Monday, September 26, 2022

Notes from CSEdCon

Last week I traveled to CSEdCon 2022. As always Code.Org published State of CSE 2022 showing that despite the pandemic progress has been made in a variety of fronts. The two Nebraska representatives (Dr. John Skretta joined me this time) spent quite a bit of our energy learning from the experience of others, and discussing our ideas in meeting the goals outlined in our recent legislation Legislative bill 1112, the Computer Science and Technology Act. We are eager to start working on the problem as the code.org regional partner and the lead institution in the state. We hope to partner with the Nebraska Department of education in making a difference for the students of Nebraska.


I had many discussions in CSEdCon about the critical time to get students interested in Computer Science. Some support an emphasis on Elementary/ primary education. The claim is that early interest can capture all students and significantly increase the odds that girls and students of color will become motivated to pursue computer science. This is true but not quite enough. We know from our research in multiple STEM fields that the very students we were focused on lost interest during the middle school years despite high interest during their primary years.

Others focus on high school, most prominently because of the new high school graduation requirement. I believe that high school (especially beyond 9th grade) is simply too late. Students have established areas of interest and often some idea about a chosen field. They might fulfill a requirement, but that is not very likely to change trajectories as much as needed.

As a result, when asked by any school where to start, I suggest Middle school(more specifically, grades 7-9). This is the age where students may lose interest or get discouraged, and it is early enough to create new trajectories. This is by no means enough. Once a middle grades program is established, a school would start rolling down the elementary, creating better-prepared students and high school classes now answering new demands by excited students and parents.

And if you get this in time- do not forget hour of code in early December!

Sunday, September 11, 2022

Schools as a Malleable Material

 The Art TEAMS project has an exceptional advisory council. This group of professionals includes Diana Cornejo-Sanchez, Megan Elliott, and Jorge Lucero. This group of thinkers and doers stretches our thinking and brings joy and engagement into our work. A key moment for me was when Jorge Lucero challenged us to think about school as a malleable material. 

Jorge Lucero (Photo from Engage Art)
What I say from this point forward is my interpretation of the topic inspired by Jorge but the responsibility for any mistake is mine alone. If you think like an artist, the world around us is filled with materials that we can shape to make art. Thinking like an artist helps think about the world as a material that can be shaped, rejecting the notion that the material should be accepted as is. We tend to regard schools and schooling as rigid structures that need to be abided to (especially for teachers and students) or completely reformed or even replaced (policymakers). But what if the best approach is to think about schools as malleable and set on a journey to discover how and where we can shape that malleability to create something new and beautiful.

This is exactly the role we see for Art TEAMS. While we explore using art and creativity to transform learning in classrooms, we are also seeking to start teasing out how to find malleability and push its boundaries to create better classrooms that will be culturally responsive, opening new futures and experiences for all students and their teachers.

In our work with teachers this summer, we came up with some ideas about how schools can be malleable. So I am sharing this list with you as a way to start a discussion.

1. Designing the building. While not a daily occurrence, schools do renovate and sometimes build new schools. This is a golden opportunity to rethink the design of the school and create new affordances for learning. The Pegasus Bay story is such an example.

2. Schedules: Time is a great material that allows new things to happen. Changing schedules by creating longer learning periods or conversely dedicating a few weeks to exploration are great ways to create opportunities for change and deep and self-guided learning. Even adding a few minutes of movement every day could be transformative.

3. Changing mindset- a focus on a growth perspective for teachers and learners can transform the way we think about the way we teach, assess, and provide feedback.

4. People: the way we team, support each other, and leverage student strengths can help create a more vibrant and healthy.

I am including our original whiteboard ideation board and promise to keep exploring and writing about these ideas.