Saturday, October 12, 2013

The End of Textbooks as I knew Them and 5 Reasons it is Democratic

It seems that I got to the end of textbooks in my classes. This week I had an email from my contact at the book store. "What are your book orders for next semester". I almost sent an email saying, keep it as it is (that is no textbooks). But then I stopped myself. I wanted to hear what my students have to say. As I have said before my students and I have worked through half a no-textbook semester so far. The reaction was mixed and we have set a better infrastructure for making it work. So I went back to my class and asked. I felt I could ask and get honest answers because the answer has no direct impact on my current students AND I think we have developed an open rapport. When I pose a question like this we usually go around the room with each student weighing in. This time they all just said almost in a chorus- digital resources rule. The tone was a "you've got to be kiddin me" tone.

As an instructor this is plainly the better (though more labor intensive) approach. I choose my own materials, can present divergent point of views AND I must take the lead in presenting the underlying structure and way of thinking that connects everything. In a way this is the opposite of teacher proofing. Textbooks are easy in a deceptive way because they take away our need to unpack what it is we are trying to teach. So out they go.

At this point for full disclosure I would like to add that my students are asked to buy a few books, practical guides that have usable materials (Teacher trade books), but no textbooks. That is I am not anti-books, just pro making good instructional choices. And this is first and foremost an instructional choice with side benefits.

I also think that most of the current models for textbooks are obsolete and most of the companies simply do not get IT. The change is not just in format or even in the media included. There has been a shift in the way we consume all media. I am not sure I would like to see textbooks in the future, but if we do, it would probably have to follow a model like Netflix more than the traditional bookstore or even iBooks.

I am also wondering how this choice is linked to democratic education. I don't want to push it too far but here are a few ideas:

1. No textbooks make my classes effectively cheaper, thus more accessible. More likely I am simply releasing students with less debt. It is my small contribution to decreasing the cost of higher education. It is about $100 for each class (if you take into account that students sell their books back, more if they keep it). If we all did it, it would represent a savings of about $4000 to an undergraduate in our program.

2. A significant portion of the materials I use were developed as part of federal and state efforts. Such these efforts belong to all of us. Reading Rockets, and the Education Northwest are two great examples.

3. Using digital resources allows me to present divergent view and critiques that are presented with the same passion and expertise. This will force students to weigh the evidence and make up their own mind as budding professionals.

4. Most textbooks are currently rented for a period (especially if consumed digitally), or resold. The cost of textbooks forced most students to have only temporary ownership of the material. This creates two classes of students, those who will have access to quality materials (could afford to keep the books) and those that don't (had to resell). Since the resources are digital students can save them for future use.

5. It is more environmentally sound- less dead trees.


Since I am thinking about democratic education

Saturday, October 5, 2013

Benefits of Gaming

This week I have been thinking of the befits of gaming. It started as Jason initiated a conversation about MinecraftEDU. This was combined with an interest from Ji one of my graduate students. Minecraft is a veteran game that still engages millions around the world. The EDU version allows educators to create a self contained and "safe" environment for students to explore.

As it happened I also presented at NETA fall conference this Thursday and happened to see the tail end of Jason Schmidt's presentation on MinecraftEDU. We had lukewarm coffee right after my presentation and chatted about opportunities to not just do but also research. I am excited.

As Ji and I brainstormed the benefits of using Minecraft we came up with four areas that we think would matter greatly to our students growing up in the 21st century.

1. Collaboration- to be successful students must learn to work together toward common goals, coordinate and learn to create a code of conduct. We also expect distributed practice and cognition. These are key skills and Jason suggested that he has already seen it at work.
2. Problem solving- since mine craft is a Lego like world with it's own rules any task requires some creative problem solving to reach goals (both ones you set for yourself and one set from the outside).
3. Engagement- we expect that incorporating Minecraft will improve attitudes toward school and engagement in school activities.
4. Creativity- The open ended nature of the world and the tasks can naturally lead to creative thinking and solutions.
5. Language- we expect that students will develop a community of practice that will distinguish itself using specific jargon and develop efficient ways to communicate.
By Megx see here
6. Democracy and control- Minecraft rests most of the control in the hands of students teaching them about decision making and creating opportunities for learning social skills and tolerance.

Our biggest challenge:
How do we measure impact?

We are currently collecting literature on these issues BUT we are thinking of designing individual and group tasks using Lego and
Keva Planks. More to come...
Comments and ideas welcome!

Tuesday, October 1, 2013

An Odd Post about Democratic Education

This is an odd post because Democratic education is not a topic I usually address in my blog. Well, at least not directly and intentionally. I have some of my best ideas emerge during the summer. Summer for me is a time of concentrated teaching. I spend full days teaching, and something about that focus on two teaching projects at once seems to focus my mind and generate surprising new directions. Two years ago it was the time Tech EDGE idea was born.

This summer I woke up one morning and thought: I wonder what a democratic teacher education would look like? I posed the question throughout that day and found that it resonated with two graduate students. Now, I am quite center that the same two students are probably the reason I asked myself the question in the first place. Our conversations during the intensive weeks in class help direct my thinking and allow me to wonder.

