There is an ebb and flow in the attitudes and buzz around gaming in education. This week, with the release of Pokemon Go, I saw, once again, the power of gaming in action. Pokemon Go was released. Pokemon Go is an augmented reality game that allows users to interact with a Pokemon world overlaid on the real world.
My younger kids play it (10,12) of course delighting in the Pokemon they find as we drive around town. My 22-year-old son and 26-year-old nephew are also enjoying it. Reliving parts of their childhood they are interacting and discovering the hidden world around them.
Next to my house there is a park, now visiting the gazebo gives you Pokeballs and the sign is a Poke Gym. Traffic around the park has more than doubled with kids teens and adults stopping to explore the digital and the real.
My point is not to celebrate this particular game. My point is that gaming is something that appeals to the digital generation. This app makes participants move (you need 2K steps to hatch a Pomkemon egg). If done correctly it can generate learning, motivation and a sense of adventure. I can easily see a game app at a museum, sending users to find specific exhibits and discover ideas and histories. There can be a real reward but just as easily you can just have a leaderboard and levels that seem to motivate gamers. Imagine a city creating an app that provides points for each landmark, and cultural event.
Just imagine what we can do!
This blog focuses on ways that art, technology, and literacy can interact in all educational settings.
Sunday, July 10, 2016
Sunday, June 26, 2016
Writing Tech into Grants? You must read this first!
In the last week, I have been on a panel for a federal grant. I cannot and will not reveal details but I do want to share some advice. In simple terms, grant proposals are supposed to address a pressing need and suggest that there are enough planned supports that would make said action succeed.
The proposals I have been reading have done an admirable job convincing me of their capacity to do everything they said. Except integrate technology. So here are some general rules:
1. Someone needs to manage devices. If you aim to purchase student or even teacher devices, you must show that you have a system that can distribute, manage the devices, provide basic support, and maintain when needed.
2. Technology is not magic (on its own). If you buy new technology teachers and students have to be educated about its use and supported through modeling, coaching and on-going Professional Development.
3. If technology is a major part of your grant make sure that you hire or show that you have leaders who are well versed in technology integration. In the grant proposals I have been reading, all project directors were content and school experts but nowhere did they show evidence that their professional developers knew much about technology integration.
4. Have a theory of action of why technology will make a difference. Just buying teacher devices, for example, will NOT automatically improve student achievement. It may, but as the grant writer, you should make the connection obvious.
In short, please treat technology like you would every other aspect of the grant. Technology can be magic but ONLY if you have all the conditions to ensure success.
The proposals I have been reading have done an admirable job convincing me of their capacity to do everything they said. Except integrate technology. So here are some general rules:
1. Someone needs to manage devices. If you aim to purchase student or even teacher devices, you must show that you have a system that can distribute, manage the devices, provide basic support, and maintain when needed.
2. Technology is not magic (on its own). If you buy new technology teachers and students have to be educated about its use and supported through modeling, coaching and on-going Professional Development.
3. If technology is a major part of your grant make sure that you hire or show that you have leaders who are well versed in technology integration. In the grant proposals I have been reading, all project directors were content and school experts but nowhere did they show evidence that their professional developers knew much about technology integration.
4. Have a theory of action of why technology will make a difference. Just buying teacher devices, for example, will NOT automatically improve student achievement. It may, but as the grant writer, you should make the connection obvious.
In short, please treat technology like you would every other aspect of the grant. Technology can be magic but ONLY if you have all the conditions to ensure success.
Sunday, June 19, 2016
Are We Ready for Cyborg Ed?
Knee Replacement Vimeo |
Prosthesis Legs |
In the book we are currently writing, called Mind, Models, and Mentors, my colleagues (Brooks and Sayood) and I had a long discussion about the way the internet changes education. If we are truly becoming cyborgs then education has to adjust. The key is moving away from knowledge accumulation and memorization to problem-solving and searching.
