Showing posts with label century. Show all posts
Showing posts with label century. Show all posts

Saturday, August 18, 2012

Video Game like Thinking

Years ago I remember Sarah and I observed our boys playing when suddenly one of them called 'pause' then proceeded a discussion about the nature of pressing the 'X button'. This was not a video game but rather a game they were playing outside borrowing the rules of video games they were playing at the time.

Fast forward a decade or so. Two weeks ago we were in Breckenridge for a family vacation. We sat for lunch in a small pizza/italian place. It's one of these places with paper and crayons so everyone was busy creating in one form or another. Oren who is 8 was busy creating mazes. Now Oren has been a maze fanatic since he was 5 or so. Usually he creates very elaborate designs that can be challenging. He often uses what appears to be mishaps in drawing (e.g. what appears to be accidentally incomplete lines are actually openings) to make the mazes harder.

This time he hands me a this puzzle with a smug look on his face.

Patiently he explains: S is for start F is for finish. I stare at him blankly, he smiles and encourages: "Just do it Abba". I draw a straight line from S to F and he responds smiling: "yes that's it". Then he proceeds to draw this one:

My first instinct is to see if any of the corners just appear to be connected or have tiny gates in them. No the boxes are all closed. "Can I go around?" I ask suspecting a trick. "No" he answers smiling. I know something is going on but I honestly cannot figure out where he is going with this. "I give up" I finally say. Oren then explains patiently. The thicker lines are doors and when you step on the lower case 'f'
they open. "How am I supposed to know that?" I ask incredulously. He looks at me not sure what I mean: "you try it out. You move until you step on the 'f' and see what happens."

It is common to hear "grown ups" criticize video games and the way they seem to engross kids. Here in a different way you can both see what video game thinking is and its impact on learning and thinking.
Oren created a basic level that demonstrated some of the basic rules. Then he proceeded to the real challenge. He also assumed a level of interactivity that is a part of all such games. The static paper and pencil game rules are too simple interactive/ experimental rules are so much more interesting and challenging- mostly because you have to experiment before you know the solution for sure.

I could go on for a while analyzing what appears to be his thought process but I would like to suggest that this video game thinking is analogous in many ways to learning in new domains, especially science and the arts. Instead of repeating known solution to familiar questions, what scientists and artists seek are new ways to respond to problems. They have to interact with ideas, materials and symbols to solve the problems. Video games fostered the right way opens our children to a new creative and thoughtful world of discovery and creation.

Sunday, July 29, 2012

Talking About His (My) Generation

My oldest Erez is now 18, for a few years now he has been drawing on the generational divide between us as he makes his point about pop culture discussions. While I have a very different way of looking at the world I truly appreciate his point of view. It matters because this is how our students learn and if we do not adapt we will stop being relevant.

More than anything else I learned from Erez how to flow with change. He is an early adopter of new ways of doing and social media. At the same time he is an early deserter of new technologies as they wear thin.
This is how I observe the cycle. First he finds a new technology, a few years back it was StumbleUpon. For a few months Erez was on StumbleUpon everyday for a few others. In fact he stumbled so much that the service told him they were out of new webpages to share with him. For a while he continued visiting occasionally but now he rarely uses it anymore if at all.


So, contrary to commonly held beliefs, his generation does problems with attention. Instead they just use attention differently. It seems that he has learned to concentrate on one problem very intensely for short period of time and develop expertise that is very local. Once, however, that the technology has been mastered and maximized attention shifts quickly to something else. Considering the current and projected rates of change in technology it seems to be a very effective strategy- that holds no emotional or cognitive ties to a specific technology. Instead concentrates on maximizing short term benefits (even if they are social) and then moving to the next technology.

Erez adds:
I find it exciting to discover new ways to manipulate technologies that I am given. As before mentioned I master different technologies and move on. Though sometimes rather than move to a different technology I just modify the one I am given. For example after playing Fallout New Vegas non-stop until I finished, rather than immediately move on I stayed with FNV and installed mods which modify the game whether it be graphics or actual gameplay. This allowed me to be comfortable in the fact that I had basic knowledge of the technology, but now I have a new technology to master.



Frankly I am reminded of a book from a time when I still read books, I Robot by Isaac Asimov. In this book robots are powered by a brain that has become so complex that all the scientists are unsure of how its basics work, rather they just add on to it. I believe this is where my future is headed, the mods I have on FNV will have mods, and those mods will have more mods and so on and so forth until the original game no longer resembles what I play now. However, no one will complain because no one remembers the original, not because it's taken a long time, but rather because no one was attached to it like my father says above, "no emotion or cognitive ties to a specific technology." In truth I am unsure if this is a good thing that will continue until we have super robots, or a bad thing that will see us hit a capacity of understanding and watch the latest generation struggle to stay focused on one technology for a long time. Anyways, all we can do is wait and see.



Last word from Guy:
I find it interesting that Erez's goto metaphor is from gaming. I was thinking about it as I wrote my piece but was wondering if I was stretching the concept too far. Apparently it was not far enough.


