Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Monday, July 18, 2016

The Three (Plus) Collaboration Apps I Use Every Day

1. Google Drive
There is nothing like it! No one has figured out how to enable real-time digital collaboration like Google did. At the composing and creating phase, I do everything in google drive and especially in google docs. The ability to travel in time in a single fully integrated documents has made collaboration seamless and always a blended experience. Even when I work right next to colleagues, we all look at the same product. In the days before the Google suite, we shuttled documents back and forth often losing the flow at one point or another.

2. Video Conferencing
I did not name one such app because I use different ones with different collaborators. Since I am fairly adept at technology, I use whatever others are used to. That is why I use: Adobe Connect, Skype, Zoom, Hangouts, and even Facetime. If I were pressed, I would name Skype as my most commonly used video conferencing app. This is how I connect to co-authors, students, and potential collaborators.

3. Social Media
Social media is my way to learn from people I do not know (or at least know well). My favorites are Twitter and Google Plus. Twitter has a massive reach, and I find many like minds. The downside is the 140 characters limit that collaboration- and I often find myself frustrated by the speed and brevity. Google Plus is a much smaller community, but I often find that interactions are productive and more enduring.

There are many ways that technology complicates our lives, but in collaboration it allows us to collaborate better and further than ever before.

Saturday, August 1, 2015

The 8 Apps I use in Teaching Now

I often talk about apps (not just iOS) and at any time point I have over 400 of them on my devices. This time, however, I would like to talk about the apps thatI use when I teach.

Like everyone else teaching with technology I have a set of go to apps, the ones I trust and rely on. I also try out a few new ones every semester but only a few are added to the repertoire.

1. Google drive/ docs. I use Google for almost all student papers. It allows for easy peer and instructor feedback, resubmission and tracking. A bonus is that it maintains ownership on the work.

2. LMS Blackboard. I think that every instructir needs a source platform usually called Learning Management System. Not everything happens on it but it serves as the point of origin and repository of links dics etc. Mine is Blackboard as an institutional not a personal decision.

3. Socrative. I have tried other formative assessments apps (e.g. kahoot quizizz) but I always come back to Socrative. It is the most flexible, simple, abd device agnostic option. I use it for quizzes, back channel, polls, and exit tickets.

4. Padlet. This collaborative space for creating and sharing is a staple for group work. At times I use it as a backchannel.

5. iMovie. I create movies on the go for online and face to face classes. I usually edit very little and I find that iMovie is perfect for this kind of work.

6. YouTube. I use many movies in teaching. Almost all of them consumed outside of class time. I share my own movies (see 5) as well as those created by ithers and shared through Edutopia and other top sites.

7. Twitter. I actually do not use it enough. I use it mainly as prrofessional development and to find resources for teaching.

8. Presentation- I have almost completely stopped using power point and their clones in class. I have old ones that I provide my students for structure but use
very infrequently in class. I am agnostic and I use google slides, powerpoint, keynote and prezi almost interchangeably.

Tuesday, September 11, 2012

Dragons and the Curse of the 99₵ App


As I sift through hundreds of apps for our iPad in the classroom podcast I am occasionally surprised by quality apps. In our TechEDGE conference yesterday Rob McEntarffer from Lincoln Public Schools showed me DragonBox. In this brilliant app (see geek Dad review) students learn algebra in a way that "sneaks up" on them. It teaches them algebra principles through a true game environment (bringing Gee's vision to life) . Such brilliant apps are rare because they are brilliant. But in effect most of the educational apps have limited learning value. Most have limited content and focus on drill in ways that leave the educator in me cringing and hoping for more.

The problem though may be that the app store set the income margin too low. Right now an app for 5.99 is expensive and gives purchasers pause. The dominant modes are free and 99 cent apps. I just wonder if developers can create and maintain quality educational apps at these prices. I have gone through more than a thousand educational apps in the last year and I can answer with a "not yet". There are some great apps but most fail even my basic criteria to be useful.

I believe that mobile devices with an emphasis on tablets are going to be dominant in education in the next decade maybe even longer. Apps are an important part of this ecosystem but to be useful we need a bigger pool of great apps that serve students need to learn.

The lesson from the print news industry is that new pricing models connected with technology seem to create changes that are irreversible. Some companies are trying to buck this trend by creating educational subscriptions e.g. Footsteps 2 Brilliance and BrainPop.
This is an interesting direction that I hope can be successful but here I want to identify here other possible solutions.

As we discuss flipping classroom I would like to suggest flipping the curriculum and professional development equation. That is, providing the materials for free (or for a nominal sum say 99¢) and charging for backend services such as professional development and data services. This is a concept I have written about before and I think can potentially be viable. The Dynamic Indicators of Basics Early Literacy Skills (DIBELS) seem to have successfully followed this model providing the assessment for free but charging for training, data services and optional assessment materials. While it is a not-for-profit organization it still proves the concept.

An effort like this may benefit from a partnership with a university combining the entrepreneurship of start-ups and the educational know-how of university faculty. This combination can make excellent products for the educational market that mesh gaming concepts and excellent content that lead kids to learn.

Finally, states and districts can choose to partner with universities and invest in creating digital materials to replace the commercial curricula altogether. Such efforts would require upfront costs but may actually reduce the dependence on commercial products and save districts significant amounts of money that can then be invested in professional development and emerging learning technologies.



Saturday, February 11, 2012

Changing Media

In the past few months I have been carefully planning a shift from writing to video as an expression. I have to admit that it is still very much a work in progress but we finally came up with UNL Tech EDGE available through iTunes U and UNL's Media Hub. Working in a new media is a challenge but I have to admit that I am enjoying it. Maybe it's just a novelty effect...
We have received a grant from Nebraska's Coordinating Commission for Post Secondary Education that will support our professional development efforts across the state. In the grant we combine four professional development days, technology coaching and online resources for teachers- including our netcast about iPads in education.
More soon.