"While memory remains important, it is clear that technologies (language, writing system, printing press, Internet) change the demands on human memory. What was essential a thousand years ago in order to discuss a text effectively (memory of the whole text) is potentially less critical now when we can easily refer back to texts in paper or digitally. This does not mean that students are learning (memorizing) less; instead it means that they need to memorize a different subset of knowledge linked to more complex operations and procedures." (excerpt from Brooks, Sayood, and Trainin, 2016)
I do not believe that there should be no content knowledge. The most needed tasks and information should be available in long-term memory and immediately accessible. The rest... should be accessed through search. This change is guided by three interlocking facts:
1. We have devices that allow us to be constantly connected. They are fast and comprehensive.
2. Modern knowledge is too extensive for anyone to know it all in detail.
3. Knowledge is developing and updating at increasing speeds. It makes what your Dr. learned in med school 10 years ago is now potentially obsolete or even dangerous.
As a result, the skills that our students need are the skills of searching and evaluating the quality of information available, problem-solving and self-regulation of our memory to make sure that we remember is accurate and still relevant.
The term cyborg has always been a negative one. Reality around us shows that we are becoming cyborgs, mechanically, and cognitively. This is our evolution and we must make sure that we adjust our schools to fit reality.
Sunday, June 12, 2016
It's Time to Decide What's Next in Ed
Stanley Howe CC License |
At the same time, educators have realized that the post-industrial economy presents new challenges and need a decidedly different educational output. The vision was not necessarily new (Dewey was right) but it was now deemed necessary not just by humanist but also by business leaders. The call for education that is creative, problem-solving oriented, and includes soft skills is now coming from all sides. The problem is that we cannot do both at the same time. At least not well.
We have tried for a while to claim that working on 21st skills will also lead to growth in test scores a-la Dr. Seuss and Jack Prelutsky (Hooray for Diffendoofer Day!). The linear nature of tests defies this logic. From an effort perspective, you get more "bang for your buck" (the buck here is time) if you focus only on tested skills than if you work on a complex wide array of outcomes many of them long term. My mentor Lee Swanson used to call it confusing the independent and dependent variables. In this case, limited measurement gives you a false sense of impact.
What I see in the field are schools trying to satisfy both personalities. Let's score high on the test with a narrow curricular vision AND be creative. The reality is that our days are too short, and both teachers and students find it very hard to pivot from a structured almost canned curriculum to creativity and soft skills and then back again.
The question is how to combine the advantages of the accountability era, namely accountability that shines a light on inequities, with 21st-century curricular goals. The answer is simple. Technology. Technology allows us to record everything students do. The need for a narrow window of time in which all students are measured on a narrow set of skills can be replaced by a flexible system that records everything that students do and tags their growing abilities. My personal work with Actively Learn is an example of how this can be achieved. But for that to work, we need to put our attention to making sure that we have the right personality.
Tuesday, June 7, 2016
Notes from the Field- Technology Literacy and Art- Monique's Story
Monique and I go back a long time. She is one of my favorite teachers and one of the most thoughtful educators I have had the pleasure to work with. We have not worked together for quite a while but recently she sent me a short note on her work integrating technology so here it is in her own words (I took the liberty to make small changes for clarity).
Monique writes:
Earlier in the year I tried "tech buddies" -- a sixth-grade class & teacher graciously came to my room and worked with my students (I observed) in doing a little research, and each made a field-to-table Power Point-type thing. That was great, but a one-and-done experience because I only had access to the iPads for 40 minutes every other week. And I still had those mandatory tests/quizzes to work into my scheduled time!