Thank you to Erez for being a co-Blogger

Sunday, July 22, 2012

What Tech Startups can Teach Educational Reform

Photo from: yoursmallbusinessgrowth.com
Let me start by saying that I have never been part of a tech startup so my view may very well be skewed. I recently read that many venture capitalists prefer investing in entrepreneurs that have already failed once. Actually in a phone conversation with my father he quoted the late Uri Menashe who told him once that he likes hiring retired IDF officers after they had failed their first civilian position. The main lesson for me is that to be successful you need to fail a few times, sometimes many times.

The problem is as Sir Ken Robinson likes to point out repeatedly is that we are building educational systems that seem to converge on the exact opposite direction. High stakes tests that constantly push one answer and the notion that failure is not an option.

So what are the lessons of startups?

1. Collaboration: most if not all startups are based on a group of individuals with different capacities and skills working together to accomplish something that hasn't been done yet. Relationships and the ability to work with others are crucial.
2. Failure must be an option: while the long term must be successful the road to success must include many short term failures.
3. High expectations: startups are successful only if they do something new, or something old considerably more efficiently that it essentially becomes something new.
4. Continued innovation: Once you do succeed you must work to improve and work on the next problem.

There might more and different ones for those who are inside startups but these are my takeaways. What does that mean in education? I believe that points to a very different system than the one we have now. Instead of a high stakes low expectation system I advocate a low-stakes high-expectation system. That is true in the classroom and in the school, for students, teachers, and administrators.

The fear of high-stakes is driving administrators, teachers and students to focus on the most direct route to a known answer- the exact opposite of a startup. Low stakes allow honest discussion and the option to fail occasionally so you can succeed in the long run. If every failure has high stakes we who are a risk averse species (see Arieli) shy away and stop innovating and taking risks. For education to match the needs and fast paced changes in modern society we must make room for low stakes so educators can experiment and provide room for short term failures leading to subsequent spectacular successes. We do not need to give up on high expectations instead we need to be patient for long term gains while short term fluctuations occur. In essence its what your investment advisor told you- don't pay attention to short term. In essence it makes all the leaders managing our educational systems akin to day traders instead of high-tech entrepreneurs.

Saturday, July 7, 2012

Technology, Art, and Social Justice- The Face of Integration

Photo from Akhila's Blog
I usually focus of the problems of integration teacher quality etc. But at the heart of what we do as educators we should always ask ourselves- who are we leaving behind? This is especially important in the digital age. Our ability to focus on channels, devices, and technologies can obscure the fact that not everyone has critical access to technology, media, and the arts. Not seeing our audience obscures the fact that it is too often just like us!

I am using the term critical access in the same way the Bob Calfee used critical literacy two decades ago. The idea is that physical access to devices and networks is not enough. Instead we have to think about ways to encourage the development of media skills and the participation that comes with them.
The ever present focus on "basic skills" for all students (see world literacy summit video) practically guarantee that both nationally and internationally students who are behind will find themselves progressively lagging. What are we doing to make sure that all students are getting critical access to technology? That they have the skills to engage with media? I believe that the solution is making sure that all schools provide critical access and that we do not assume that students, just because they were born in what we think of as the digital age, posses critical access to technology, media, and the arts. 


My cousin Amit Trainin is an illustrator, graphic designer and currently the head of the visual Arts Dept. at Minshar Art School. Seeing the recent graduate exhibition strengthened in me the notion that arts, media and technology are intertwined and are at the very core of our everyday life. People can choose to live outside the digital, artistic world but they can do so only if they first have critical access that allows them to make such a choice.

So when I focus on technology and the arts I put an emphasis on access, not just to the physical (though it is necessary) but also the skills that lead to Critical Access. As teachers it is what we all must do!

Sunday, June 17, 2012

Creativity, Literacy and Gaming: An Anecdote about Little Big Planet

My six years old son has been asking me to help him spell lately. "Dad" he shouts from the general vicinity of the TV "how do you spell test? Oh I got it". After a few questions I was curious so I came to see what he was doing (the yelling back and forth was getting less fun). I see Itai perched on the couch in front of the tv manipulating characters and obstacles as he is creating a level in the game LittleBigPlanet. He was integrating writing, his knowledge of games, and design decisions to create a game level. As I was expressing my wonderment about his creativity Asaf who is 16 turned to me and said. "He has been doing it for months!". "I knew he playing" I said "but has he published them online?" "Yes", was the answer, "he made about a hundred, but he can publish only 20".

