At NETA I met many great teachers all interested in finding new ways to integrate technology into their instruction. It was great seeing so many familiar faces, especially since five years ago during my first visit I did not know many of the participants.
One of the teachers who stopped by our poster on thursday afternoon confided: "I know I need to use some of this for my students. I have a facebook page but I never post. People get fired over facebook posts." This comment is not new, I actually hear it quite often from teachers who seem paralyzed by the fear of technology. I actually have even discussed it before on this blog. Thei frustration seems to grow as they seem to be afraid but also pushed to integrate technology. They feel between a rock and a hard place- and thus frustrated.
This time I just got curious about the phenomena and whether there really was an epidemic of social media firings. I used Google to try and ferret out exactly how many teachers have been reported being fired because of social media activity in the last year. For all the media and teacher hype I found very few actual cases of full time teachers fired.
1. In Smithville Ohio a teacher got fired over a post on Dairy farming. He was let go by the local school board but reinstitated (with back pay) after a short court battle. More here and here
2. Texas teacher from Duncanville resigned over an inflamatory tweet here. It was quite extreme and she resigned.
3. Ashley Payne resigned over facebook pics. See here. The main point was that she has resigned and was not fired (unlike most of the headlines)
There were a few cases of substitute teacher "firing" mostly over posting of student photos.
So is there room to worry?
I would argue that anyone needs to be careful about social media and be a good citizen (not just digital).
But
1. Given 3.4 million K12 public school teachers around the country and with most on Facebook the incidence of firing seems to be extremely small.
2. Teachers should not resign without legal council
3. Read your district guidelines especially about posting photos of students
Consult this page from the NEA
Remember that as a prospective teacher you need to excerice more caution.
Do not let this stop you from participating in thoughtful technology integration your students will be missing out.
This blog focuses on ways that art, technology, and literacy can interact in all educational settings.
Showing posts with label facebook. Show all posts
Showing posts with label facebook. Show all posts
Monday, April 27, 2015
Monday, April 7, 2014
Scholar 2.0
The participants admitted that with time there convergence between the different identities and the management forces you to choose the one major stream. I think the most common identity management were (1) non engagement (for me its tumblr) and (2) using facebook as a family and friends platform distinct from other more professional platforms.
Everyone admitted that social media tools were great for a variety of uses. The first and maybe most important was communicating with various audiences. Communication in social media was bi-directional in many ways not all of them robust (being liked is great but how much substance is behind it?). On the research side online communities can help recruit participants for studies and disseminate results back to them. Working with young children this is not something I do but I can see the potential especially when you are working with marginalized populations that are not easily accessible.
I have been struggling with these concepts myself as this blog has evolved. The blog has started as a blog that shares the results of the work on arts integration. With time the blog has morphed to conform my new interests: teacher education and technology integration. I found myself thinking, I want to write about... but it doesn't really fit the title or the original intent. On the other hand I do not want to manage multiple blogs either. At this point my blog it is just a reflection of my overall professional identity.
I am also attaching a map of my social media presence. Icons are related to the relative volume on the channels but I intend on adding layers with data in the near future. Mind you this does not include our parallel work in Chinese Social Media.
Sunday, January 13, 2013
Gaming and being Social
A lot has been made about the role of gaming in creating lonely and isolated teens and possibly even adults. I think that it is a complex problem and that gaming can have multiple impacts on any individual- I would actually like to suggest that we stop treating the problem as a pro-con problem and instead admit that any impacts of gaming are complex (cognitive, social, emotional) and depend on both the gamer and the game.
I am a casual gamer, I usually like games that can be played with short bursts with minimal set-up times that can be learned quickly. I simply do not have the time or attention span for more. A few months ago I decided to try a social game on Facebook. I have played social word games before but not games that involved long term engagement. As I like strategy games I tried a strategy game that required me to manage resources and raise an army that can battle computer simulated foes as well as other players. When I started playing I immediately turned off the chat feature. I was not interested in the interaction just in the gaming experience. As the game is geared toward short bursts of activity I slowly built my forces over a few weeks until I decided that I was ready to challenge other players. I attacked a few small outposts. The next time I logged in I found that my forces have been attacked by multiple players and repeatedly laid to waste. This seemed to be more than just an attack. I turned the chat on and asked. The response came immediately: "This is not how we behave in this sector". At this point it dawned on me that by not understanding the social aspect of the game I was missing a window into how gamers are creating social norms and mores within games.
I do not know how this links with life outside gaming if at all. What is certain is that it does not necessarily true that gamers would be less capable socially- the need to communicate with peers whom you cannot see and develop norms and values may have great value in a digitally connected global society. There may be a great potential in developing such games to teach ideas in history and civics.
There might be some strength in helping students see the connection between their online social experiences including gaming and their behavior in the real world.
Happy New Year!
I am a casual gamer, I usually like games that can be played with short bursts with minimal set-up times that can be learned quickly. I simply do not have the time or attention span for more. A few months ago I decided to try a social game on Facebook. I have played social word games before but not games that involved long term engagement. As I like strategy games I tried a strategy game that required me to manage resources and raise an army that can battle computer simulated foes as well as other players. When I started playing I immediately turned off the chat feature. I was not interested in the interaction just in the gaming experience. As the game is geared toward short bursts of activity I slowly built my forces over a few weeks until I decided that I was ready to challenge other players. I attacked a few small outposts. The next time I logged in I found that my forces have been attacked by multiple players and repeatedly laid to waste. This seemed to be more than just an attack. I turned the chat on and asked. The response came immediately: "This is not how we behave in this sector". At this point it dawned on me that by not understanding the social aspect of the game I was missing a window into how gamers are creating social norms and mores within games.
I do not know how this links with life outside gaming if at all. What is certain is that it does not necessarily true that gamers would be less capable socially- the need to communicate with peers whom you cannot see and develop norms and values may have great value in a digitally connected global society. There may be a great potential in developing such games to teach ideas in history and civics.
There might be some strength in helping students see the connection between their online social experiences including gaming and their behavior in the real world.
Happy New Year!
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