My son (18) has the Meta Quest VR headset. This is the fifth VR variation that I have tried on. Before this we had the PlayStation VR console. At work I have interacted with wired versions of the Oculus as well as HP. In a visit to China we interacted with different versions of the Samsung VR.
As I have interacted with them I have some growing insights. The first is that wired devices are too bulky
Trying out the Samsung VR, China 2018 |
and limiting. The jump to the Quest two was revolutionary. The second improvement was using hands instead of joysticks. It removes the complexity of conquering button configurations. So despite the jokes about the metaverse and Meta’s focus at least as hardware is concerns they combined good hardware with improving UX.
As I was watching my son play on the device, I realized something else. usually our kids are seating hours next to the computer slouched on a chair with a leg twitching. In VR they are up waiving their hands moving about and MOVING. In effect some of the best applications right now seem to be focused on physical games that get the most out of the headset.
VR is far from perfect and applications are still far from being ready for wide educational use but I think that we are getting closer and I am excited to see what comes next.
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