Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Sunday, January 13, 2013

Gaming and being Social

A lot has been made about the role of gaming in creating lonely and isolated teens and possibly even adults. I think that it is a complex problem and that gaming can have multiple impacts on any individual- I would actually like to suggest that we stop treating the problem as a pro-con problem and instead admit that any impacts of gaming are complex (cognitive, social, emotional) and depend on both the gamer and the game.

I am a casual gamer, I usually like games that can be played with short bursts with minimal set-up times that can be learned quickly. I simply do not have the time or attention span for more. A few months ago I decided to try a social game on Facebook. I have played social word games before but not games that involved long term engagement. As I like strategy games I tried a strategy game that required me to manage resources and raise an army that can battle computer simulated foes as well as other players. When I started playing I immediately turned off the chat feature. I was not interested in the interaction just in the gaming experience. As the game is geared toward short bursts of activity I slowly built my forces over a few weeks until I decided that I was ready to challenge other players. I attacked a few small outposts. The next time I logged in I found that my forces have been attacked by multiple players and repeatedly laid to waste. This seemed to be more than just an attack. I turned the chat on and asked. The response came immediately: "This is not how we behave in this sector". At this point it dawned on me that by not understanding the social aspect of the game I was missing a window into how gamers are creating social norms and mores within games.

I do not know how this links with life outside gaming if at all. What is certain is that it does not necessarily true that gamers would be less capable socially- the need to communicate with peers whom you cannot see and develop norms and values may have great value in a digitally connected global society. There may be a great potential in developing such games to teach ideas in history and civics.
There might be some strength in helping students see the connection between their online social experiences including gaming and their behavior in the real world.

Happy New Year!


Saturday, December 8, 2012

Future Perfect?

A graduate student left Steven Johnson's Future Perfect in my mail box last week. I am logging my first few reactions and puzzlements as they relate to the topic at hand- education.
Before I get to education I would like to talk about knowledge. This is a feature I find lacking in much of the modern popular writing and even news. It is the lack of deep historical knowledge while cherry picking what the authors seem to remember from high school or early in their college days.

Steven Johnson juxtaposes traditional hierarchical governments with his modern peer network ideas. I am not opposed to looking at peer networks and their power to solve problems, but if you start from a historical perspective you should more than a high school textbok understanding of events as Braudel and others referred to the longue duree. I would actually hazard a proposition that peer networks and hybrid networks were more common historically than strong centralized states.

But enough about history. The book ignores education for the most part (very disappointing). Towards the end Johnson mentions that Obama's department of Education seems to rely on peer networks- but no evidence is provided in any way. He does talk a bit about merit pay for teachers but the discussion is short and lacks extensive examination of the evidence.

So why discuss Johnson through the lens of educational progress? I think that there is a potential for peer networks of teachers students and parents to disrupt educational process and product in helpful ways. Much has been discussed about the power of students working together in loose networks to learn both on and off line. What has been ignored to a degree is the power of teachers to do the same. Communicate and create a wiki-riculum or open-source curriculum. Not  anew idea and I have discussed before in this blog. Recent work I have been doing with some schools highlights the difficulty in unleashing the power of peer networks in schools.
1. The first one is compensation. I believe that in many cases teacher's compensation (material and otherwise) is so comparatively low that they do not pass the threshold (as suggested by Dan Pink) that allows them to contribute without the promise of financial gain.
2. Mandates and regulations inside educational organizations prefer centralized control limiting teacher's ability to find utility in materials produced by peers. These mandates are often a results of public pressure leading to politization of education standards and measurement. The price paid in this highly regulated and centralized system is limited innovation.

At the same time we must recognize that peer-networks in education must be studied. The best place to start may very well be in existing structures such as Edutopia. Thi is my first reaction more thinking required.

Sunday, July 31, 2011

Parallels

This week I had the opportunity to consult informally with a local educational leader (I would use names, but I did not ask for permission so ... maybe another time). The Discussion focused on ways to implement and measure professional development in social studies education with an emphasis on American History in elementary schools. While it has been a while since I taught history (15 yrs to be exact) the knowledge I brought to the table was actually related to the work we've done in Arts LINC. Interestingly Nancy A., my long time collaborator in Arts LINC, is now a project director in a Teaching American History Grant.
The parallels between the two domains are uncanny. In the past decade, social studies in the elementary schools have been declining, despite the fact that it was one of No Child Left Behind "Core Subjects". The bottom line was that social studies were not tested at the elementary level and thus less and less attention, time and resources were directed at them over time. Social studies curriculum leaders find themselves needing to convince others that social studies matter for all students and that understanding of history can have added benefits to other domains through integration and 21st-century learning. In short they present an argument not much different than the one we presented over a decade ago in arts integration. Luckily, I could bring to the discussion our lessons of making integration work. So here they are:

1. Partner with teachers as co-researchers.
2. Allow for leadership opportunities and encourage initiative
3. Measure teacher implementation and student achievement and provide short feedback cycles of results
4. Integrate into existing curriculum (do not add instructional units), let teachers decide where and how much
5. Set clear yet flexible criteria for quality that will become your fidelity checks
6. Develop teacher's knowledge base/ model lessons
7. Visit teachers to teach and learn