Showing posts with label 21st. Show all posts
Showing posts with label 21st. Show all posts

Monday, May 25, 2015

The third most important reason to integrate art and exlporation in schools- amateurism

Amateur is a word used often as a derogatory term. The professional mutters "amateur!" I would like to suggest that schools need to encourage and value amateurism in art, computers, geography what have you. While I think there are many good reasons for that I want to focus on the third most important.

Many have pointed out that there is a growing divide in employment with a growing number of workers working in service jobs. Would I like it if everyone could work for a high tech company with a six figure salary? Yes! Is that likely to happen? Probably not. So while we try and educate everyone to achieve we must remember that it may not be possible for everyone to have a job they are passionate about and fulfilled by.


This is where amateurism can come into place. Schools can teach individuals to engage in meaningful activities that make them whole even and especially when they are not linked to their job and profession. It can offer meaningful lives for all individuals regardless of employment.

The lesson for me is that life is about more than a job, income, and even vocation. If we want informed capable fulfilled citizenry we need an army of amateurs.


Schools can help by letting students dabble, try, and express themselves through visual art, video, and music. And this is the important part: we should do it with permission to stay happy amateurs.





Wednesday, April 15, 2015

Fear Factor (iPad edition)

I see this in many districts I work with. As new devices are brought in, someone has the "talk". Do not break them, if you take them home and they break you will owe us. Do not use it for anything personal. They talk about insurance, cost and consequences. They want everyone to take the devices seriously

Every meeting with a new batch of teachers I have a few admitting that the combination of their fears and the threat of insurance has caused them to leave the device in the box, or attached to the charger on their desk.

I am here to say that that talk is destructive and counterproductive. Especially early in new adoption of devices. So e of the educators who are introduced to devices are scared before we say anything. Driving the point home with any kind of threat (percieved or real) drives the teachers on the fence about integration to avoid the new devices. And devices not used are not any better than broken ones.

I understand the concern about costly devices. Three years ago when we got 30 iPads and I gave them to students I was worried. Lost some sleep, but I decided that I will take personal responsibility and try not to scare them off. It paid off big time, with one exception everybody used their device. I am pretty sure that had I started the iPad discussion with a stern warning half of my students would have left them at home (they actually told me that). Recently I worked with teachers on iPad integration and once again half of them did not get them out of the box. Why I asked? Because we do not have insurance yet! Turns out that insurance was to take it out of the building but too late, the fear factor already worked its magic.

So if you can influence this- with students and teachers: make rules but do not scare, do not strike fear, we need these devices in our students lives and ours it is their future and thus our present.

Tuesday, March 31, 2015

Are Standards an Outdated Approach?

The standrd movement and the Common Core that emerged from it have been with us for so long that we only ask what standards and not whether we should have content standards at all. I am ambivalent about standards. In theory I understand the intent but in practice it often gets diminished to a set of alessons and assessents. The main problem is that a series of standards takes a few years to develop perhaps with the rapid development of new content area, new technologies, and new insights the kind of standards we have now are simply outdated by the time they find the way into classrooms.

I suggest that we need a much more flexible framework of standards perhaps more like the new science standards a framework of principles instead of atomized skills. Yes it'll be harder to show that students reach standards but then again all learning that is worth it is hard to measure. 

Many voices call for mastery learning. I want to challenge that as well. Mastery is not enough, with many skills fluency is the next step. The point is that fluid performance "in the zone" or Flow is the key for expertise. Our goal should be not just for students that can do it, but for ones that can do it efficiently. It is a complex demand especially when discussing 21st century skills that can be demonstrated in so many alternative ways.

I am not calling for abolishing standards but I am calling for continuing to challenge our assumptions and consider our alternatives.

Sunday, March 8, 2015

Measuring Long-Term Impact of 21st Century Learning

I was traveling with my kids this weekend across two states and the majestic views of the plains and the west. If measured correctly at the end of the drive, or even the end of the year, I am sure that there is no measurable impact on their standardized test achievement. Does that means they should stay home? Or conversly that we shouldn't teach 21st century skills.

The same question can be asked about any field trip, shadowing, or performance students are exposed to. Does that mean we should not do them? If the answer is no, we should continue doing these things as a part of a whole child education What then is our verdict about the quality of most of our educational research?


If we focus on short-term simple effects right after an intervention of any kind, we may well be missing two things: the long-term impact (or lack thereof- what Calfee called the poop-out effect), and exploring the impact of hard to measure meaningful activities.

How would we measure the impact of Day of Code, Read Across America, or Project based Learning?