Fast forward 3 months and we now have a troika exploring democratic teacher education embedded within a  teacher education program that focuses on pedagogical content knowledge. So my task here (homework assigned by graduate students really) is to try and explore in writing what Democratic education means to me.

On that morning I first consciously thought about democratic education I walked around and asked anyone I can. What would it even look like? I found the idea tantalizing but far from fully formed. To me democratic education has three main features: participation, tolerance, and process. This view has emerged after some discussions and additional thinking I've been doing. It is not an attempt at an objective definition it is what it means to me.

It starts with participation. Show up, use your voice, work with others. Democracy for me is about using your voice on topics you know and care about. It is not part of an agenda define by others but instead guided but a set of principles you work out for yourself overtime. It starts with showing up, if you do not show up nothing else will happen, tacit voting does not replace engagement. Using your voice is a balancing act. I know people who use their voice because they have it and frankly like to use it more than they actually like thinking through issues. For me the heart of using your voice is actually about understanding the problem first, the complexities involved the risks and opportunities. Finally its the ability to work with others, more precisely others who may not agree with you about everything. I HATE debate, the way it plays out in American schools and congress, it is not an effort to reach compromise or listen. Instead it a battle with points winners and losers, teaching that it is all about who comes on top and not what we can accomplish together, but I digress.

Tolerance has to be a key principle in any democratic endeavor. When defining what democratic processes are, there must be ways to protect divergent views from being squashed by fear of social or grade pressures. This has always been a struggle for me. How to get an honest discussion in class when I am the all powerful instructor (read: grade giver), professional authority (education and experience). I also have a strong voice and am a male teaching mostly female students in a genderized (my dictionary says it is not a word, is it not?) profession. The completely unsatisfactory solution (like democracy itself?) is on creating a community in the classroom. Creating familiarity that can increase students' level of comfort (and mine) to reduce the power relationship so central to higher education.

Process for me is the how. This is probably where most of my work must be. How to create procedures and actions that will create a more democratic milieu. The paradox of course is that I cannot fully define such process, because if I do it becomes inherently undemocratic.

This is it for now, welcoming all democratic ideas...

Sunday, September 29, 2013

Six Lessons about Textbook Digital Alternatives- from Students Perspective

I've been working without a textbook this semester and discovered that my students do not read/ consume the media I included. My students are preservice teachers and I teach them teaching methods for reading and writing- a key area.

I decided to take Tricia's idea (more about that in a future post) and open the topic for discussion with my students. We set up a circle around the room and established rules for discussion: open, respectful to all, no grade repercussions, everyone has to contribute. I actually found it hard to phrase my concern about media consumption and what I wanted out of the discussion so I used a sort of a think aloud
sharing my goals and hopes for the no books approach but also reminding them that this innovation and it simply might not be optimal practice.

My students reaction was interesting. They made a few points:
1. They really prefer the digital resources. They all said that the variety of resources and the practical application examples are extremely helpful. I include high quality websites (e.g. ReadWriteThink.org, reading rockets) and articles from practitioner journals (e.g. The Reading Teacher).

2. They like classroom example videos the most. This was one of the main reasons I wanted digital resources the peeks at models different than their cooperating teachers can open up new ideas and break the first axiom of pre service teachers that states: When there is a dissonance between method classes and student field experiences the impact of method instructors is positively correlated with pre-service teacher achievement. Classroom videos help bring more evidence to the alternatives I am trying to bring to their attention.

3. They would like more chances to discuss and organize the information in class. The set of materials do not connect like a well organized textbook. Frankly they are not used to making these connections especially when different sources use somewhat different vocabulary. I believe that it is an important skill to learn as a professional but it requires some practice.

4. Sometimes they just "forget", or prioritize differently but that is true of traditional materials as well. We always knew they weren't always reading but with digital resources I have evidence. I do not want to turn the evidence into grading though- mostly because it can be easily "gamed" by opening files without actually engaging students.

5. Some often print out shorter pieces so they can comment. Students have obviously not used digital commenting options for consuming different media. This is something that they need to learn (and we must teach) since they will most likely have to teach this skill to their own students!

6. Some find long written pieces (in PDF) hard to follow digitally. (goes back to point 5).

So...
Together we came to some ways we can improve learning using these resources.
       I go over the assigned media in the class session before it is due. I briefly explain emphases and what I expect them to gain and provide some key vocabulary. This has been hard to remember but since then I have done it in 2 out of 3 meetings.
       We established a discussion board for questions about the reading to be posted before beginning of class. Students can either post their own questions or vote to support others questions. I have used this method extensively in my summer classes that I flipped to create "just in time" teaching.  I spend 10-15 minutes at the front end of class responding to questions that emerged from media consumption (for example- "the video showed how to do think alouds with fifth graders, how can you do it in first grade?"). The questions that I do not have time to respond to in class will be answered online through direct responses to posts (potentially too labor intensive) or a short video summarizing ideas.
      I will also try to avoid very long pieces (text or video) and establish a way for my students to evaluate the content and their satisfaction with it (still working on that one). The last piece is helping students find ways to comment on digital resources electronically maybe through a student user group...

