Recently I have been working on home literacy environment and came across the Home Literacy Environment Questionnaire (HLEQ) by Griffin and Morrison. The measure was designed in 1997 and addresses paper based print only. In only 15 years the measure has become less and less relevant.
This brought me back to an observation that Berliner, perhaps my favorite educational thinker, made in an Educational Researcher piece. His claim was that some social research is very time dependent and has an "expiration date" [my phrase].
The rapid changes in what it means to be literate and the ways literacy plays out in a media rich digital world have made a large variety of research and practice tools irrelevant. Surveys and interviews that are paper centric in reading and writing miss whole potential worlds of engagement that exist parallel to the print world. In today's world access to magazines newspapers and libraries is paralleled to websites, applications and online newsstands.
It also means that publications cycles for research must be shorter if they explore new tools. These tools need to be comprised of modular pieces that can be removed when they become irrelevant and added to as new technologies become relevant.
Some examples can include: Adding to "How many hours of TV watching does your child do daily?"
"how many hours does your child play video games?" "How many hours does your child spend online?"
In addition to "how many books do you have at home?" We could add- How often do you use e-readers/ tablets to access magazines or books?"
I am working on such an instrument right now and will report some results soon!
This blog focuses on ways that art, technology, and literacy can interact in all educational settings.
Showing posts with label measurement. Show all posts
Showing posts with label measurement. Show all posts
Sunday, August 26, 2012
Home Literacy Environment in the Digital Age
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Monday, May 18, 2009
More Thoughts about Creativity
Before I start I'd like to send a hello to Regina Murphy of Ireland, and invite her to contribute to the blog (let me know and I'll set this up). I never intended this blog to be a one person act and what Regine is doing I find extremely interesting (I'll let her tell about it...).
In my last post I focused on skill as a part of creativity and potentially a filter for measuring "higher order" processes.
The question stays- what is creativity? My understanding is still evolving and this blog seems to be one of the places I do my thinking, so here goes:
Creativity has a strong creative domain component- like expertise in any field it is highly contextualized. If you are a sculptor a painter or a mathematician your deep understanding of your field is part of being creative or it at least a necessary but not sufficient condition. Such domain knowledge is what enables the artist (and I use this term to include anyone attempting to create an art product) to translate a vision, intent to a product. As Mike Jackson explained to me [I am paraphrasing] For me creativity is when I can translate what I see in my mind on the paper, then it is a good product. I care about the process the most, once it is done I stop being engaged.
Yet, people who describe themselves (or by others) as creative seem to be able to carry some of their creativity with them into new domains explore them and finally be engaged with them in full. Looking at the Universal Learning Model that my colleagues and I are focusing on- creativity becomes a multi-dimensional construct that combines several aspects of learning. The first is knowledge of the domain, most important is procedural knowledge that drives the creative process itself. Second is focus- single minded focus of attentional resources (i.e. working memory) to the task at hand. It is the experience of Flow or just extreme focus on the work that is often romantically portrayed. Finally and maybe the characteristic that most often helps the artist transcend a creative genre and learn a new one- Motivation.
The most universal feature of creativity is motivation. Motivation directs attention and allows the focus described above, which in turn leads to learning of new knowledge of the domain and most importantly the process. In motivation I think the most important features are slef-concept, seeing one's self as an artist or creative person. The second is the longing for complete engagement or flow. I think that once you develop Flow, you constantly search for it. And if you cannot find it you look for new domains in which you can re-experience it. Oliver Sacks describes such a case in "The Case of the Colorblind Painter". A desperate search by the artist for the way to rediscover flow probably the experience that ancient artists used to describe as the presence of a muse.
More later
In my last post I focused on skill as a part of creativity and potentially a filter for measuring "higher order" processes.
