Sunday, June 14, 2015

Four things we already know about PD (but need a reminder)

I just finished a week with a fantastic group of educators. Laurie Friedrich, Alison Preston and I ran our fourth iPads in the Classroom workshop. The name of the workshop is inadequate since we had users with all kinds of devices including windows machines, Macs, Chromebooks, smartphones and of course iPads.

The intensive one-week tech workshop is always fun although at the end of each we all experienced the sense of reaching capacity. It also reminds of what we know and often conveniently forget about effective professional development (PD):

1. We need significant time away from the everyday tasks to make significant changes. If you are tinkering with existing structures short workshops can be fine, but if you want a departure from normal you need to take time.

2. We need to work in teams. Shared cognition when learning something new is empowering, supportive and extends the boundaries of what can be accomplished. Even after facilitating numerous PD events (30 presentations and two classes last year) Laurie and I are still learning new things every time.

3. We all need time to practice. Showing isn't enough, everyone must participate in doing and experimenting during the PD. Showing and then sending teachers back is just not enough especially with new technologies that without support can become frustrating and with support are almost trivial.

4. We all need follow-up. That is our next step, making sure teachers have opportunities to discuss and extend what they already know.

Thursday, June 11, 2015

Teacher websites are so 2010... and what to do about it

I am working with teachers this week on technology integration. I am seeing a real determination to find productive ways to integrate technology and subject matter (TPCK anyone?). Speaking yesterday during our summary I said "Websites are so 2010", as some are working on a website this may have come off wrong BUT I do stand behind my main point. Businesses have already realized it, teachers and schools are still trying to come to grips with it. Having a website is not enough. To be in contact with our students and families, we have to shift from static web pages to interacting  using social media, texting, and email to reach everyone. This way new content whether analog or digital can reach its target audience.

I can see the justified reaction: Teachers are asked to do more than ever and here is one more thing... and: We might get in trouble...

I believe that this are true concerns. On the other hand:
A good communication plan will make sure that parents and students have the most up to date information increasing the rate of homework completion, assessment success, participation in parent conferences and many more activities that require the collaboration of parents and families. Our hardest to reach families may become much more available and attentive if we use communication channels they use anyway. The potential benefits outweigh the risks and costs.

In short, I believe that the days of sending notes home on paper are numbered. For now we probably should still have them as a backup to ensure equity of access, but I am convinced that the rate of engagement would grow significantly with digital, especially, social channels. Districts (and teacher education programs) should help teachers by providing tools, training, and guidelines that would encourage contact while protecting all stakeholders.

P.S. Can we do away with paper planners for students?



Tuesday, June 9, 2015

Creativity Moments (a note)

Jeff Bernadt presented today and included a segment on creativity. Creativity is not just a message for us as teachers, it is also for our students as a conscious act. Tell them that it is part of our goal in the classroom.

The main message is that creativity can be in any domain and that it is a local concept.

How does all of this connect to technology? It doesn't have to, but my argument is that technology opens more doors and enables students to create even with lower skill levels.

I still maintain that creativity can emerge only when you have a deep understanding of a domain with lots and lots of practice. Technology can facilitate practice and learning that is guided by the learner that can use the web to increase their knowledge and apps for repeated practice.

Sunday, June 7, 2015

Falling for Gadgets and Getting Up

Last week five graduate students and I traveled to Beatrice, NE to participate in the ESU5 Tech Fair.  It was a very successful day and we worked with many teachers in very short sessions. Nick Ziegler was a great host and the event went without a hitch (at least as far as I know).

At the end of the event, I was asked to draw the winners of the door prizes. Nick has arranged for an impressive set of prizes that included screens, printers, iPad, software licenses and more. I agreed to draw for all prizes except for the Interactive Whiteboard. This was the gadget that caught my eye and where I have put all of my door prize tickets.

Despite all of my efforts, I did not win. On the way back, I thought about the gadget and why I was focused on it? It is easy to fall for cool gadgets. You see them in actions or just imagine what you could do with them. It is like getting a present- that sense of getting something cool and starting it for the first time. Laurie calls it the Christmas morning effect. And seeing the gadget I can already anticipate how great I will feel when I open it.

Surrendering to my emotions I forgot to ask the most important question we need to ask about any technology in the classroom: Is it a teaching device or a learning device? In the case it was more a teaching device than a learning one. Now that gadget fever has subsided I also recall that most schools that I have worked with and adapted whiteboards were disillusioned within a year or so. It was simply not worth it and made very small if any gains in instruction. The change if any will come from well-used student devices that are scaffolded for teachers and students.


Saturday, May 30, 2015

It is about Play- Digital and otherwise

I think that most early childhood experts in the last few years have been both amazed and annoyed at the "discovery" of the importance of play to all humans but especially young ones. Play it turns out, is important, maybe paramount, in developing inquiring minds, creative minds that will be flexible enough to deal with the constantly shifting environment kids seem to be growing in. But then again, we've actually known that for a long time.