I would argue that we need new paradigms, new instruments, and a vivid imagination exploring what outcomes of note can be. The relationship between researchers, teachers, students, and community members should change. The goal of research should change and become a cooperative endeavor that requires different structures than we have now. For example, a school can have a resident researcher who teaches and conducts a design experiment that serves school goals, as well as increasing our research knowledge. This is especially true of digital and other 21st century skills one's we know very little about. Still thinking about it...

Sunday, October 12, 2014

Five Ways My Kids are Growing in a Different World

Some people always call for back to basics. Decoding memorizing facts and old technologies (for example cursive writing). As the day No Child Left Behind predicted will be the day of 100% of students at grade level have come and gone we are left to wonder if the effort was the right one. We cannot deny, however, that kids today are growing up in a world that is changing while their progress is still measured in very old ways.

Watching my kids and students in elementary schools I can immediately see the transformation:
1. They judge the environment by access to wireless bandwidth. My son was asked (10) what was his favorite place for vacation. He answered: "Israel" (we spent a month there this summer). "Why Israel?"I asked. "They have the best internet connection..."

2. Information and entertainment are on demand. One day my 8 year old Itai came back and saw his brother (10) watching an epic episode of Phineas & Ferb. "Are you watching TV?" he said incredelously. The answer was of course, no, it was Netflix. Kids are used to able to access information and entertainment on demand- as they need it and at a touch of a button. They are information privileged but that demands a whole new way to be in the world.

3. They are global. Kids play games with players look at websites from all around the world. They use social media of different kinds with kids next door (sometimes in the next seat) to those across the globe.

4. Their lives are often defined by information overload and not information scarcity. The new information age is not actually more about abundance than scarcity making the old economic rules less successful in describing reality.

5. Reading and writing are no longer limited to print on page. There are rich multi modal compositions that are accessible to all kids (in connected societies).

These differences make growing up today very different than any other period in history and requires us to reconsider many aspects of modern education. Not because it has failed but because using old ways of thinking will privilege the few that already have full access to this new world.

Sunday, October 5, 2014

A Note from the Minecraft Underground- Expertise, Mining and Music

  by  Andrew Beeston 
We had the TechEDGE 12 conference on campus two weeks ago. Rick Marlatt presented about Minecraft. He was excited about the presentation but I was secretly worried that very few will come to his presentation. Most of the participants teach or plan to teach in Elementary schools and I was not sure they will be excited about minecraft. Well I was utterly wrong. The session was full of faculty current and future teachers.

In conversations with my students afterwards I got the gist. For example M said "students talk about Minecraft all the time I have to at least find out what it is. They take turns reading the few Minecraft books we have".

Ann Brown called young students universal novices, at the same time we all strive for competency usually stemming from our areas of expertise be it football, brain science, or Harry Potter trivia. Minecraft provides a niche of expertise. Compared to most adults even fairly beginning Minecrafters have expertise. Minecraft has a rich vocabulary that includes complex words like bedrock, obsidian, and creepers to name a few. Jargon flies whenever students get together. And practice, practice, practice, hours of effort go into it.

This is very similar to what happens to students as they learn to play an instrument. They practice, get better, and with others get a sense of growing expertise. At the same time they watch others play with new eyes and new understanding. Slowly they learn new vocabulary and can communicate in ways that others not privee to this domain will not understand. Finally they get the experience of "being in the orchestra" a sense of collborating and sharing with your peers sensing a whole greater than the sum.

The worlds with their unique construction and opportunities allow students to become experts and learn not just about skill and  citizenship but also about what it feels like being an expert.

Sunday, August 24, 2014

Four things your students can learn from watching Minecraft videos


My two youngest kids have been playing minecraft for quite a long time. For those who are not familiar with minecraft think of a game platform with lego like blocks of many kinds that allows you to create or explore worlds created by others.

This summer, however, my kids got hooked on YouTube videos documenting the adventures of of others online. An example can be the Dumb and Dumber videos for an example click on the pic to the right. 

In the beginning I thought this was just a way to pass the time when they did not have access to Netflix or were not allowed to play (we have restriction on play time). Soon I found out that they sometimes prefer to watch the videos over other shows. This is something that is hard for me to understand. I like playing games but watching somebody else do it? That's something you do when you run out of quarters...

The phenomenon intrigued me. Why watch someone else play? Well I started with the obvious and asked my kids what they liked about it. Their answer was simple, we just like it. When I watched carefully I discovered a few ways that the videos afforded a great learning opportunity.