My latest push of myself to use technology and use it a little more creatively started with a mask-making art project and the desire to get EL (and all kids) talking more in a purposeful way. I remembered that D. (1st grade ArtsLINC teacher) had her students successfully use a program/app called Chatterpix. I had been introduced to Chatterpix by colleagues in the Nebraska Writing Project years ago, but it had been shelved in my subconscious until this spring. I had been talking with D. about iPad management (cart versus a few) and wondered how she did it. She told me how she has a small set of them in her classroom all the time (I think 6) and teaches the kids how to manage and help one another. She encouraged me that 'for sure' my second graders could make the masks talk with Chatterpix! Then she told me how she had them post their work in an online journal called Seesaw. She was making a believer out of me, but... I still felt like I needed a hand, a push or a kick --so --
I invited her over to our school site to provide an afterschool PD to our volunteer "Art PLC" to instruct us just in Chatterpix and Seesaw. (it was not a course in everything iPad, just two things!) Everyone was invited. We had half-dozen teachers and our principal even came! She not only walked us through using the apps but talked realistically about classroom management with young primary students. She also made me realize I could probably do it with a few iPads and not a cart-full.
So I checked out one (1) iPad from our principal and started in! They photographed their mask. They wrote a script for the speech that their mask would give. (I had given them directions /ideas based on all the pre-learning before the Mask Making.). Then they recorded it using Chatterpix and uploaded it to their individual spot in our Classroom Journal I had set up on Seesaw. They accessed Seesaw by using a QR code created by Seesaw when I signed up. I taught two kids and then they managed the rest of the class! When it was recording time they gave me a signal, then I just said "quiet on the set" and my class was immediately silent! (they knew their turn was coming!)
The way Seesaw is set up, the teacher has to approve everything before it's posted, so that came after school. Then -- my entry into integrating Art, Writing, Speaking, and Technology was successful!!
Seesaw also lets you invite parents to view just their child's portion of our class journal, so I did that and have several parents following their student's work now!
Beyond this original project, I had kids use just Seesaw to take photos of their art and read what they wrote using the audio recording portion several times. I video captured them reciting a poem of their choice. They've given oral bi-weekly book recommendations (written first like a book report) all year, so I had them take a photo of their writing and accompanying art and audio-recorded their "speech." In all cases, they could re-do if they reviewed-listened and weren't pleased.
Student Masks (photo by Monique) |
In the middle of our second "project", I invited the principal to come and see it in action-- with the kids doing it ALL! I wanted to thank him for finding an iPad for me (my kids) to use and have available all day, every day. He was as jazzed as I was. He also saw that I was able to continue with MY passion of art and literacy integration (speaking, listening, reading, writing) and add technology and parent communication. Within a few weeks, he asked if he could bring a group of principals into my room to see it in action. THEN a week later he brought by a School Board member! It was very affirming. And even an old teacher like me can do it!
So next year, I'll be starting with Seesaw in the Fall to document & share most (if not all) of our ART & literacy (and social studies & science) projects! I'll still hang some on the classroom wall and in the office, but this will reach the parents much more quickly and is accessible to me in places other than my classroom!
Take care!
Monique
Saturday, May 21, 2016
What Girl Volleyball taught Me about EdTech
I am visiting my mother in Israel for a few days. Sitting around the table were some family and friends that came to say hi. My aunt was telling us about her granddaughter who is just over 15 and already 6'2". My first thought was, does she play volleyball? This is what I perceive to be a Nebraska question. After 14 years in Nebraska, I think like a Nebraskan. It is unusual for a girl who is tall not to be involved in sports. Einat, a long time friend, and an athlete, chimed in does she play basketball? The answer was No, she does not do any sport. Instead, she is modeling. My aunt explained that there were no opportunities afforded to her in sports.
Einat, who is a former pro athlete, lamented the status of women's sports at all levels. The opportunities aren't there, and there is very slow change.
I started thinking about what made the situation in Nebraska and the US different. While the status of women in the US is somewhat better than Israel, it is not dramatically different. Israelis love sports. While speaking, I realized that the main difference was schools and extracurriculars. I have to admit that I have an ambivalence towards high school sports. But through this discussion, I realized how the structure of extracurricular activities allows schools to open opportunities across ethnicity, income, and gender lines. The fact that it is a school sanctioned activity allows students who might never find such a home to "try out" new selves. In this case to try out their identity as athletes. This would not happen for many students unless schools offered the activity. In popular culture, I am reminded of the path that Jesminder 'Jess' Kaur Bhamra took in Bend It like Beckham. I am convinced that the road would open to many more girls and minority women when it is a school activity.
