Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts

Friday, December 27, 2013

QuizUp- Motivation, Learning, and Dashboard Design, and 6 ways it can work in education



QuizUp is one of these flash in the pan games that takes the mobile world in a storm. In less than two months it amassed over 5 million users. If you haven't tried it you should, but not just because it is addictive, but also because it points to some aspects that QuizUp does well, and that we can do better in education. In short I believe that some of the things QuizUp does right we can use in education.


The key is motivation, and QuizUp uses every game mechanic and social aspect to drive you to use the system out of your own volition. First QuizUp allows the user to select the areas they want to be a part of. While we can't always let students choose what they want (vs. need) we know there is great motivation in choice. Second comes the sense of developing an area of expertise. I am for example the "Best in Ancient Rome in Nebraska" a dubious title but it works! We can imagine a best in multiplication in Mrs. Hendriks class or best in Ancient Greece in Washington Elementary.

QuizUp adds to it achievements (win 500 games, get a perfect score). We could structure those in more meaningful categories, imagine an achievement for knowing all the characters in Othello or all the multiples of 9, or the features of the table of elements. Points also work to motivate users, you get points even if you lose (although less) making sure that your effort is always rewarded. In short QuizUp activates all the short reward cycles that make us persist at game based tasks.


Feedback in QuizUp is exceptional. Beside the obvious leader boards, levels and points there are a slew of ways to get feedback. After each game you can study the questions and your responses, you can also see a graph comparing your score and you opponent's. The dash board is the most brilliant piece of design in the game. As you can see on the right one of the main dashboards shows you the areas you have been participating in and the level in each. It allows in one glance to see where the user had put the most effort and how well the user have been doing overall.

QuizUp has some challenges as a learning idea as well. The format of multiple choice works well for this kind of work but it does limit the sophistication of questions as they relate to different levels of learning (think Bloom's taxonomy). In my own participation I figured out I actually think through my responses through the first 15-20 levels. After that my responses are increasingly automatic as I have seen most of the available questions and must activate my mnemonic devices and memorization based on repetition.

So how does it fit into 21st century learning? Well:
1. It is a great way to develop basic knowledge
2. It is a great way to develop fluency (word recognition, basic math facts, historical facts). This will allow the teacher to focus on more meaningful material in class
3. Taking away the time element can help in some cases.
4. Have enough questions in any bank to remove straight forward memorization except when it i the goal (say multiplication facts).
5. The complexity of the question is up to the author, even in a multiple choice format you can get sophisticated thinking
6. If students can actually create questions it becomes a much more sophisticated task (the feature is available)

Sunday, April 14, 2013

On Grades, Grading, and Educational Reality

I am writing this post as a response to a blog post by Dr Bernard Bull on Five Common Reasons for the Importance of Letter Grade. I am not necessarily arguing with Dr. Bull's comments but instead I am using them as a starting point for my own thinking about grades in a teacher education program. That is I do not fundamentally disagree with the points made in the post that seem to be aimed at the overabundance of the letter grade in secondary schools.

For full disclosure I would like to point out that I hate grading. As my 9 year old son says "I hate [...]. I know it's a strong word but that is just how I feel". I know I am not alone in this. As a result I have tried to effectively do away with grading in some of my classes. I have yet to make it work. Now, about a decade ago most students in our program received A's almost always making it effectively a Pass/Fail structure. It is not like that anymore and that is an improvement.

My students seem to have been conditioned by years of letter grades. They are masters of counting points, figuring out averages and what they need to do to get the grade they want. I would love to take all that energy and turn it into a focus on mastery and field based performance. This just doesn't happen, sometimes it even backfires. So here are my five consequences of moving away from grading on an individual instructor basis.

1. External evaluation. Outside agencies (in my case NE dept of ed) have set criteria for performance defined in certification requirements. Without grades my students cannot be certified. More than that regulations prevent me from creating Pass/Fail grades in certain classes.

2. When I have a class that de-emphasizes grades my students seem to be making strategic decisions that seem to be something like this: Guy does not grade us, so, since R. P. and Q. do I will put more of my time in these classes so I can keep my GPA.

3. After many semester of frustration with the low levels of reading before class I finally asked my students what would compel them to read they answered "quizzes, give us quizzes". That for me goes back to the idea of conditioning. I think in their minds if it doesn't carry a grade it isn't important.

4. Students clearly want to be recognized for effort and hard work in ways that count. I still remember a student who thanked me for having grades that she perceived as being fair because those who were not invested actually got a grade that reflected it.

5. Students are motivated to redo assignments and reach mastery because the grade is a meaningful consequence. For me it is the reverse math from number 2.

So... Any change to grading has to be wider than any one teacher, instructor and to consider outside demands. We also must consider how to slowly change the perception of students. Moving away from grades we will essentially have to retrain their brains after 12-14 years of schooling, not an easy task. Perhaps we can borrow from the feedback that video games provide- in the form of badges, awards and small markers that signal mastery and capacity to meet standards.

I started this blog post from a this can't be done stance but as I write this I can see some potential for systemic change relying on technology as a rich and quick feedback loop. hmm...