1. The video makers usually play in pairs or even three and a majority of the video centers around their collaboration. This model of collaboration has actually helped my kids learn to collaborate while playing and I even hear them produce a banter similar to the ones online.

2. In the videos that are usually in survival mode and require the players to solve many challenges. Since audio is a huge part of the attraction they actually produce something akin to a think aloud while engaged in problem solving. This model helps viewers get a window into complex problem solving.

3. Following different videos and finding new ones are part of information literacy skills that my kids who usually spend very little time on YouTube developed rather quickly.

4. The videos often share the creativity of the creators by sharing approaches ideas and actions. They provide a great model of divergent thinking and the joy of creation.

In short the videos provide a model for engagement with 21st century skills. As adults struggle to provide relevant 21st century models finding worthy individuals willing to share what and how they engage in creative activities provides exceptional learning opportunities.

Sunday, May 4, 2014

Technology, Creativity, and Windows of Opportunity

At another academic year's end I have much to reflect on so this post is the first of a few that will try to help me think through and share what I've been doing. Throughout my research, visits to schools and teaching I have a growing sense that we are truly at a crossroads. Technology is becoming ubiquitous and schools are embracing it. The working assumption of many early technology integration leaders was that technology will help open learning up. It will help teachers individualize instruction and students to learn independently and follow their own learning paths.
This option is still open but at the same time a second option opened. Technology in schools can be used as a top down delivery of curriculum and assessment that would stymie any creativity from teachers and as a result students. As I watch school districts I see both trends happen. Larger districts tend to be top down using technology to deliver content and increase centralized control. Smaller more agile districts tend to be more open to diverse practices. This week I visited Aurora Public Schools and saw some of that agility. Teachers were creating their own assignments, thinking through steps and allowing their students to do the same.
I believe that we have a window of opportunity, the call for 21st century skills may be enough to make sure that the top down approach does not win. For that we have to act, lead and show the options. In teacher education we must make sure that our future teachers are ready to use technology in ways that will promote creativity. We need to make sure that young teachers joining schools that are often called on to lead technology integration are ready.

Wednesday, March 26, 2014

Six Ideas for EdCamp

So Enjoyed myself immensely at EdCampOmaha. At the same time my brain could not stop thinking about ways we could make it better. These are ideas and not critiques nor do I think I have a monopoly over these ideas in fact I will not be surprised if I learned that some have already been tried and may have even failed. I will not be able to sleep if I did not share them so here goes.
1. Newbie sessions. I noticed that most of the presenters/ session orgizers were veterans. There is nothing wrong with that but I wonder if allocating a room or a time slot that has to be reserved for first time session leaders will encourage others to dare and cross the threshold from attendee to session leader.
2. Requests online. Google employees have an online discussion page with voting to suggest topics for their weekly meetings. We can use a similar approach in which everyone interested in coming can suggest topics or vote on existing ones. This way people can have an idea of what attendees have on their mind.
3. Planning session. How about giving some morning time to plan joint sessions by people who have never before worked together and give those sessions their own time slot/ room. This can encourage new and wonderful sessions.
4. Going to scale- I would just love a district that does a professional development day like that. Ah to dream.
5. Un-poster session- most of the conferences I go to have poster sessions. These are some of my favorite since you can stop at one idea and have a long discussion. In an un-poster session paper and markers are provided and many presenters draw/ write a few key ideas from their practice or experience. Everyone else walks around and interacts.
6. EdCamp is right now mostly about technology (though @mrbalcom gamification session was decidedly low tech). Could we think of ways to bring in art, music or engineering?

Now that I shared I would like to repeat that I loved EdCamp and would come again no matter what the format. Keep it going...

Sunday, February 23, 2014

Gaming in Education- Observing Minecraft in the Classroom

In the last couple of weeks I have observed a few classrooms from Kindergarten to middle school using Minecraft EDU to support 21st century learning. To be completely honest I have not played Minecraft before this week, although I have watched my kids play it on the iPad and computer. I understood the theoretical affordances but for the first time I actually saw it in action in classrooms.

My first visit was to a fourth grade classroom facilitated by Jason Wilmot. As we walked into the classroom you could immediately sense the buzz of activity. As Matt Gordon shared later: "the first thing you get is engagement". All students were engaged moving around (the virtual world), asking for peer help, showing each other how to accomplish specific task. We (Jason, Ji and I) decided to start students with unstructured time seeing what patterns emerge. Jason is weaving in specific skills required by district and state standards making sure that students are receiving all the skills necessary.