Still work to be done.

   







Monday, September 16, 2013

Textbooks Alternatives and Despair


In my search fo better ways to teach I have challenged myself to teach this semester without textbooks. In my four classes I use no textbooks (although I do use two content books). Instead I use a series of freely available resources from professional organizations, libraries, YouTube etc. The idea was to tailor learning to students of the 21st century adapting to their media consumption behaviors. At the same time since all of my students aim to become elementary teachers this serve as a demonstration of a possible future in which education can choose a digital option that is not tied to one of the large curriculum companies.

As such I also imagined my role in the classroom changing from the authority on content to being the person who connects all the pieces to a meaningful schema.

A month in I have some neat mixed media in folders on LMS, I am happy enough with the resources. This is where despair kicks in. I spent a lot of time planning resources and approaches- putting items I think are really exceptional BUT when I try to get discussion going in my class I am met with blank stares. A quick check of student activity online shows that they are not consistently accessing the materials. Heck even materials students create for themselves and others as part of the learning are not really accessed...

This is where despair creeps in. The empty stares and quiz results tell me they are not consuming the media, that they do not know core ideas beyond what was discussed in class.

When I try and analyze why I have a few ideas. The first is that this is a new practice and students have been conditioned to consider online resources as somehow "lesser" or supplementary. Without a textbook class becomes the main event and without students being well versed it serves more like a lecture since they have no clue what I am talking about.
The second is that this is actually like textbooks that students often skip reading. While less dramatic this option is exactly one of the things I am trying to fight against.
The last options is that the materials lack a coherent structure and thus students are lost as they try to engage and they give up.

As I try these new ideas I am modeling to my students how one grapples with innovation and less than stellar outcomes so despair is not really a constructive option. Instead I will start an open discussion in class addressing my students as learners and teachers and hear what they think and suggest. I usually have an open conversation at the end of class when we know each other well, and I get some pretty honest feedback I use to redirect my class. This time it may worth trying to do so earlier, although I am facing the danger of collective negativity, that is the ability of one or two negative (but strong) personalities to influence events.

So, this thursday I will set chairs in a circle and be honest with my students hoping that they can learn from my mistakes... Deep breath.

Monday, August 12, 2013

The Bridge, Layering Information and Redefining Literacy

The Bridge is a new FX TV show that I picked up on demand recently. The topic of a thriller around the border crossing between the US and Mexico seemed like an intriguing opportunity to examine how pop culture is viewing the issues.

While I found the series thoroughly enjoyable I was even more intrigued by their effort to integrate media. The website for the show includes everything in both English and Spanish just like the show itself alternates between English and Spanish as appropriate for a scene.

In addition the series created a free iBook that provides additional textual and photographic layer. I think that this aspect of the show is very interesting for educators trying to create content that is interesting, integrated, and meaningful. The way I think about it is purposeful layering of information in different information without guiding the conclusion. For example the series shows many facets of immigration and the people who are impacted by it but it does not come at it from an obvious pro or con stance. The book just thickens that layer and allows those who are interested to explore further.


In a way the show is a good example to how popular culture and the entertainment industry are seeing as the next step and I see as a redefining of literacy. Literacy is no longer primarily reading and wring on paper but instead a multimedia weave of forms and content- including visual, audio, video, word, and social. It is as interactive and social as we'd like to make it. The layering allows each person to choose an entry point and explore in different directions.

Tuesday, July 30, 2013

Games and learning- evidence

I am attaching empirical results about the impact of games on learning. This is where empirical evidence trumps "common sense" it is not motivation. Instead it is combining traditional and game based instruction, group work and multiple sessions. A good preview to Jim Gee's visit to UNL on Aug 20th and his talk on Gaming in Education.

A meta-analysis of the cognitive and motivational effects of serious games.
By Wouters, Pieter; van Nimwegen, Christof; van Oostendorp, Herre; van der Spek, Erik D.
Journal of Educational Psychology, Vol 105(2), May 2013, 249-265.
Abstract
It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and by affecting motivation. However, until now research has shown little evidence for these assumptions. We used meta-analytic techniques to investigate whether serious games are more effective in terms of learning and more motivating than conventional instruction methods (learning: k = 77, N 5,547; motivation: k = 31, N 2,216). Consistent with our hypotheses, serious games were found to be more effective in terms of learning (d= 0.29, p < .01) and retention (d = 0.36, p < .01), but they were not more motivating (d = 0.26, p > .05) than conventional instruction methods. Additional moderator analyses on the learning effects revealed that learners in serious games learned more, relative to those taught with conventional instruction methods, when the game was supplemented with other instruction methods, when multiple training sessions were involved, and when players worked in groups. (PsycINFO Database Record (c) 2013 APA, all rights reserved)