So what does that have to do with EdTech? Quite a bit. I hear calls to limit the use of technology in
schools or even not teach with devices. Teach thinking, basics, writing. I believe that much of this argument is coming from a middle-class belief that students will eventually get there. I make this point often about my kids. If their school fails to teach them about digital citizenship, search, or tools, I will show them. The problem is that this approach leaves too many capable students behind. Students who will not find a guide that would help them explore if they are interested in science, programming or gaming. Without schools affording to expose all students to these areas we are reproducing gap and losing some of our most talented future creators. We should teach science, technology, and making to ALL in school right NOW.
Einat, who is a former pro athlete, lamented the status of women's sports at all levels. The opportunities aren't there, and there is very slow change.
I started thinking about what made the situation in Nebraska and the US different. While the status of women in the US is somewhat better than Israel, it is not dramatically different. Israelis love sports. While speaking, I realized that the main difference was schools and extracurriculars. I have to admit that I have an ambivalence towards high school sports. But through this discussion, I realized how the structure of extracurricular activities allows schools to open opportunities across ethnicity, income, and gender lines. The fact that it is a school sanctioned activity allows students who might never find such a home to "try out" new selves. In this case to try out their identity as athletes. This would not happen for many students unless schools offered the activity. In popular culture, I am reminded of the path that Jesminder 'Jess' Kaur Bhamra took in Bend It like Beckham. I am convinced that the road would open to many more girls and minority women when it is a school activity.
So what does that have to do with EdTech? Quite a bit. I hear calls to limit the use of technology in
schools or even not teach with devices. Teach thinking, basics, writing. I believe that much of this argument is coming from a middle-class belief that students will eventually get there. I make this point often about my kids. If their school fails to teach them about digital citizenship, search, or tools, I will show them. The problem is that this approach leaves too many capable students behind. Students who will not find a guide that would help them explore if they are interested in science, programming or gaming. Without schools affording to expose all students to these areas we are reproducing gap and losing some of our most talented future creators. We should teach science, technology, and making to ALL in school right NOW.
Labels:
edtech,
equity,
extra curricular,
science,
sport,
tech,
technology
Saturday, May 14, 2016
3 Reasons Scaling Up Open Educational Resources Should be the Next Step
Open Educational Resources (OER) have been with us for over 20 years. The world wide web revolution made them accessible to anyone with an internet connection. The move in schools to 1 to 1 devices is making it possible now to rely on OER to replace curriculum companies. I believe that this is the time to scale the use of OER and move our schools boldly forward. I believe that the movement has matured enough to move from the periphery to the center of the education process. Here I outline the three most important reasons to do so.
- It is democratic. Well vetted OER breaks the hold that publishers and some states (Texas, CA, NY) have had over the creation of materials. The use of OER allows districts, and potentially even teachers to exercise their professional judgment in curating the curriculum without having to create everything themselves. This will help build the professional capacity of educators to make decisions that fit the students and communities they are serving. The challenge here is tackling the potential for dealing with overabundance and the paradox of too much choice. To make this reality, a vetting process should be added to OER, so teachers have a sense of quality. Such curation is visible on sites such as OERCommons and ReadWriteThink.
- It is flexible. OER can be updated and corrected in real time without lengthy editing processes. In effect, we can use a Wikipedia-like process with super-editors who help maintain the integrity of the process. The value of OER is, therefore, based on the quality of the original and the willingness of users to keep the resource updated and commented on. The use of crowdsourcing to determine the quality and maintain the "freshness" and accuracy of the information can be invaluable.
- It is (almost) free. Resources saved by not buying textbooks and teacher materials can be turned to making sure that schools have adequate technology infrastructure, adequate device distribution and most importantly- turn most of the savings into professional development that makes sure that teachers are well positioned to take advantage of the opportunity afforded by OER.
Labels:
commons,
education,
oer,
open,
pd,
professional,
teacher,
technology
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