I settled next to two students building houses one right next to each other. They were discovering functions and clearly helping each other produce the outline for their respective creations making sure that they each have enough space. This simultaneous communication off and on line is something we have observed across all grades. This is a fantastic illustration of the 21st century skills of Communication and Collaboration.

Moving to a different group I saw a student avatar in what seemed to be a vast underground cavern creating bales of wool and setting them on fire in large quantity. As I watched I could see no real reason for his actions. I casually asked: "I see that you are lighting a lot on fire". "Yes" he answered eagerly, "you see I am lost and can't find my way out. My friend is in the area", here he tapped the shoulder of his friend on the adjacent computer "he knows where he is. I hope that if the fire is strong enough he can see it and help me get out." I smiled. What I initially saw as a mindless activity, turned to be Critical Thinking and Problem Solving.

Two students were introduced to me as the "resident experts" since they have been playing at home for a few months. These two were mindlessly building, it seemed as if their position as experts was actually stopping them from exploring and innovating. I asked "What are building?"
"a house" they both answered almost in unison.
"can you make doors or windows in Minecraft?" I asked. One started showing me how you can make windows and seemed invigorated by the more structured task. Later I challenged him to create a second story with stairs leading up. He seemed somewhat disinterested but before I left he proudly showed me his new house with a roof garden and stairs that actually worked. His friend switched to creating a water area, a challenge to create a pool with a slide sent him on a creative bend as well.

On a visit to Matt Gordon's class in Horizon Middle School in Kearny we saw a real "Digital Making Space". His classroom hosted a variety of students working in Minecraft (set of tasks), creating video with iPads, editing work and probably a few other tasks that I failed to catch.

Both Matt's and Jason's spaces showed that the interaction of virtual world and a challenge led to Creativity and Innovation.

The biggest challenge that I observed across settings is the power of students to damage each others creation. While this problem can be managed with the tools embedded in Minecraft EDU, we would like to challenge students to create a civil society and foster democratic principles in which students set the norms and explore implication of personal and community boundaries. In this way we can address not just digital citizenship but citizenship in it's broadest sense.

Monday, January 20, 2014

Room to Play

I wanted to write about so many things this week. It was so hard to decide that it stopped me from actually sitting down and committing to a topic. As I reflected on everything it became clear that the theme linking everything is finding room to play.

If we want to try new practices in education, be it mobile technology, problem-based learning, or a focus on nature, we must above all provide room to play. I know play is a word that many do not want to associate with schools but yes play. The school, teachers, and students all need an environment where it is OK to take the time, take a few wrong turns and wonder.

Here is an example: We are currently working with an elementary school in Chengdu in Sichuan Province China. We are working with teachers, parents and administration to individualize instruction through mobile devices (Tablets- mostly iPads). This group of first graders have created their first ever videos explaining their understanding of math problems. How did we create this room to play? We brought together parents, teachers and administration to commit to this vision. So much so that in a country as obsessed with national tests as China we got a waiver on student assessments to give teachers and students time to develop and answer the challenge. Here in the US it seems at times that we want to have our cake and eat it too. Everybody is fine with 21st century skills as long as everything else will happen as well. Imagine a teacher's desk with unit, district, semester and state assessment and hundreds of standards per year. Now imagine trying to make room for something as fluid and time consuming as technology integration (real, deep, instruction altering) or problem based learning. If you put that on the desk something is bound to fall...

The same thing is happening in my class as I try to implement democratic practices. The order and pacing have to shift to make room for new ways of teaching and learning as I create new lessons and rethink the way I deliver instruction so the practices become more than just a facade. Luckily in higher education we do have some room to maneuver, although, that may be changing as well.

The same holds for arts integration or more to the point learning in and through the arts. For such learning to be successful we must make room to be creative, to try, to fail, to try again. If we want our students to learn persistence we must give them room to fall, dust themselves off and get up again in authentic ways.



Tuesday, January 14, 2014

Teaching Reboot Starts Now

A new semester is upon me. A colleague mentioned today that we are lucky to restart twice a year. A new life a new opportunity to make it better- a reboot. As every semester rolls by I make improvements and adjustments. Last semester it was the addition of Open Educational Resources. This semester I am working on better integrating these resources, replicating past success and attempting to increase the visibility of democratic practices in my classroom.The ultimate goal is to present an alternative educational approach to the way our students are used to interact in education.

The dilemma is such an integration in a class that is essentially a content class in which students must acquire he basic teaching skills for teaching reading and writing in any school even schools that provide very little attention to democracy.