Since it is summer I have been watching my younger kids at play with friends in and out of the house in a constant movement and social realignment that seems to characterize semi-supervised activities in the summer.

As you can imagine our house has quite a few devices in it for digital creation and consumption. My kids (and their friends when they come) have access to three iPads, PlayStation, three TV's, a Wii, and a laptop computer. As I have shared in the past we do have some rules about digital use. While it is summer we still have strict start and end time, although during the day they have a lot more access to devices.

What I have observed is that kids who grew up digital are constantly shifting between digital and nondigital play activities. They start the morning watching video on YouTube and Netflix a passive waking up activity. As soon as others join in they go outside and play. Yesterday after two days of planning they created a Streetside Sandwiches stand at the corner- an enhanced lemonade stand that they put all on their own including making food items, pricing, choosing location and printing out the menu.

After 4 hours of restauranteurship and a very messy kitchen they all poured back into the house, settled on the couch and played a cooperative game of Minecraft, enhancing the elaborate world they have created together bit by bit over the last few weeks. So what is my point? Well, I have two of them.

First, kids growing up digital have porous boundaries to distinguish different kinds of play. They shift easily from one mode to the next and I do not think they consider one form privileged or more authentic than the other. I believe many adults hold the notion that the physical world is REAL and the digital one IMAGINARY. I believe that for our kids the digital world is just as real and just as imaginary as the analogue one. This is their reality.

Second, given (almost) free reign to choose digital and analogue activities kids move from one to the other based on interest, the participants and other factors. That is, with very little parental guidance they choose well and do not become digital "addicts" as we sometimes worry they might become.

So let's let them play, in and out of digital worlds.



Monday, May 25, 2015

The third most important reason to integrate art and exlporation in schools- amateurism

Amateur is a word used often as a derogatory term. The professional mutters "amateur!" I would like to suggest that schools need to encourage and value amateurism in art, computers, geography what have you. While I think there are many good reasons for that I want to focus on the third most important.

Many have pointed out that there is a growing divide in employment with a growing number of workers working in service jobs. Would I like it if everyone could work for a high tech company with a six figure salary? Yes! Is that likely to happen? Probably not. So while we try and educate everyone to achieve we must remember that it may not be possible for everyone to have a job they are passionate about and fulfilled by.


This is where amateurism can come into place. Schools can teach individuals to engage in meaningful activities that make them whole even and especially when they are not linked to their job and profession. It can offer meaningful lives for all individuals regardless of employment.

The lesson for me is that life is about more than a job, income, and even vocation. If we want informed capable fulfilled citizenry we need an army of amateurs.


Schools can help by letting students dabble, try, and express themselves through visual art, video, and music. And this is the important part: we should do it with permission to stay happy amateurs.





Sunday, May 17, 2015

Five things I want to tell parents about iPad use for kids

We have recently finished a parent survey in rural Nebraska about digital technology use. A few things became clear (though not really surprising).
1. All participants had access to the Web in one way or another.
2. All participants had access to multiple devices. The most common were smartphones and tablets with laptops a close third. Over half of the respondents had family access to 4 or more devices.
3. Email, social media, and web surfing were the three most common personal uses.

Parents also worried about device use for children:
The number one worry is inappropriate sites, social media, and interacting with strangers online (27%). A close second is the worry about how children choose to spend their time, namely overdoing device use (19%). Parents were also worried that devices will limit social interaction and creativity (11%) and will not have enough physical activity (8%).

I am a parent and an educator. Two of my kids grew up before the age of the mobile device (well they had a Gameboy) and two are living through this age of mobile digital devices.
Yes my kids have access to iPads. No, they are not addicted and they do spend time outside, in extra curriculars, and playing off line. And, like most parents I am still searching for the best way to manage a balance between device time and opportunities to learn in multiple ways. At the same time I am aware of the opportunities that the devices present to be creative, interactive, and learn about the world. Oh yes and have fun.

So here are some rules I live by:
1. Limit access to devices in both location times and a general time limit. For example we take iPads with us for car use on long trips but never on local drives.

2. No social media until we feel it is appropriate (maturity over age) and safe.

3. On iPads you can easily prevent web access and app store access so kids can't buy anything, although we do not do this. We've had conversations with our kids about what is appropriate and we do not share our iTunes password which means they cannot purchase any app without us.

4. Make it fun to do other things. For that we have to participate, digital devices are a fun alternative when you are bored BUT it does not beat a good game of capture the flag.

5. Maybe most importantly, kids do not have to use "educational apps" to learn or be creative. Many of the apps challenge kids to be problem solvers (the room anyone?), creators (minecraft), or artists. Embrace the learning!