Showing posts with label meta. Show all posts
Showing posts with label meta. Show all posts

Sunday, August 14, 2022

Thoughts about VR

 My son (18) has the Meta Quest VR headset. This is the fifth VR variation that I have tried on. Before this we had the PlayStation VR console. At work I have interacted with wired versions of the Oculus as well as HP. In a visit to China we interacted with different versions of the Samsung VR. 

As I have interacted with them I have some growing insights. The first is that wired devices are too bulky

Trying out the Samsung VR, China 2018

and limiting. The jump to the Quest two was revolutionary. The second improvement was using hands instead of joysticks. It removes the complexity of conquering button configurations. So despite the jokes about the metaverse and Meta’s focus at least as hardware is concerns they combined good hardware with improving UX. 

As I was watching my son play on the device, I realized something else. usually our kids are seating hours next to the computer slouched on a chair with a leg twitching. In VR they are up waiving their hands moving about and MOVING. In effect some of the best applications right now seem to be focused on physical games that get the most out of the headset. 

VR is far from perfect and applications are still far from being ready for wide educational use but I think that we are getting closer and I am excited to see what comes next.

Saturday, August 8, 2015

Tim Gunn, Premiere League, Grammarly, and Metacognition

Photo from www.lukeford.net
[CC BY-SA 2.5]
via Wikimedia Commons
1. As part of my summer reading, I have been reading Tim Gunn's book The Natty Professor. I have been introduced to Tim Gunn by watching Project Runway, a favorite of my significant other. In one section of the book, Gunn describes listening in on museum visits. He reflects on open-ended questions and being purposeful about presenting ideas and artists. He is essentially calling on teachers to make conscious choices about invoking ideas and creating authentic learning events that focus on things that matter not esoterics like shapes in the picture or dates in history (I am not saying they are not important I am just saying they are not the key ideas).

2. In a recent blog post by Mr Parkinson (in the UK), he suggests bringing the Premiere League into the classroom as a way of creating fun and different learning events. In the short post, he describes how teachers can create a fantasy league in a way that provides learning opportunities in reading and math. It is a way to discuss budgeting, making economic choices, and discussing statistics.

3. Grammarly is my new favorite tool for writing. Since I do a lot of writing a tool that helps correct the small and larger errors is welcome. I have found Grammarly to be incredibly useful (though not perfect) as I write. There are critical voices out there about Grammarly e.g. this post but the my point here is not really about the tool. I fell in love with Grammarly, not because it is an excellent tool to correct your writing (it does help). I fell in love because it gives clear explanations of why it marks what it presumes is less than optimal writing, allowing me to make decisions about what I want to change and what I do not. Further, over time it decreases my errors since I have learned the reasoning behind the correction and avoid common errors.
See more about Grammarly here.

All of these disparate thoughts connect to one central point. The value of using authentic learning experiences is in the kind of metacognition it can produce. Going to the museum is great, but the real benefit comes from the explicit thinking about process and observation that is scaffolded by a knowledgeable and capable teacher. Bringing a sports fantasy league (or a mock stock portfolio) into your classroom can be fun. Again, the real value comes from discussing the decisions people make and the learning from real world results. Without the metacognitive discussion, it becomes a competition for points where learners may be winning but still missing the central point. It is the same using a tool like Grammarly; it pays dividends when you read the explanation and think through writing patterns.

The bottom line is that learning always benefits the learners much more when they understand the why and how of learning leading them to more general understanding and a growing capacity to direct and own their learning.

Tuesday, July 30, 2013

Games and learning- evidence

I am attaching empirical results about the impact of games on learning. This is where empirical evidence trumps "common sense" it is not motivation. Instead it is combining traditional and game based instruction, group work and multiple sessions. A good preview to Jim Gee's visit to UNL on Aug 20th and his talk on Gaming in Education.

A meta-analysis of the cognitive and motivational effects of serious games.
By Wouters, Pieter; van Nimwegen, Christof; van Oostendorp, Herre; van der Spek, Erik D.
Journal of Educational Psychology, Vol 105(2), May 2013, 249-265.
Abstract
It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and by affecting motivation. However, until now research has shown little evidence for these assumptions. We used meta-analytic techniques to investigate whether serious games are more effective in terms of learning and more motivating than conventional instruction methods (learning: k = 77, N 5,547; motivation: k = 31, N 2,216). Consistent with our hypotheses, serious games were found to be more effective in terms of learning (d= 0.29, p < .01) and retention (d = 0.36, p < .01), but they were not more motivating (d = 0.26, p > .05) than conventional instruction methods. Additional moderator analyses on the learning effects revealed that learners in serious games learned more, relative to those taught with conventional instruction methods, when the game was supplemented with other instruction methods, when multiple training sessions were involved, and when players worked in groups. (PsycINFO Database Record (c) 2013 APA, all rights reserved)