Right now I wonder how my students will accept these practices and the two graduate students that will help me work this out. I wonder how I can make sure they are making progress in their teaching of reading and writing while thinking about a more democratic option. Conceptually this is a simple problem but practically I am nervous. In some ways it is easier to fret openly before I start before I have names and faces. It is still conceptual but only for 10 hours more.

How does technology and creativity merge here?

Technology: some tools can be a great tool to increase participation, but to much emphasis on technology can take away from participation by creating added frustration. For example I thought about incorporating a Twitter backchannel to the class but now I am wondering if it is an overkill. Pinterest perhaps ? a choose your own?

21st century skills, I would love to add creativity to my class and reward my students for it but how? How do I provide a space for that in an already full class?



Friday, January 3, 2014

Jazz as a metaphor: Creativity Diversity & Modern Media

 Papa Celestin’s band Circa 1927
Let me start with full disclosure. I know fairly little about music. In a sense my musical taste is non-existent. My family contends that I will enjoy any music performed live (true), but will prefer talk to music on the radio (almost always true). Despite all this I was thinking about Jazz this week.

As winter break set in I had time to watch some movies and shows on Netflix. One of the shows was the Ken Burns documentary Jazz. As I was watching it I listened carefully to the language used to describe Jazz especially by Wynton Marsalis. They describe what can only be creativity. Not "inspiration" but perspiration born out of practice, deep understanding of the craft, and the license to experiment. In essence the quintessential 21st century learning experience was created over a hundred years ago. Down in New Orleans musicians from all walks of life created a genre of music that allows all of its participants to be constantly engaged with creation and recreation. In many ways Jazz is a great metaphor for 21st century learning.
Thelonious Monk 1947


  • Creativity. Jazz requires creativity from all. Not just composers but players and even the audience.
  • Collaboration. Jazz is inherently at once a collaborative and highly individualistic endeavor. Musicians sit together and collaborate to create an experience for themselves and audiences. They must take turns, lead, and follow. 
  • Experimentation. For Jazz to succeed there must be room to experiment and fail (often to be saved by your fellow musicians- so I am told).
  • Communication. Musicians must communicate with each other to take turns, solve problems and create a cohesive sound, not an easy feat while improvising. They also must be able to communicate verbally and musically with their audience.
  • Subject Matter. This creativity and effective collaboration happens as musicians master their instruments. There is a threshold of understanding of music and of a specific instrument before the rest can come into play in meaningful ways.
  • Diversity. Jazz was also born out the meeting of many cultures led by African Americans and later Creoles. It shows how important diversity of culture, language and experience are. And how they can make something new, original and wonderful that has survived the test of time. When we argue for diversity in our schools, universities, and places of work, we should keep Jazz as a shining example of the possible.
  • Technology. The spread of Jazz was aided to a great degree by the information technology of its age. First the gramophone and then radio that became the great equalizer like the internet does now.

Wynton Marsalis reflects:
"Well, we have to realize that just like in New Orleans, a, a band
would march down the street; everybody heard the music. Buddy Bolden’s open this trumpet up. If you were white, green, red, it didn’t make a difference. You were going to hear some swinging jazz music. If you played trumpet, you wanted to play like him. The radio did that in an ad… The radio did that nationally. Now, you could be in Dubuque, and you could hear somebody playing in a ballroom somewhere in New York, many times, you, you didn’t know whether the band was black or white. All you knew was, Man, whatever this is, I want to get a part of this. And the radio did a lot to break down segregation. In fact, even though the laws remained, in fact those m…, tho…, the, in fact, people all around the United States of America were listening to the mind and the soul of the Afro-American unguarded.
They could really check out the music of Duke Ellington, the music of Count Basie."(full transcript here)

Wynton points out the ability of technology to break down barriers, serve as a voice that is more democratic, more human, transcending some of the stereotypes generated by time and place.

So, Jazz can be a great metaphor, or maybe just maybe it can be part of a 21st century curriculum. A kind of learning that really goes to the uncommon core that can make our students truly creative, collaborative, and embracing diversity.

Friday, December 27, 2013

QuizUp- Motivation, Learning, and Dashboard Design, and 6 ways it can work in education



QuizUp is one of these flash in the pan games that takes the mobile world in a storm. In less than two months it amassed over 5 million users. If you haven't tried it you should, but not just because it is addictive, but also because it points to some aspects that QuizUp does well, and that we can do better in education. In short I believe that some of the things QuizUp does right we can use in education.