The question stays- what is creativity? My understanding is still evolving and this blog seems to be one of the places I do my thinking, so here goes:
Creativity has a strong creative domain component- like expertise in any field it is highly contextualized. If you are a sculptor a painter or a mathematician your deep understanding of your field is part of being creative or it at least a necessary but not sufficient condition. Such domain knowledge is what enables the artist (and I use this term to include anyone attempting to create an art product) to translate a vision, intent to a product. As Mike Jackson explained to me [I am paraphrasing] For me creativity is when I can translate what I see in my mind on the paper, then it is a good product. I care about the process the most, once it is done I stop being engaged.
Yet, people who describe themselves (or by others) as creative seem to be able to carry some of their creativity with them into new domains explore them and finally be engaged with them in full. Looking at the Universal Learning Model that my colleagues and I are focusing on- creativity becomes a multi-dimensional construct that combines several aspects of learning. The first is knowledge of the domain, most important is procedural knowledge that drives the creative process itself. Second is focus- single minded focus of attentional resources (i.e. working memory) to the task at hand. It is the experience of Flow or just extreme focus on the work that is often romantically portrayed. Finally and maybe the characteristic that most often helps the artist transcend a creative genre and learn a new one- Motivation.
The most universal feature of creativity is motivation. Motivation directs attention and allows the focus described above, which in turn leads to learning of new knowledge of the domain and most importantly the process. In motivation I think the most important features are slef-concept, seeing one's self as an artist or creative person. The second is the longing for complete engagement or flow. I think that once you develop Flow, you constantly search for it. And if you cannot find it you look for new domains in which you can re-experience it. Oliver Sacks describes such a case in "The Case of the Colorblind Painter". A desperate search by the artist for the way to rediscover flow probably the experience that ancient artists used to describe as the presence of a muse.
More later
Thursday, May 7, 2009
On Being Skillful
We often disregard the skills. We want kids to think (adults too for that matter). As we try to measure things like creativity, we try to avoid the skill threshold or work around it.
I am like that too to a certain degree. But, as I think about these constructs I strongly believe that creativity, intelligence, and learning are all deeply embedded in domain knowledge and a threshold of skills that allow you to engage meaningfully with the the subject matter.
In other words, Tiger Woods that cannot putt well is just a golf bum who thinks a lot about the game, Einstein without his knowledge of math is just a crazy dude sleeping on a park bench. Before we disregard skills in favor of other "higher order" thinking we must remember that when Bloom created his taxonomy he did not mean that knowledge is not as important as any other level in his hierarchy.
Sooooo, my point is that teaching skills and measuring them should not be disregarded. Moreover, if we intend to measure any higher order thinking about these things- creativity, interpretation. We must also measure skills- to make sure that skills are not the filter that mediates what we measure. If we do not, what we claim is creativity may just be a proxy to skill level and out of school experiences.
In fact, I would argue that the only way to reliably measure creativity is a dynamic assessment in which students are first provided a meaningful context to work in and provide content knowledge and then their actions with these building blocks are measured.
I am like that too to a certain degree. But, as I think about these constructs I strongly believe that creativity, intelligence, and learning are all deeply embedded in domain knowledge and a threshold of skills that allow you to engage meaningfully with the the subject matter.
In other words, Tiger Woods that cannot putt well is just a golf bum who thinks a lot about the game, Einstein without his knowledge of math is just a crazy dude sleeping on a park bench. Before we disregard skills in favor of other "higher order" thinking we must remember that when Bloom created his taxonomy he did not mean that knowledge is not as important as any other level in his hierarchy.
Sooooo, my point is that teaching skills and measuring them should not be disregarded. Moreover, if we intend to measure any higher order thinking about these things- creativity, interpretation. We must also measure skills- to make sure that skills are not the filter that mediates what we measure. If we do not, what we claim is creativity may just be a proxy to skill level and out of school experiences.
In fact, I would argue that the only way to reliably measure creativity is a dynamic assessment in which students are first provided a meaningful context to work in and provide content knowledge and then their actions with these building blocks are measured.
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