Saturday, March 16, 2013

Testing Teachers: Arts and Technology Integration

This week I was invited to participate in a state panel examining which test Nebraska should use as one of the criteria for certification. Teacher testing has become very popular across the states with encouragement from the office of education. There is very little evidence that such tests are connected in any way to teacher quality. For example in a recent report Angrist and Guryan (2013) say: "The results suggest that state-mandated teacher testing increases teacher wages with no corresponding increase in quality." The tests, however, are apparently here to stay and even Nebraska usually one of the last holdouts on testing has decided to cave in.

Nebraska has chosen to work with ETS and our task at the panels was to review from a selection of tests and make a recommendation about which tests are most appropriate and what should a cutoff score be. One of the more relevant options we considered was the Parxis II with emphasis on pedagogical decision making. As we read through the items (which I cannot disclose) I found that quit a few addressed arts integration through theatre, movement and visual art. It was clear that integration ideas were well integrated (at least into the version of the test I saw). 


Technology was mentioned in two items only. The technologies mentioned were: looms and books on tape... There was nothing that incorporated Internet searches, evaluation of Internet resources, reading on screen, or any of the other skills mentioned in our state standards, the common core standards and professional organizations. Now, I know there is no consensus over what exactly do new teachers need to know, but no technology integration, no reference to digital modes of literacy?

We made sure our concern registered. I worry because tests (even marginally reliable ones) cause some educators to "reverse engineer" their curriculum. We need more about technology integration in our pre-service programs not less. As for the tests, they need to adapt quickly to these changes to stay relevant.

Saturday, March 9, 2013

Yo Yo

The last two weeks have felt like the perpetual motion of a YoYo. After presenting at the state conference - a high note, we came back to earth with our students midterm reviews. Laurie and I co-teach a reading/language arts methods courses. This semester following our passion for technology integration and its rising importance in schools we decided to be playful and layer in a variety of technologies and ideas. Our students were somewhat unhappy, and a few were so disconcerted that they wrote a quite lengthy review that was frankly a bit hard to read.

So Laurie and I sat down to process why the reaction to our efforts was so negative. We came up with four main reasons that overlap to a degree.

1. We assumed that students who grew up in the 21st century would have an innate understanding of why technology integration is important. It turned out they don't- quite possibly because while they grew up with the internet and a multitude of devices they were never an integral part of their school experience. Laurie and I were so immersed in this topic we forgot other aren't.

2. Our students are making their first steps as pre-service teachers. When we integrated a large number of technologies they became overwhelmed and lost the single most important aspect which is the link to teaching. Practicing teachers we work with see the relevance almost immediately in our Tech EDGE Conference.  Our students are simply not quite there developmentally.

3. This generation of students is used to the chaos of internet resources and the vast number of media available. In college classes, however, they want us to help them organize the information and sort out what is important. That said I think it is a set of skills we need to help them develop- something that should probably start long before junior year of college. 

4. Beginning professionals want straight answers and procedures. We attempt to give complex responses in an effort to teach them to think in an organized way- while dealing with ambiguity. This tension is at the heart of teacher preparation and Laurie and I may have crossed the boundary for this group of students.

Laurie and I have regrouped and refocused the work we do. Since we have just under half a semester to go we hope to be able and present a more balanced picture that will allow them to learn and use technology integration skills that are appropriate developmentally. The same can probably be applied to anyone scaling up technology integration with teachers. We must recognize where teachers are developmentally and support them in the steps that they need to make next.

Saturday, February 23, 2013

iPad Momentum

On friday Laurie and I presented at the Nebraska State Reading Association annual meeting in Kearney Nebraska. We were (as we find out) the bookends for a full line-up of iPad sessions. Presenting right after us were our colleagues at UNKearney have been experimenting with a campus-wide iPad implementation. They have reported that the campus has suggested dropping the program because implementation for many departments has been weak at best.

This is a lesson we seem to learn time and again. When we scale up from a small dedicated group of volunteer implementors to mandated large group we have to remember that motivation and support are key. This is the danger for all tablet (mainly iPad) implementation momentum. The iPad can serve as a catalyst for instructional change and enable students to do much more than they ever did. But for that there must be a change in the way we teach. If teaching stays the same, then the new devices like any other educational innovation will fall flat. The bottom line is that Tablets of all kinds are just tools (excellent ones at that), it is up to the user to use them well or not at all.

In many ways this is why I am continuing my video work on iPads in the Classroom. At the same time we are taking the "show" on the road to conferences and are working on a new book. Most importantly, we are continuing our research on iPads so we can evidence to back up what is possible using mobile technology in all classrooms. There is no iPad revolution instead iPads can fuel the next shift in teaching if we use them to change the nature of instruction.

Saturday, February 16, 2013

Creativity in Teaching, Alchemy, and Technology?

One of my new colleagues Lauren Gatti has recently summarized her research interest as "The ways teachers are alchemizing a crappy curriculum". It is such an apt metaphor of what we do in teacher education- that I had to share. In alchemy early scientists tried to make gold out of lower metals, and we try to teach our teachers to make something out of top down often ridiculous mandates about content, delivery, and assessment.