The key is motivation, and QuizUp uses every game mechanic and social aspect to drive you to use the system out of your own volition. First QuizUp allows the user to select the areas they want to be a part of. While we can't always let students choose what they want (vs. need) we know there is great motivation in choice. Second comes the sense of developing an area of expertise. I am for example the "Best in Ancient Rome in Nebraska" a dubious title but it works! We can imagine a best in multiplication in Mrs. Hendriks class or best in Ancient Greece in Washington Elementary.

QuizUp adds to it achievements (win 500 games, get a perfect score). We could structure those in more meaningful categories, imagine an achievement for knowing all the characters in Othello or all the multiples of 9, or the features of the table of elements. Points also work to motivate users, you get points even if you lose (although less) making sure that your effort is always rewarded. In short QuizUp activates all the short reward cycles that make us persist at game based tasks.


Feedback in QuizUp is exceptional. Beside the obvious leader boards, levels and points there are a slew of ways to get feedback. After each game you can study the questions and your responses, you can also see a graph comparing your score and you opponent's. The dash board is the most brilliant piece of design in the game. As you can see on the right one of the main dashboards shows you the areas you have been participating in and the level in each. It allows in one glance to see where the user had put the most effort and how well the user have been doing overall.

QuizUp has some challenges as a learning idea as well. The format of multiple choice works well for this kind of work but it does limit the sophistication of questions as they relate to different levels of learning (think Bloom's taxonomy). In my own participation I figured out I actually think through my responses through the first 15-20 levels. After that my responses are increasingly automatic as I have seen most of the available questions and must activate my mnemonic devices and memorization based on repetition.

So how does it fit into 21st century learning? Well:
1. It is a great way to develop basic knowledge
2. It is a great way to develop fluency (word recognition, basic math facts, historical facts). This will allow the teacher to focus on more meaningful material in class
3. Taking away the time element can help in some cases.
4. Have enough questions in any bank to remove straight forward memorization except when it i the goal (say multiplication facts).
5. The complexity of the question is up to the author, even in a multiple choice format you can get sophisticated thinking
6. If students can actually create questions it becomes a much more sophisticated task (the feature is available)

Monday, November 18, 2013

Five Wrong Paths Down Technology Integration Road

I believe we stand at the dawn of a great change in education. Technology is forcing schools to change as it does society at large. The direction of change, however, is not always clear and looking around I see plenty of examples for paths we should not be taking.

1. Buy Devices- This is an if you build it they will come argument. True new devices will push some teachers to try them out. But, it usually starts and ends with a massive investment in equipment followed by very little professional development and opportunities to experiment. Devices are great but they are just tools, teachers and students need to be shown how to use them well.

2. Teacher Devices Only- For financial and other reasons some schools see teacher devices and professional development as the end game. They champion a laptop/iPad/smartboard in for every teacher or in every classroom. These are inherently teaching devices and will increase student achievement marginally if at all- the real gains and 21st century learning will be achieved only if we put instruments in students hands.

3. Lets wait until they master basic skills- This is an old argument that has been used in many ways to stand in the way of making sure that all students learn high level thinking. In technology integration it usually means that students who have lower achievement are robbed of opportunities to explore other modalities and ideas. In this we may be limiting the futures of our most needy students. Just last week I heard a teacher say that her third graders were going to do research without computers because they have not learned how yet! It is our job to teach them and administrators jobs to make sure there is space for that.

4. The disabled device- Most teachers I meet have device/s from their district that they cannot update, download to or in one case even change the background on. In that way iPads go for a year before they are updated (making some apps useless) and prevent teacher from downloading great (mostly free) apps.  In some ways it is a curious argument. We trust teachers with the lives and well being of 20 seven-year olds but do not believe they are responsible enough to use their computer/iPad wisely. The same goes for student use. While I do not advocate allowing students full access to every device, if you do provide individual devices you must open it up, as recent examples from LAUSD show.

5. The canned curriculum- At the heart of 21st century learning is user choice motivation and creativity. In some districts, however, technology is leveraging curriculum company software to deliver a "one size fits all" curriculum. Paradoxically what started as an opportunity for teacher leadership and professional decision making is turning into a regimen of assessments, activities and monitoring that limits teacher decision making. If the curriculum companies with districts created a dashboard driven structure in which teachers can create their own sequence to a core curricular path, that would be great, but that is not what is going on on the ground. This is perhaps the most dangerous road to take as it may very well help de-professionalize the teaching profession further.

At the heart of my argument is that technology is opening new paths to leaning, adding a diversity of possible paths. Let's not use it to close down options. And if we choose to go down the road (I do not think we have a real option about that) we need to make sure that it is used by students and supported by top notch PD that helps teachers experiment and learn not follow a predetermined path.