My thought is something like this: while we argue about how much technology and how should be part of our children's educational experience they are actually moving ahead. But only if we give them great tools to work with: Lego, iPads, LittleBigPlanet, all commercial ideas yet all outstanding educational tools. With some guidance children of this generation can become the most imaginative generation the world has ever seen- combining powerful tools, experimenting and social dimensions. Piaget talked about the child as a scientist learning about the physical world about her. Now after the physical world they can start exploring virtual worlds of possibilities- expanding the potential for development.
This somehow made me hopeful.
Trailer About LittleBigPlanet Publishing

Monday, May 28, 2012

On Inspiration

It is the end of the year in our school district so my children came home with all that was left in their class. Oren who is in second grade came back with his writing notebook. It turns out he has been prolific and wrote among other creations a 13 chapter story. I give full credit to his fantastic language arts teacher Todd. What I found curious among his story is his take on Khoya. Khoya is a digital book on the iPad made somewhat famous through a TED presentation. The book itself delightfully integrates visual, musical and text elements while taking advantage of interactivity (see review and demo here). Oren has created his fan fiction- version of the story with borrowed vocabulary, storyline, and characters. Yet the story had a lot of him as well. I relearned what I already knew and we keep hearing from research. Reading with and to your students and children is crucial, it expands their vocabulary and world of ideas- it makes them creative and gives them a foundation from which to soar.

Thursday, March 8, 2012

Teaching Art Online

A prospective graduate student came by a few weeks ago. His goal as he stated it is to minimize damage to rural students by providing quality arts instruction online or through distance education in other means. I worry.
I told him that I worried, arts education is a field that requires demonstratin, proximity and more than anything else mentoring. This kind of mentoring is extremely hard to reproduce at a distance. I think that the ability to look at the dancers moves from multiple perspectives, the painters brush strokes or the guitarist hands are crucial elements that cannot be done at a distance. I teach distance courses and Ithink some of


them are great- but not in arts education or arts integration.
My second concern was that by creating online replacements we urge districts that have stuck by their specialists and invested in them to stop. If the quality is there, they might say, why not save a bundle. So what can be done instead?
Here are some ideas:
1. Train classroom teachers in arts integration and enhance their understanding through studio experiences with local artists and museum resources.
2. If online lessons are created integrate them with rich artist in residence programs- mandated not just as an option. The experieneces must be bundled and truly integrated.
3. Educate school boards and administrators about the importance of the arts.

Do not let rural schools do without arts....

Friday, March 2, 2012

Learning Design in Educational Apps

In the past few weeks I have started a netcast on using iPads in k12 education (tech edge on iTunesU). My co-host Allison and I spend quite a few hours every week trying to find apps that are educationally sound. The challenge is quite real. What we've learned may not be surprising, but it spells opportunity or disaster. Most of the "educational" apps are based on implicit and false theories of learning and design. This is not a failure of understanding a specific domain (say social studies) but instead a failure of understanding how we learn.
So what do I mean by opportunity or disaster? The opportunity exists for innovation to take over the marketplace with excellently designed educational apps. The disaster will emerge if after schools invest heavily in mobile devices and fail to deliver on learning simply because the apps that carry the lad are subpar.
We will keep looking fir educationally sound apps (or try to get close).
Check out the website and connect to the netcast:
http://cehs15.unl.edu/cms/index.php?s=18&p=190



- Posted using BlogPress from my iPad

Sunday, February 19, 2012

Thinking Fast and Slow in Education- Part 1

I am currently reading Thinking Fast and Slow by Nobel prize winner Kahneman (see a book review here). I am still processing some of the information (or thinking slowly...) but I see some obvious implications for teaching and technology. The first is the positive bias- we almost always underestimate the challenge and overestimate our capacity, the second is our lack of ability to intuitively understand statistical properties of the world around us.
In  1999 I saw this first hand in a classroom. In a summer school based on Bob Calfee's WordWork we had one kindergarten teacher who claimed to have gone through the eight-week program in three weeks. We were surprised but she claimed that all of her students have a solid grasp of all short vowel CVC words and are ready to advance beyond it. How do you know? we inquired, she replied that she has been observing her students being successful in making words. Since we assessed students in every classroom on a biweekly rotation we soon had some results from the classroom. Only four out of 18 students could actually produce the patterns reliably without repeated teacher cues. In essence the teacher saw her best students succeed and conjectured that all of her students could.
This is the reason that we should have an emphasis on formal assessment points in which we can get an honest estimate of what our students can do- not what we believe or want them to. Often I hear teachers saying - I know this student can do a lot better - yet they didn't. Now, sometimes it is true and due to some setting event, then a retest is in order. But if a student is consistently under-performing in a well designed assessment opportunity- then we have simply overestimated their capacity based on effort, our support for their work etc.

In technology and especially project based learning that is emerging as a major component in the (welcome) push for 21st century skills we need to make sure that we have a solid way to assess achievement that circumvents our biases and gains a real windows to what students can do.

Saturday, February 11, 2012

Changing Media

In the past few months I have been carefully planning a shift from writing to video as an expression. I have to admit that it is still very much a work in progress but we finally came up with UNL Tech EDGE available through iTunes U and UNL's Media Hub. Working in a new media is a challenge but I have to admit that I am enjoying it. Maybe it's just a novelty effect...
We have received a grant from Nebraska's Coordinating Commission for Post Secondary Education that will support our professional development efforts across the state. In the grant we combine four professional development days, technology coaching and online resources for teachers- including our netcast about iPads in education.
More soon.