and 99 cent apps. I just wonder if developers can create and maintain quality educational apps at these prices. I have gone through more than a thousand educational apps in the last year and I can answer with a "not yet". There are some great apps but most fail even my basic criteria to be useful.

I believe that mobile devices with an emphasis on tablets are going to be dominant in education in the next decade maybe even longer. Apps are an important part of this ecosystem but to be useful we need a bigger pool of great apps that serve students need to learn.

The lesson from the print news industry is that new pricing models connected with technology seem to create changes that are irreversible. Some companies are trying to buck this trend by creating educational subscriptions e.g. Footsteps 2 Brilliance and BrainPop.
This is an interesting direction that I hope can be successful but here I want to identify here other possible solutions.

As we discuss flipping classroom I would like to suggest flipping the curriculum and professional development equation. That is, providing the materials for free (or for a nominal sum say 99¢) and charging for backend services such as professional development and data services. This is a concept I have written about before and I think can potentially be viable. The Dynamic Indicators of Basics Early Literacy Skills (DIBELS) seem to have successfully followed this model providing the assessment for free but charging for training, data services and optional assessment materials. While it is a not-for-profit organization it still proves the concept.

An effort like this may benefit from a partnership with a university combining the entrepreneurship of start-ups and the educational know-how of university faculty. This combination can make excellent products for the educational market that mesh gaming concepts and excellent content that lead kids to learn.

Finally, states and districts can choose to partner with universities and invest in creating digital materials to replace the commercial curricula altogether. Such efforts would require upfront costs but may actually reduce the dependence on commercial products and save districts significant amounts of money that can then be invested in professional development and emerging learning technologies.