Saturday, October 19, 2013

Teacher Change and Technology Integration

Too many ideas are running through my head this morning I will try however to stay coherent.
This week we had a visiting group of teacher educators from India. The always energetic Del Harnisch  invited and hosted the group. I met with the four teacher educators to share the work we have done on technology integration and used a new set of results that you can view here. One of the major questions that followed was the one I get the most. How do you help change the way practicing teachers (who work with our preservice teachers)? 
The answer is incredibly unsatisfying: multiple exposures, with small groups at a time, and with attention to differentiated needs. For example we have been working with one Elementary school on iPad integration. As we planned our sessions we asked to work with 1-2 grade levels at a time making sure that the staff to teacher ration was low. This ensures that even the most frustrated member of the group gets the attention they need. We all preach differentiated instruction to students attentive to their needs but forget the same principles when we work with adults. The results of multiple visits and individual attention are undeniable. Just yesterday one of the teachers told me that the iPad provided a breakthrough with an autistic student. The student refuses to engage in school. Being a thoughtful educator she kept looking for ideas, after our training she used Educreations to create a math lesson. The student watched the lesson and then recorded his own understanding to demonstrate mastery. It is a small step, or is it? One student and one teacher found a meaningful way to use technology, this for me is the only way to move forward, until the critical mass of teachers using technology will simply overwhelm the tendency to replicate past practices.
Little Priest Tribal College
Monday and Tuesday Laurie and I traveled to Little Priest College to teach a class on iPad integration to  preservice educators in the Indigenous Roots program. The story was the same seven teachers were at different levels of comfort with technology but at the end of the three days they all created educational materials for use in their classroom. I cannot wait to see what they use next. 

I know we want a revolution but, change will most likely happen after multiple exposures with small groups with attention to differentiated needs.

Saturday, October 5, 2013

Benefits of Gaming

This week I have been thinking of the befits of gaming. It started as Jason initiated a conversation about MinecraftEDU. This was combined with an interest from Ji one of my graduate students. Minecraft is a veteran game that still engages millions around the world. The EDU version allows educators to create a self contained and "safe" environment for students to explore.

As it happened I also presented at NETA fall conference this Thursday and happened to see the tail end of Jason Schmidt's presentation on MinecraftEDU. We had lukewarm coffee right after my presentation and chatted about opportunities to not just do but also research. I am excited.

As Ji and I brainstormed the benefits of using Minecraft we came up with four areas that we think would matter greatly to our students growing up in the 21st century.

1. Collaboration- to be successful students must learn to work together toward common goals, coordinate and learn to create a code of conduct. We also expect distributed practice and cognition. These are key skills and Jason suggested that he has already seen it at work.
2. Problem solving- since mine craft is a Lego like world with it's own rules any task requires some creative problem solving to reach goals (both ones you set for yourself and one set from the outside).
3. Engagement- we expect that incorporating Minecraft will improve attitudes toward school and engagement in school activities.
4. Creativity- The open ended nature of the world and the tasks can naturally lead to creative thinking and solutions.
5. Language- we expect that students will develop a community of practice that will distinguish itself using specific jargon and develop efficient ways to communicate.
By Megx see here
6. Democracy and control- Minecraft rests most of the control in the hands of students teaching them about decision making and creating opportunities for learning social skills and tolerance.

Our biggest challenge:
How do we measure impact?

We are currently collecting literature on these issues BUT we are thinking of designing individual and group tasks using Lego and
Keva Planks. More to come...
Comments and ideas welcome!

Sunday, September 29, 2013

Six Lessons about Textbook Digital Alternatives- from Students Perspective

I've been working without a textbook this semester and discovered that my students do not read/ consume the media I included. My students are preservice teachers and I teach them teaching methods for reading and writing- a key area.

I decided to take Tricia's idea (more about that in a future post) and open the topic for discussion with my students. We set up a circle around the room and established rules for discussion: open, respectful to all, no grade repercussions, everyone has to contribute. I actually found it hard to phrase my concern about media consumption and what I wanted out of the discussion so I used a sort of a think aloud
sharing my goals and hopes for the no books approach but also reminding them that this innovation and it simply might not be optimal practice.

My students reaction was interesting. They made a few points:
1. They really prefer the digital resources. They all said that the variety of resources and the practical application examples are extremely helpful. I include high quality websites (e.g. ReadWriteThink.org, reading rockets) and articles from practitioner journals (e.g. The Reading Teacher).