The driving force in alchemizing I would argue is creativity. My reading and thinking about creativity has led me to think about creativity as a process and not a product. Bob Woody a colleague who has great insights about creativity has recently twitted this review of a working paper on creativity. At the heart of the argument is that creative minds are inquisitive, persistent, imaginative, collaborative, and disciplined. It occurred to me that while teaching creativity is an oblique idea, teaching these qualities is not just possible but in many ways is already happening. If we focus on process and not product we can help our peers, colleagues and students develop creative processes- the kind that can help them alchemize crappy curricula and directives into meaningful learning.


So what does technology has to do with this? Well, technology is not necessary for the process.You can alchemize without high-tech tools. Technology, however, provides a space and time to be creative and open horizons that are usually closed. I find that many of the more creative teachers I work with gravitate to technology because it provides them new, multi modal ways of being, thinking and alchemizing.

Saturday, February 9, 2013

You Tube for Professional Development: or what I Learned Making iPads in the Classroom

Friday I had a conversation with Dave Brooks a colleague and a friend. He is also the person who seems to be two steps ahead of me in his thinking. Well, a few steps ahead of most of us. My favorite example is MOOCs, that he has been running for 15+ years on his servers.

During our conversation he mentioned that he watched one of my iPads in the Classroom shows recently. I smiled, he said "how are planning you monetize it?" I looked back somewhat quizzically. He continued: "This is a new area you should write it up. Writing is how we academics monetize". I whole heartedly agreed.

So what have we learned making iPads in the Classroom?
Just do it- don't wait until you know what you're doing. The medium is new and the only way to move forward and create something meaningful is to try. Everything about the show has changed. It is shorter, snappier, easier to make.
Keep changing- listen to your audience and team and make changes that allow you to deliver a better PD product.
Learn from others. We are constantly looking at other outlets trying to see what may work for us. Our original model was "iPad Today". More recently we've been looking at "AppleBytes"
PD is unlike other media. Content and quality rule. This limits how much you can learn from other video outlets.
Persistence- perhaps the hardest thing is to keep producing. But viewership and feedback come only if you keep at it.

Simple I know but as more PD goes online it is important that we learn from each other!



Saturday, January 19, 2013

Should We Use Digital Technology in Elementary Education?

Last week I happened to be talking about technology to a teacher when someone (not a k12 educator) intervened and said in complete confidence: "I do not know of any benefit of using technology in the classroom."

I will admit that at times I have my doubts about technology integration. There are technologies I find useless for most users (e.g. smartboards) and others I find incredibly powerful (iPads). What struck me, however, was the complete confidence- of someone who is not a classroom teacher.

I am pretty sure that when the piano was introduced, someone stood up and said that he does not see any benefit of using this new technology over older instruments. Probably stating that such technology brings disorganization and laziness to peoples way of thinking about music...

So here are my top eight reasons to integrate technology in the classroom:

1. This is what students will encounter in the world. Students who will not be exposed to technology in school will be at a great disadvantage especially if they grow up in families that cannot fill up this void- i.e. students at-risk.
2. Differetiation: The ability to tailor instruction to student needs.
3. To teach students to find and sort through information for quality and validity- as we shifted into the knowledge economy finding information is no longer the challenge. Instead it is the ability to filter relevant information.
4. Become careful consumers of media, services, and products.
5. Become global citizens communicating with people from different locations and cultures
6. Be able to answer questions about facts and basic knowledge quickly so we can move to problem solving and real world applications.
7. The ability to represent the world and learning through multiple media products.
8. Teaching students about digital social spaces.

The way I see it, technology is here part of our daily lives. Our role in universities is to explore its impact and design evidence based ways of using it in positive ways.


Sunday, January 13, 2013

Gaming and being Social

A lot has been made about the role of gaming in creating lonely and isolated teens and possibly even adults. I think that it is a complex problem and that gaming can have multiple impacts on any individual- I would actually like to suggest that we stop treating the problem as a pro-con problem and instead admit that any impacts of gaming are complex (cognitive, social, emotional) and depend on both the gamer and the game.

I am a casual gamer, I usually like games that can be played with short bursts with minimal set-up times that can be learned quickly. I simply do not have the time or attention span for more. A few months ago I decided to try a social game on Facebook. I have played social word games before but not games that involved long term engagement. As I like strategy games I tried a strategy game that required me to manage resources and raise an army that can battle computer simulated foes as well as other players. When I started playing I immediately turned off the chat feature. I was not interested in the interaction just in the gaming experience. As the game is geared toward short bursts of activity I slowly built my forces over a few weeks until I decided that I was ready to challenge other players. I attacked a few small outposts. The next time I logged in I found that my forces have been attacked by multiple players and repeatedly laid to waste. This seemed to be more than just an attack. I turned the chat on and asked. The response came immediately: "This is not how we behave in this sector". At this point it dawned on me that by not understanding the social aspect of the game I was missing a window into how gamers are creating social norms and mores within games.

I do not know how this links with life outside gaming if at all. What is certain is that it does not necessarily true that gamers would be less capable socially- the need to communicate with peers whom you cannot see and develop norms and values may have great value in a digitally connected global society. There may be a great potential in developing such games to teach ideas in history and civics.
There might be some strength in helping students see the connection between their online social experiences including gaming and their behavior in the real world.

Happy New Year!