2. They like classroom example videos the most. This was one of the main reasons I wanted digital resources the peeks at models different than their cooperating teachers can open up new ideas and break the first axiom of pre service teachers that states: When there is a dissonance between method classes and student field experiences the impact of method instructors is positively correlated with pre-service teacher achievement. Classroom videos help bring more evidence to the alternatives I am trying to bring to their attention.

3. They would like more chances to discuss and organize the information in class. The set of materials do not connect like a well organized textbook. Frankly they are not used to making these connections especially when different sources use somewhat different vocabulary. I believe that it is an important skill to learn as a professional but it requires some practice.

4. Sometimes they just "forget", or prioritize differently but that is true of traditional materials as well. We always knew they weren't always reading but with digital resources I have evidence. I do not want to turn the evidence into grading though- mostly because it can be easily "gamed" by opening files without actually engaging students.

5. Some often print out shorter pieces so they can comment. Students have obviously not used digital commenting options for consuming different media. This is something that they need to learn (and we must teach) since they will most likely have to teach this skill to their own students!

6. Some find long written pieces (in PDF) hard to follow digitally. (goes back to point 5).

So...
Together we came to some ways we can improve learning using these resources.
       I go over the assigned media in the class session before it is due. I briefly explain emphases and what I expect them to gain and provide some key vocabulary. This has been hard to remember but since then I have done it in 2 out of 3 meetings.
       We established a discussion board for questions about the reading to be posted before beginning of class. Students can either post their own questions or vote to support others questions. I have used this method extensively in my summer classes that I flipped to create "just in time" teaching.  I spend 10-15 minutes at the front end of class responding to questions that emerged from media consumption (for example- "the video showed how to do think alouds with fifth graders, how can you do it in first grade?"). The questions that I do not have time to respond to in class will be answered online through direct responses to posts (potentially too labor intensive) or a short video summarizing ideas.
      I will also try to avoid very long pieces (text or video) and establish a way for my students to evaluate the content and their satisfaction with it (still working on that one). The last piece is helping students find ways to comment on digital resources electronically maybe through a student user group...

Still work to be done.

   







Monday, August 12, 2013

The Bridge, Layering Information and Redefining Literacy

The Bridge is a new FX TV show that I picked up on demand recently. The topic of a thriller around the border crossing between the US and Mexico seemed like an intriguing opportunity to examine how pop culture is viewing the issues.

While I found the series thoroughly enjoyable I was even more intrigued by their effort to integrate media. The website for the show includes everything in both English and Spanish just like the show itself alternates between English and Spanish as appropriate for a scene.

In addition the series created a free iBook that provides additional textual and photographic layer. I think that this aspect of the show is very interesting for educators trying to create content that is interesting, integrated, and meaningful. The way I think about it is purposeful layering of information in different information without guiding the conclusion. For example the series shows many facets of immigration and the people who are impacted by it but it does not come at it from an obvious pro or con stance. The book just thickens that layer and allows those who are interested to explore further.


In a way the show is a good example to how popular culture and the entertainment industry are seeing as the next step and I see as a redefining of literacy. Literacy is no longer primarily reading and wring on paper but instead a multimedia weave of forms and content- including visual, audio, video, word, and social. It is as interactive and social as we'd like to make it. The layering allows each person to choose an entry point and explore in different directions.

Sunday, May 26, 2013

iPads Pre-service teachers and Technology Integration

We are now summarizing our first (funded) year of Tech EDGE- Educating in Digital and Global Environments. The premise for Tech EDGE was to create a new generation of teachers for the 21st century by combining professional development for Teacher Education faculty, cooperating teachers and preservice teachers while providing access to devices in our case iPads.

While we have a lot of data about different aspects of the projects I would like to start by sharing the results of a Technology Pedagogical Content Knowledge instrument that Angie Wassenmiller created two years ago. The results for the preservice teachers stunned me- so much that I had to check it multiple times. The chart shows the difference between the cohort graduating in 2011 and the cohort graduating in 2013. The average difference is an effect size of more than 2 standard deviations (presented as the error bars). This is a huge difference far outstripping what we initially expected.

I do not claim that the project is the sole reason for this change, in effect I believe that the project accelerated many processes that were already operating and gave substance and direction to the efforts of many individual teachers, teacher educators and preservice teachers. Part of the success was our ability to move all elements of our program including practicum. Another part was the integration of iPads. iPads were most visible in our Reading Center where all preservice teachers were able to use them intensively. I would argue that the devices do matter- and they make integration much more effective and impactful.